Software:Bodycount (video game)

From HandWiki
Short description: 2011 first-person shooter video game by Codemasters
Bodycount
Developer(s)Codemasters Guildford[1]
Publisher(s)Codemasters
Designer(s)
  • Steve Watt
  • Stuart Black
EngineEGO Engine
Platform(s)
Release
  • NA: 30 August 2011
  • AU: 1 September 2011
  • EU: 2 September 2011
Genre(s)First-person shooter
Mode(s)

Bodycount is a 2011 first-person shooter video game for the PlayStation 3 and Xbox 360. It was developed and published by Codemasters. It is considered a spiritual successor to the 2006 video game Black. The player assumes control of Jackson, a former mercenary resolving wars between countries under an organization called the "Network". Like its predecessor, the game utilizes environmental destruction during gameplay. The game also features both cooperative and competitive multiplayer modes. Bodycount garnered mixed reviews upon release. Critics found enjoyable moments in the gameplay and campaign but felt it didn't distinguish itself from other first-person shooters. Because of the game's reception, Codemasters closed their Guildford studio, and cut their studio base by a third.

Plot

Bodycount revolves around Jackson, a former American soldier recruited by the enigmatic "Network", seemingly a private military contractor who resolves international conflicts. On behalf of the Network, Jackson must fight different groups of enemies across the globe including terrorists and enemy mercenaries of the hostile "Target" network. The Target network utilises some advanced science-fiction weaponry and is revealed to be influencing global conflicts. As the plot progresses, Jackson infiltrates and destroys bases of the Target network. The primary antagonist is a female Target mercenary who serves as the final boss. The game has an ambiguous conclusion which seems to imply that the Network has established a dominant influence in global affairs with the destruction of the Target.

Gameplay

The game is set in first-person. One of the main features is environment destructibility; nearly everything in the game is expected to be destructible. Environments and most of everything in them is destroyed realistically, creating a dynamically-changing playing environment. By scoring kills, the player can unlock deadly power-ups such as air strikes that further decimate the environment. There is a unique cover system where the player has near complete freedom to aim while in cover.

Multiplayer is available in competitive and cooperative modes. The former offers traditional deathmatch style sessions (individual or team-based) and the latter challenges two players to survive increasingly difficult waves of enemies.[2]

Reception

Reception
Review scores
PublicationScore
PS3Xbox 360
EdgeN/A4/10[3]
EurogamerN/A4/10[4]
Game Informer5/10[5]5/10[5]
GameProStarStar[6]StarStar[6]
GameSpot5.5/10[2]5.5/10[2]
GameTrailersN/A5/10[7]
Giant BombN/AStarStar[8]
IGN6/10[9]6/10[9]
JoystiqN/AStarStar[10]
OXM (US)N/A6.5/10[11]
PSM7/10[12]N/A
The Daily TelegraphN/AStarStarHalf star[13]
The Guardian N/AStarStarStar[14]
Aggregate score
Metacritic50/100[15]53/100[11]

Bodycount received "mixed" reviews on both platforms according to video game review aggregator Metacritic.[11][15] As a result of very mixed reception Codemasters closed down their Guildford studio, laying off 70 employees and cutting down Codemasters' studio base by a third.[16]

The Guardian gave the Xbox 360 version a score of three stars out of five, saying that the game "isn't the future of first-person shooters. But it is great fun".[14] The Daily Telegraph gave the same version two-and-a-half stars out of five, saying that it "professes to be a reaction to overblown, scripted rollercoaster FPSes, but never manages to bring a whole lot to the table for itself. Bodycount even makes a fuss over destructible cover, which was done better by Battlefield. Bodycount is not a poor game, just a confused and unremarkable one, even if those instant restarts really are wonderful".[13] However, The Digital Fix gave the same version four out of ten, calling it "an ill conceived, poorly constructed, seemingly rushed mess which isn't fun and in no way warrants its full price tag. It's all been done before and a hell of a lot better, many times - keep your cash in your wallet (or purse)".[17] 411Mania gave the PlayStation 3 version a score of three out of ten, saying that it "had a ton of potential. There are a few moments in the campaign that are quite fun and enjoyable but that isn't enough to make this a great game by any means. Overall, it lacks in almost every area. It should have taken a note from "Bulletstorm" and focused on fun, over-the-top kills and detailed maps instead of trying to do everything perfect. The game lacked in almost all areas and I cannot say this was an overall enjoyable experience".[18]

References

  1. Robinson, Martin (15 March 2010). "Bodycount Hands-on". http://www.ign.com/articles/2010/03/15/bodycount-hands-on. 
  2. 2.0 2.1 2.2 Watters, Chris (30 August 2011). "Bodycount Review". http://www.gamespot.com/reviews/bodycount-review/1900-6331900/. 
  3. Edge staff (5 September 2011). "Bodycount review (X360)". Edge. http://www.edge-online.com/review/bodycount-review/. Retrieved 18 January 2016. 
  4. Stanton, Rich (2 September 2011). "Bodycount (Xbox 360)". http://www.eurogamer.net/articles/2011-09-02-bodycount-review. 
  5. 5.0 5.1 Vore, Bryan (30 August 2011). "Bodycount: An Unfinished Firefight". Game Informer. http://www.gameinformer.com/games/bodycount/b/ps3/archive/2011/08/30/an-unfinished-firefight.aspx. Retrieved 18 January 2016. 
  6. 6.0 6.1 Shaw, Patrick (30 August 2011). "Review: Bodycount". GamePro. http://www.gamepro.com/article/reviews/222453/review-bodycount-360-ps3/. Retrieved 19 January 2016. 
  7. "Bodycount Review (X360)". GameTrailers. 8 September 2011. http://www.gametrailers.com/game/bodycount/13349. 
  8. Cite error: Invalid <ref> tag; no text was provided for refs named gb
  9. 9.0 9.1 Clements, Ryan (30 August 2011). "Bodycount Review". http://www.ign.com/articles/2011/08/31/bodycount-review. 
  10. Hinkle, David (2 September 2011). "Bodycount review: Mindless manslaughter (X360)". Engadget (Joystiq). https://www.engadget.com/2011/09/02/bodycount-review/. 
  11. 11.0 11.1 11.2 "Bodycount for Xbox 360 Reviews". https://www.metacritic.com/game/bodycount-2011/critic-reviews/?platform=xbox-360. 
  12. "Review: Bodycount". PlayStation: The Official Magazine: 81. November 2011. 
  13. 13.0 13.1 Hoggins, Tom (2 September 2011). "Bodycount review (X360)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/8737146/Bodycount-review.html. 
  14. 14.0 14.1 Boxer, Steve (6 September 2011). "Bodycount - review (X360)". The Guardian. https://www.theguardian.com/technology/gamesblog/2011/sep/06/bodycount-game-review-xbox-ps3. 
  15. 15.0 15.1 "Bodycount for PlayStation 3 Reviews". https://www.metacritic.com/game/bodycount-2011/critic-reviews/?platform=playstation-3. 
  16. Mauney, Andrew (14 September 2011). "Codemasters to Close Studio Behind Bodycount". Pikimal. http://geek.pikimal.com/2011/09/14/codemasters-to-close-studio-behind-bodycount/. 
  17. Phillips, Andrew (16 September 2011). "Bodycount (X360)". The Digital Fix. http://gaming.thedigitalfix.com/content/id/322/bodycount.html. 
  18. Watson, Dan (23 September 2011). "Bodycount Review (PS3)". http://411mania.com/games/bodycount-review-ps3/. 
  • Short description: Video game database
MobyGames
Logo since March 2014
Screenshot
Frontpage as of April 2012
Type of site
Gaming
Available inEnglish
OwnerAtari SA
Websitemobygames.com
CommercialYes
RegistrationOptional
LaunchedJanuary 30, 1999; 26 years ago (1999-01-30)
Current statusOnline

MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms.[1] The site is supported by banner ads and a small number of people paying to become patrons.[2] Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA.

Content

The database began with games for IBM PC compatibles. After two years, consoles such as the PlayStation, were added. Older console systems were added later. Support for arcade video games was added in January 2014 and mainframe computer games in June 2017.[3]

Edits and submissions go through a leisurely verification process by volunteer "approvers". The approval process can range from immediate (minutes) to gradual (days or months).[4] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting.[5]

Registered users can rate and review any video game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own subforum.

History

Logo used until March 11, 2014

MobyGames was founded on March 1, 1999 by Jim Leonard and Brian Hirt, then joined by David Berk 18 months later, three friends since high school.[6] Leonard had the idea of sharing information about computer games with a larger audience.

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[7] This was announced to the community post factum and a few major contributors left, refusing to do volunteer work for a commercial website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[8] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[9]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[10] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[11][12]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. "MobyGames Stats". https://www.mobygames.com/moby_stats. 
  2. "MobyGames Patrons". http://www.mobygames.com/info/patrons. 
  3. "New(ish!) on MobyGames – the Mainframe platform.". Blue Flame Labs. 18 June 2017. http://www.mobygames.com/forums/dga,2/dgb,3/dgm,237200/. 
  4. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  5. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. http://www.gamasutra.com/view/news/32856/Report_MobyGames_Acquired_By_GameFly_Media.php. 
  8. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  9. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. http://www.gamasutra.com/view/news/207882/Game_dev_database_MobyGames_getting_some_TLC_under_new_owner.php. 
  10. "Atari invests in Anstream, may buy MobyGames". https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  11. "Atari Completes MobyGames Acquisition, Details Plans for the Site’s Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  12. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.