Software:Bleach: The Blade of Fate

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Short description: 2006 video game

Bleach: The Blade of Fate
North American box art
Developer(s)Treasure
Publisher(s)Sega
Director(s)Yuki Mibu
Programmer(s)Katsuhiro Sanjo
Hiroto Matsuura
Yuki Mibu
Artist(s)Naoki Kitagawa
Satoshi Tetsuka
Tomoharu Saitō
Writer(s)Tetsuyoshi Kaneko
Yuki Mibu
Composer(s)Norio Hanzawa
Platform(s)Nintendo DS
Release
  • JP: January 26, 2006
  • NA: October 9, 2007[1]
  • AU: February 28, 2008
  • EU: February 29, 2008
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Bleach: The Blade of Fate[2][lower-alpha 1] is a fighting game developed by Treasure and published by Sega for the Nintendo DS. It is the first Bleach game to be released for the console. The game featured Wi-Fi Connection, allowing players to connect and play against players all over the world. The game's theme song is "Ichirin no Hana" by High and Mighty Color. It was followed by a sequel, Software:Bleach: Dark Souls.

Plot

Bleach: The Blade of Fate follows Ichigo Kurosaki on his quest to save a Soul Reaper named Rukia Kuchiki, who is scheduled for execution for giving Ichigo her Soul Reaper powers so he could save his family from a Hollow. The story modes for each character vary and an additional 22 episodes can be unlocked upon completing the new unlocked episodes after Rescue Rukia. A 23rd episode more accurately details the Soul Society arc beginning with Ichigo's fight against Ganju Shiba and ending with Sousuke Aizen's betrayal.

Gameplay

Battles in Bleach are between two and four characters in any combination of teams and enemies. Both ally and enemy characters can either be AI-controlled, or controlled by other players via Nintendo WFC or DS Wireless Communications. Like Treasure's earlier anime fighting game, Yū Yū Hakusho Makyō Tōitsusen, the game features two planes that players can jump between, accommodating up to four players. The fighting in Bleach is controlled through a combination of the D-pad, the A, X, B and Y buttons and the touch screen. The D-pad is used for moving the character, the A, X, Y and B buttons are used to attack using a light, medium or heavy attack or initiate a flash step and the touch screen is used to initiate special attacks, RF moves and use special status affecting cards.

The gameplay in The Blade of Fate remains mostly unchanged from the Japanese version apart from several fixed balance issues. The most notable addition is an "anti-air" system; attacks coming from the ground cannot be blocked in the air, which alters the gameplay significantly. It allows attack opportunities and traps not possible in the original game.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic83/100[3]
Review scores
PublicationScore
1Up.comA−[4]
Edge7/10[5]
Eurogamer6/10[6]
Famitsu31/40
(C+A) 30/40[7]
GameSpot8.5/10[9]
GameSpyStarStarStarStar[10]
GameZone8.7/10[11]
IGN8.5/10[12]
Nintendo LifeStarStarStarStarStarStarStarStarStar[13]
Nintendo Power8.5/10[14]
Nintendo World Report(US) 8.5/10[15]
(JP) 8/10[16]
Pocket GamerStarStarStarStarHalf star[17]

The game received "favorable" reviews according to video game review aggregator Metacritic.[3] In Japan, Famitsu gave it a score of three eights and one seven for a total of 31 out of 40, while Famitsu Cube + Advance gave it a score of two eights and two sevens for a total of 30 out of 40.[7]

The game was also awarded Best Fighting Game of 2007 by IGN.[18]

See also

Notes

  1. Known in Japan as Bleach DS Sōten ni Kakeru Unmei (Japanese: BLEACH DS 蒼天に駆ける運命, lit. Bleach DS: A Fate Running into the Blue Sky).

References

  1. Magrino, Tom (October 8, 2007). "Shippin' Out October 8-12: Orange Box, Sega Rally Revo, FIFA 08 [author mislabeled as "Gamespot Staff [sic; date mislabeled as "October 18, 2007"]"]. Fandom. https://www.gamespot.com/articles/shippin-out-october-8-12-orange-box-sega-rally-revo-fifa-08/1100-6180577/. 
  2. Magrino, Tom (July 6, 2007). "Bleach brightening DS, Wii this fall". Fandom. https://www.gamespot.com/articles/bleach-brightening-ds-wii-this-fall/1100-6173690/. 
  3. 3.0 3.1 "Bleach: The Blade of Fate for DS Reviews". Fandom. https://www.metacritic.com/game/bleach-the-blade-of-fate/. 
  4. Li, Richard (November 20, 2007). "Bleach: The Blade of Fate". Ziff Davis. http://www.1up.com/reviews/bleach-ds. 
  5. Edge staff (April 2006). "Bleach DS: Sōten ni Kakeru Unmei". Edge (Future plc) (161): 94. 
  6. Lyon, James (April 9, 2008). "DS Roundup (Page 4; Bleach: [The Blade of Fate)"]. Gamer Network. http://www.eurogamer.net/articles/ds-roundup?page=4. 
  7. 7.0 7.1 Gantayat, Anoop (January 31, 2006). "Now Playing in Japan". Ziff Davis. https://www.ign.com/articles/2006/01/31/now-playing-in-japan-198. 
  8. Workman, Robert (October 25, 2007). "Bleach: The Blade of Fate Review". AOL. http://www.gamedaily.com/games/bleach-the-blade-of-fate/ds/game-reviews/review/6521/1818/. 
  9. Provo, Frank (December 11, 2007). "Bleach: The Blade of Fate Review". Fandom. https://www.gamespot.com/reviews/bleach-the-blade-of-fate-review/1900-6183902/. 
  10. Dormer, Dan (November 2, 2007). "GameSpy: Bleach: The Blade of Fate". IGN Entertainment. http://ds.gamespy.com/nintendo-ds/bleach-ds/832405p1.html. 
  11. Romano, Natalie (October 18, 2007). "Bleach: The Blade of Fate - NDS - Review". https://gamezone.com/reviews/bleach_the_blade_of_fate_nds_review/. 
  12. Bozon, Mark (October 8, 2007). "Bleach: The Blade of Fate Review". Ziff Davis. https://www.ign.com/articles/2007/10/09/bleach-the-blade-of-fate-review. 
  13. McFerran, Damien (March 7, 2008). "Bleach: [The Blade of Fate Review"]. Hookshot Media. https://www.nintendolife.com/reviews/2008/03/bleach_blade_of_fate_ds. 
  14. "Bleach: The Blade of Fate". Nintendo Power (Future US) 222: 81. December 2007. 
  15. Castaneda, Karl (October 30, 2007). "Bleach: The Blade of Fate". NINWR, LLC. https://www.nintendoworldreport.com/review/14713/bleach-the-blade-of-fate-nintendo-ds. 
  16. Bloodworth, Daniel (February 27, 2006). "Bleach DS: Souten ni Kakeru Unmei". NINWR, LLC. https://www.nintendoworldreport.com/review/11139/bleach-the-blade-of-fate-nintendo-ds. 
  17. McFerran, Damien (March 7, 2008). "Bleach: [The Blade of Fate"]. Steel Media Ltd. https://www.pocketgamer.com/bleach-the-blade-of-fate/bleach-blade-of-fate/. 
  18. "Best of 2007: Best Fighting Game (DS)". IGN Entertainment. http://bestof.ign.com/2007/ds/3.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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