Software:Bleach: The 3rd Phantom

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Short description: 2008 video game
Bleach: The 3rd Phantom
North American box art
Developer(s)Tom Create
Publisher(s)Sega
Platform(s)Nintendo DS
Release
  • JP: June 26, 2008
  • NA: September 15, 2009[1]
  • AU: February 11, 2010
  • EU: February 12, 2010
Genre(s)Tactical role-playing game
Mode(s)Single player

Bleach: The 3rd Phantom (ブリーチ ザ・サード・ファントム, Burīchi Za Sādo Fantomu) is a tactical role-playing game for Nintendo DS based on the popular manga written by Tite Kubo. It was released in 2008-2010 and is published by Sega.

Storyline

This game features a spin-off storyline in the Bleach continuity written for this game by Tite Kubo himself. The story differs according to the chosen gender of the game. Two shinigami, Matsuri Kudo and her twin brother Fujimaru, obtain positions in the 5th Division under their adoptive father Seigen Suzunami. The two fend off an Arrancar named Arturo Plateado (debuted from the Bleach: Shattered Blade Wii game) who is bent on the destruction of Soul Society. After their 'final battle' with the strange Arrancar, the twins are suspended in time, until their reawakening in the present day. The player chooses to play as Fujimaru or Matsuri. In the living world, the chosen character meets Ichigo Kurosaki and a strange girl named Shiyo as well as many of the other characters of Bleach. It is here that they learn about the true intentions of their former 5th Division Vice Captain Aizen Sōsuke, as well as the passing of many of their dear friends and family. Acquaintances of Kaien Shiba, Rukia Kuchiki, Renji Abarai, Rangiku Matsumoto, Gin Ichimaru, Momo Hinamori, Tōshirō Hitsugaya, and even Soifon, the twins are genuinely surprised to discover that all of these children now outrank them, and are confronted with sadness upon discovery of the true extent of this lost time.

The player character soon discovers that Seigen and the other twin are indeed still alive, but have joined forces with Aizen, believing that Soul Society organized the death of Konoka Suzunami and the destruction of the Suzunami House.

After many battles, the player character finally reunites with his/her sister/brother, and together they resolve to bring Seigen back to Soul Society. However, they are unable to do so, as Seigen has been transformed into a gigantic, bestial Hollow-like monster. Not truly a Visored, and closer in appearance to an Arrancar, Seigen is used as a weapon against Soul Society. Fujimaru and Matsuri decide to lead an expedition team to Hueco Mundo in order to defeat Aizen once and for all. They never do get that far, as after attacking the monster Seigen, they are transported into a strange 'in-between' place, where they defeat Seigen, momentarily returning him to his own form, before he, Konoka and Shiyo fade away from life.

The game ends with Fujimaru and Matsuri rejecting the offer of returning to the Gotei 13 as high-ranking officers to instead go to the living world to protect all the reincarnated souls.

Gameplay

Unlike the two first Bleach DS games, The 3rd Phantom is not a fighting game, but a turn-based tactic game. Two teams fight each other's on an isometrically viewed battlefield in a style similar to the Final Fantasy Tactics and Fire Emblem games. When a character attacks an opponent, the screen switches to a side view, similar to the Bleach DS fighting games. If two teammates are near the same opponent, they can perform a tag team move more powerful than the basic ones which may make it easier to kill an enemy. This game also allows characters to use kido and other special moves (e.g. Getsuga Tensho, Senkei and Tsugi no mai Hakuren). The player's characters will earn experience points, which will increase their stats and unlock new abilities, after a battle is won.

Free Time

At least once per chapter, there is a gameplay section called "Free Time". In this section, the player spends time with other characters in the game while moving across a board game-like area, with Kon acting as a sort of game piece. The player has a limited number of Action Points (AP) to use, which is also how many spaces are left until the goal space. The player chooses event panels, which cause them to spend time with the character portrayed on the panel. There are colored lights which tells the player how many spaces Kon will move after the event ends, which also shows how many AP is consumed (ex: 2 spaces = 2 AP consumed). Free Time ends when the player lands on or passes the Goal Space (AP hits zero). Going through certain event panels unlocks other panels, and even secret characters. If an event panel has a bonus icon in one or more of the corners, the player gets that bonus once the event ends.

Bonuses are as follows:

  • Exclamation Mark = The event will disappear after the current free time session.
  • Treasure Chest = Items.
  • Fist = Stat Increase (usually HP).
  • Heart = Affiliation with character on panel increases, sometimes the affiliation with another character will increase as well. On certain panels with this bonus, if the players choose the right dialogue option, the character on the event panel will join your team. Early examples of this are Kira, Hisagi, and Komamura, and these scene's usually have the character name and the word "cooperation" in the title of the event (ex: Kira's Cooperation, Hisagi's Cooperation, Komamura's Cooperation).
  • Sword = Training, happens midway through the game.
  • Hot Springs Symbol = A hot springs scene. This is basically a fan service scene where the character on the panel is seen in the hot springs or bathing. Sometimes it involves more than one character. More are available in Bleach Tower, which is unlocked after beating the game. More Hot Springs scenes are available if the player plays as Matsuri (the girl) than if the player plays as Fujimaru (the boy).

Some spaces have bonuses on them, and if Kon lands on a space with a bonus, the player gets it. All the bonuses that are on the particular free time segment board are listed on the top screen in order of appearance, along with the board and Kon. The bonuses are the same as in event panels, excluding Exclamation Mark and Heart, with a new bonus thrown in, a D-shaped like Kon's paw. This is called "Discount" which decreases the amount of AP/spaces an event panel uses up/moves Kon. Event panels cannot go below 1 AP/space.

Also, there is strategy to this mode. Players must carefully choose which panels to use. If Kon passes a space with a bonus on it, the player will not get it. If Kon lands on a yellow and black striped space, called a pit, free time ends automatically.

Characters

This game has around 60 playable characters. Most of the cast from Software:Bleach: Dark Souls returns and the newcomers include Shinigami Retsu Unohana, Yumichika Ayasegawa, Kaien Shiba and Jidanbō, Visoreds Shinji Hirako and Hiyori Sarugaki, and Arrancars Ulquiorra Schiffer, Grimmjow Jaegerjaques, Yammy Riyalgo, as well as the Números. Sōjirō Kusaka, the antagonist of the film Bleach: The DiamondDust Rebellion, is featured in the game.

During their journey, the Kudo siblings will also meet younger versions of Rukia Kuchiki, Renji Abarai, Tōshirō Hitsugaya, Rangiku Matsumoto, Momo Hinamori, Gin Ichimaru, Suì-Fēng and Kenpachi Zaraki.

Characters created for this game, aside from Matsuri and Fujimaru Kudo, include former 5th Division Captain Seigen Suzunami who raised the Kudo twins, his sister Konoka and a girl in the living world named Shiyo.

The Vizards including Ichigo are unable to transform into their hollow form in this game but when Shinji Hirako and Hiyori Sarugaki do special attacks in the battle scene they will put their hollow mask on.

Music

The theme song of the game is "Remaining Wind" (残り風, Nokori kaze) by Ikimono-gakari. The band also performed the Bleach anime seventh ending song.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic59/100[2]
Review scores
PublicationScore
Famitsu28/40[3]
GamesRadar+StarStarHalf star[4]
GamesTM5/10[5]
GameZone7/10[6]
IGN7/10[7]
NGamer63%[8]
Nintendo LifeStarStarStarStarStarStar[9]
Nintendo Power4/10[10]
Nintendo World Report5/10[11]
ONM72%[12]

The game received "mixed" reviews according to video game review aggregator Metacritic.[2] In Japan, Famitsu gave it a score of two sevens, one six, and one eight, for a total of 28 out of 40.[3]

References

  1. IGN staff (April 7, 2009). "Bleach: The 3rd Phantom Announced for DS". IGN. http://www.ign.com/articles/2009/04/07/bleach-the-3rd-phantom-announced-for-ds. 
  2. 2.0 2.1 "Bleach: The 3rd Phantom for DS Reviews". Metacritic. https://www.metacritic.com/game/bleach-the-3rd-phantom/critic-reviews/?platform=ds. 
  3. 3.0 3.1 Brian (June 18, 2008). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-7/. 
  4. Peck, Carey (October 8, 2009). "Bleach: The 3rd Phantom review". GamesRadar. http://www.gamesradar.com/bleach-the-3rd-phantom-review/. 
  5. "Bleach: The 3rd Phantom". GamesTM (93): 134. March 2010. 
  6. Sandoval, Angelina (November 13, 2009). "Bleach: The 3rd Phantom - NDS - Review". GameZone. http://www.gamezone.com/reviews/bleach_the_3rd_phantom_nds_review. 
  7. Thomas, Lucas M. (November 17, 2009). "Bleach: The 3rd Phantom Review". IGN. http://www.ign.com/articles/2009/11/18/bleach-the-3rd-phantom-review. 
  8. "Bleach: The 3rd Phantom". Nintendo Gamer: 65. February 2010. 
  9. Aaron, Sean (March 9, 2010). "Review: Bleach: The 3rd Phantom". Nintendo Life. http://www.nintendolife.com/reviews/2010/03/bleach_the_3rd_phantom_ds. 
  10. "Bleach: The 3rd Phantom". Nintendo Power 246: 89. October 2009. 
  11. Balicki, Lukasz (November 7, 2009). "Bleach: The 3rd Phantom". Nintendo World Report. http://www.nintendoworldreport.com/review/20262/bleach-the-3rd-phantom-nintendo-ds. 
  12. "Bleach: The 3rd Phantom Review". Official Nintendo Magazine: 87. March 2010. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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