Software:Blues Brothers 2000 (video game)

From HandWiki
Blues Brothers 2000
North American Nintendo 64 cover art
Developer(s)Player 1[1]
Publisher(s)Titus Interactive
Platform(s)Nintendo 64
Release
  • EU: October 13, 2000
  • NA: November 17, 2000
Genre(s)Platform game
Music game[2]
Mode(s)Single-player, multiplayer

Blues Brothers 2000 is a platform game for the Nintendo 64 console, released by Titus Interactive. The game is a platformer, loosely based on the band and the film. Due to major delays it was released two years after the film of the same name but in the year the film was set.

Gameplay

The game player starts out as Elwood in Joliet prison who needs to get the band together for the battle of the bands, which is in less than two days. After saving the guitarist, Cab, then defeating the warden, the player's progresses through Chicago, in hopes of finding Mac and Buster. After going about the rooftops, the player enters Willie's Club, where Mac is being held captive. After defeating Willie, Mac says that Buster has escaped to the old graveyard. Arriving there, the player finds that an evil tree has put Buster in a cage. The final battle takes place in a swamp.

Development

At first, Blues Brothers 2000 had its pre-production materials designed in-house at Titus Interactive Studio France while they deliberated on which company should be in charge of development. They considered H2O Entertainment along with three other developers. Ultimately, they chose to go with the development studio Player 1.[3] They aimed for the game to be released in late 1999.[3] However, the game suffered major delays.[4] It ultimately released in Europe on October 13, 2000 and in North America on November 17, 2000.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings50.89%[5]
Metacritic32/100[6]
Review scores
PublicationScore
GameSpot4.4/10[7]
IGN5.4/10[2]
Mega Fun14%[8]
Nintendo Power6.8/10[10]
ONM85/100[11]
Video Games (DE)69%[13]
6479%[14]
64 (ES)59%[15]
Nintendo Acción79/100[16]
Nintendo Pro90%[17]

The game was met with mixed to negative reception upon release; GameRankings gave it a score of 50.89%,[5] while Metacritic gave it 32 out of 100.[6] The earliest review came from Nintendo Power, which gave it a score of 6.8 out of 10 in the August issue, even though the game itself was not released in North America until three months later.[10] Nintendo Official Magazine gave the game a score of 85 out of 100 stating "There’s plenty going on in Blues Brother 2000’s one player, but the multiplayer is a let down. A great platform romp that hasn’t quite got little Mario’s magic."[11]

References

  1. "Titus Software Corporation brings soul, rhythm and blues to the Nintendo 64 with release of Blues Brothers 2000". September 12, 2000. Archived from the original on February 11, 2001. https://web.archive.org/web/20010211022450/http://www.titusgames.com:80/company/press/pr_000912.php. Retrieved July 21, 2022. 
  2. 2.0 2.1 Lewis, Cory D. (September 5, 2000). "Blues Brothers 2000". IGN. http://www.ign.com/articles/2000/09/06/blues-brothers-2000. 
  3. 3.0 3.1 Casamassina, Matt (May 6, 1998). "Eric Caen of Titus Software". IGN. https://www.ign.com/articles/1998/05/07/eric-caen-of-titus-software. Retrieved May 14, 2023. 
  4. "Singing The Blues". July 30, 1999. https://www.ign.com/articles/1999/07/30/singing-the-blues?amp=1. 
  5. 5.0 5.1 "Blues Brothers 2000 for Nintendo 64". GameRankings. http://www.gamerankings.com/n64/196792-blues-brothers-2000/index.html. 
  6. 6.0 6.1 "Blues Brothers 2000 for Nintendo 64 Reviews". Metacritic. https://www.metacritic.com/game/blues-brothers-2000/critic-reviews/?platform=nintendo-64. 
  7. Lewis, Rachel (February 13, 2001). "Blues Brothers 2000 Review". GameSpot. http://www.gamespot.com/reviews/blues-brothers-2000-review/1900-2685352/. 
  8. "Blues Brothers 2000" (in de). Mega Fun: 66. November 2000. https://segaretro.org/index.php?title=File%3AMegaFun_DE_2000-11.pdf&page=66. Retrieved July 21, 2021. 
  9. Ruiz, José Arcas (November 7, 2000). "Blues Brothers 2000" (in es). MeriStation. Archived from the original on February 22, 2008. https://web.archive.org/web/20080222053504/http://www.meristation.com/v3/des_analisis.php?id=1257&idj=133&pic=N64. Retrieved July 20, 2021. 
  10. 10.0 10.1 "Blues Brothers 2000". Nintendo Power 135: 119. August 2000. 
  11. 11.0 11.1 Blues Brothers 2000. Emap. September 2000. pp. 30–33. https://archive.org/details/nintendo-official-magazine-uk-96-september-2000/page/32/mode/2up. 
  12. Odelot, Hampton. "En busca del groupo, Perdido: Blues Brothers 2000" (in es). Superjuegos: 140–141. https://archive.org/details/SuperJuegos_104/page/n145/mode/2up. Retrieved May 24, 2021. 
  13. "Blues Brothers 2000" (in de). Video Games: 80. September 2000. https://archive.org/details/video-games-de-2000-09/page/80/mode/2up?q=%22Blues+Brothers+2000%22+n64. Retrieved May 24, 2021. 
  14. "Blues Brothers 2000". 64 (43): 40–44. August 2000. https://archive.org/details/64-magazine-43/page/n41/mode/2up?q=%22Blues+Brothers+2000%22. Retrieved July 20, 2021. 
  15. "Blue Brothers 2000" (in es). 64 (35): 44–45. https://archive.org/details/magazine-64-raspberry-i-buenos-aires/Magazine%2064%2035/page/n43/mode/2up?q=%22Blues+Brothers+2000%22. Retrieved July 20, 2021. 
  16. "Blues Brothers 2000" (in es). Nintendo Acción (96): 40–41. https://archive.org/details/Nintendo_Accion_096/page/n39/mode/2up?q=%22Blues+Brothers+2000%22. Retrieved July 20, 2021. 
  17. Russ (July 2000). "Blues Brothers 2000". Nintendo Pro (36): 12–17. https://archive.org/details/nintendo-pro-36/page/12/mode/2up?q=%22Blues+Brothers+2000%22. Retrieved July 20, 2021. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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