Software:F1 2011 (video game)
| F1 2011 | |
|---|---|
European PlayStation 3 box art | |
| Developer(s) | Codemasters Birmingham Sumo Digital |
| Publisher(s) | Codemasters |
| Series | F1 |
| Engine | EGO Engine |
| Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 Nintendo 3DS PlayStation Vita iOS |
| Release | PC, PlayStation 3, Xbox 360Nintendo 3DS PlayStation Vita |
| Genre(s) | Sim racing |
| Mode(s) | Single-player, multiplayer |
F1 2011 is a video game developed by Codemasters based on the 2011 Formula One season. The game was released in 2011 on Microsoft Windows, the Nintendo 3DS , PlayStation 3, and Xbox 360, with a 2012 release on the PlayStation Vita as a launch title for the system.[3][4][5] The game engine is based on EGO 2.0 engine.
Details
All twelve teams and twenty-four drivers that started the 2011 season are featured in the game, though mid-season driver changes did not take place due to licensing restrictions. The entire calendar of nineteen circuits from the 2011 season is present, including the new Buddh International Circuit in India.[6][7] Certain circuits also feature day-to-night transitions.
The focus of F1 2011 is to "Be the Driver, Live the Life, Go Compete" and that multiplayer aspects of the game are being emphasized as a part of this. Online multiplayer has a maximum of sixteen players in a race with the option to include an additional eight AI-controlled cars. Objectives are also included in multiplayer. A split-screen multiplayer mode is implemented, as is an online co-operative championship. The safety car was implemented in the game following its absence in F1 2010, and is available in races that are 20% of real race distance or longer.[8] Red flags are also included for situations where the safety car cannot get around the track, but not for extreme weather conditions.[9] Rule changes for the 2011 season, including KERS, DRS and Pirelli tyres are also featured in the game.
Just like F1 2010, all the drivers are from the initial line-up from the 2011 season. Sub drivers (Bruno Senna, Karun Chandhok, Pedro de la Rosa and Daniel Ricciardo) are not included in the game.
Features
Features of the game include a career mode in which the player makes a driver and simulates the driving experience.[10] Another mode is the Grand Prix in which one picks a professional driver and create a Formula 1 season.[11] There is also a "Proving Grounds" mode in which is a time trial to compete against other players around the world.[12] There is also a multiplayer option in which one can race with other players in a variety of gaming modes.[13]
Reception
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The PC, PlayStation 3 and Xbox 360 versions received "favorable" reviews, while the PlayStation Vita and Nintendo 3DS versions received "mixed or average reviews", according to the review aggregation website Metacritic.[38][39][40][41][42]
Early critical response was positive, with reviews praised improvements in handling and AI and the way new rule changes - in particular KERS and DRS - added an additional layer of strategy to the game.[16] IGN remarked that the differences in using these features helped separate qualifying and racing into two separate gameplay modes.[27] In Japan, where the game was ported for PlayStation 3, Xbox 360, PlayStation Vita and Nintendo 3DS , Famitsu gave the game a score of one nine, one eight, one seven and one eight for the first two console versions;[18] and one eight, two sevens and one six for the final two handheld versions.[17]
The Guardian gave the Xbox 360 version a score of four stars out of five and said it was "pretty much an essential purchase for any self-respecting petrol-head, and a lot more compelling and enticing than those who don't dream about lap times might imagine".[43] The Daily Telegraph similarly gave the same console version four stars out of five, saying that "Codemasters have made a plethora of improvements under the bonnet, polishing an engine that should prove a fantastic basis for the planned yearly iterations of their F1 franchise".[34] The Digital Fix gave the PlayStation 3 version a score of eight out of ten, calling it "a great racer but only a nearly-great game".[44]
Digital Spy gave said PlayStation 3 version a similar score of four stars out of five, saying that "it's not a wholesale reinvention, but rather a confident leap forward from a publisher in tune with its sport. The career mode lacks a bit of personality, but it's still a good frame for what is most important - the racing".[36] The website also gave the PlayStation Vita version three stars out of five and called it "a laudable attempt at scaling down a sophisticated simulation racer for a handheld platform, but it would have benefited from stronger AI and more challenge. In its defense, it caters well for newcomers due to its casual Challenges mode and forgiving level of difficulty, but still falls marginally short of expectations".[37] However, the same website also gave the Nintendo 3DS version two stars out of five and said that "Sumo Digital should be commended for its attempts to pack as much as humanely possible into a Nintendo 3DS game. Despite its wealth of options, game modes and extras, F1 2011 fails where it counts most, on the race track".[35]
F1 2011 has sold 3.5 million units worldwide.
See also
- 2011 Formula One World Championship
- Ambisonics, the audio technology used in the game.[45]
References
- ↑ Cullen, Johnny (24 March 2011). "F1 2011 gets September launch, NGP and 3DS versions confirmed". http://www.vg247.com/2011/03/24/f1-2011-releasing-in-september-ngp-and-3ds-versions-mentioned/.
- ↑ "F1 2011 set to be a PS Vita launch title". PlayStation Australia. 16 November 2011. http://au.playstation.com/psvita/news/articles/detail/item432752/F1-2011-set-to-be-a-PS-Vita-launch-title.
- ↑ "PlayStation Vita Launch Line Up Announced for U.S.". IGN. December 23, 2011. https://www.ign.com/articles/2011/12/22/playstation-vita-launch-line-up-announced-for-us.
- ↑ "PlayStation Vita US launch titles announced, memory cards priced from $19.99". The Verge. December 23, 2011. https://www.theverge.com/2011/12/22/2655711/playstation-vita-us-launch-titles-memory-card-prices.
- ↑ "Sony releases impressive list of Vita U.S. launch titles". CNET. December 23, 2011. https://www.cnet.com/culture/sony-releases-impressive-list-of-vita-u-s-launch-titles/.
- ↑ Smith, Alex (20 August 2010). "F1 2011 to get Split Screen Mode". Gamepur. http://www.gamepur.com/news/1462-f1-2011-gets-split-screen-mode.html.
- ↑ Chubb, Tina (24 March 2011). "F1 2011 Video Game Receives Official Release Date". Product Reviews Net. http://www.product-reviews.net/2011/03/24/f1-2011-video-game-receives-official-release-date/.
- ↑ Welsh, Oli (17 August 2011). "F1 2011 gets safety car". http://www.eurogamer.net/articles/2011-08-17-f1-2011-gets-safety-car.
- ↑ Bailey, Matt (2011). "Gamescom: F1 2011 Interview - Part 2". allaboutgames.co.uk. http://www.allaboutgames.co.uk/articles/Gamescom:+F1+2011+Interview+-+Part+2/42/#redflags.
- ↑ CODEMASTERS. GAME MODES - Career. Formula 1 2011 Gaming manual, p.6.
- ↑ CODEMASTERS. GAME MODES - Grand Prix. Formula 1 2011 Gaming manual, p.6.
- ↑ CODEMASTERS. GAME MODES - Proving Grounds. Formula 1 2011 Gaming manual, p.6.
- ↑ CODEMASTERS. GAME MODES - Multiplayer. Formula 1 2011 Gaming manual, p.6.
- ↑ Bonds, Ian (12 March 2012). "F1 2011 (Vita)". https://www.destructoid.com/review-f1-2011-vita--223607.phtml.
- ↑ Robinson, Martin (16 December 2011). "F1 2011 3DS Review". http://www.eurogamer.net/articles/2011-12-15-f1-2011-3ds-review.
- ↑ 16.0 16.1 Robinson, Martin (16 September 2011). "F1 2011 (Xbox 360)". http://www.eurogamer.net/articles/2011-09-16-f1-2011-review.
- ↑ 17.0 17.1 17.2 Brian (21 December 2011). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-122011/.
- ↑ 18.0 18.1 18.2 Brian (4 October 2011). "Famitsu review scores". Nintendo Everything. http://nintendoeverything.com/famitsu-review-scores-104-2/.
- ↑ 19.0 19.1 Kato, Matthew (20 September 2011). "F1 2011 (PS3, X360): Taking A Familiar Turn". Game Informer. http://www.gameinformer.com/games/f1_2011/b/ps3/archive/2011/09/20/taking-a-familiar-turn.aspx. Retrieved 24 March 2017.
- ↑ 20.0 20.1 Charles, Devin (30 September 2011). "F1 2011 Review (PS3, X360)". Game Revolution. http://www.gamerevolution.com/review/f1-2011.
- ↑ Barron, Joseph (22 September 2011). "F1 2011 Review (PC)". https://www.gamespot.com/reviews/f1-2011-review/1900-6335890/.
- ↑ Barron, Joseph (23 September 2011). "F1 2011 Review (PS3)". https://www.gamespot.com/reviews/f1-2011-review/1900-6336120/.
- ↑ Barron, Joseph (16 September 2011). "F1 2011 Review (X360)". https://www.gamespot.com/reviews/f1-2011-review/1900-6334356/.
- ↑ Ring, Bennett (20 September 2011). "GameSpy: F1 2011 Review (PC)". GameSpy. http://pc.gamespy.com/pc/f1-2011/1195671p1.html.
- ↑ "F1 2011 Review (X360)". GameTrailers. 22 September 2011. http://www.gametrailers.com/gamereview.php?id=14676.
- ↑ Thomas, Lucas M. (12 December 2011). "F1 2011 Review (3DS)". http://www.ign.com/articles/2011/12/12/f1-2011-review-2.
- ↑ 27.0 27.1 27.2 Reilly, Luke (16 September 2011). "F1 2011 Review (PS3, X360)". http://www.ign.com/articles/2011/09/16/f1-2011-review.
- ↑ Reilly, Luke (20 February 2012). "F1 2011 Review (Vita)". http://www.ign.com/articles/2012/02/20/f1-2011-review-3.
- ↑ Scullion, Chris (25 November 2011). "F1 2011 3DS review". Official Nintendo Magazine. http://www.officialnintendomagazine.co.uk/32810/f1-2011-3ds-review/. Retrieved 24 March 2017.
- ↑ Channell, Mike (16 September 2011). "F1 2011 Review". Official Xbox Magazine UK. http://www.oxm.co.uk/33798/reviews/f1-2011-review/. Retrieved 24 March 2017.
- ↑ PC Gamer UK staff (22 September 2011). "F1 2011 review". PC Gamer UK. http://www.pcgamer.com/f1-2011-review/. Retrieved 24 March 2017.
- ↑ "Review: F1 2011 (PS3)". PlayStation: The Official Magazine: 68. December 2011.
- ↑ "Review: F1 2011 (Vita)". PlayStation: The Official Magazine: 56. April 2012.
- ↑ 34.0 34.1 Hoggins, Tom (19 September 2011). "F1 2011 review (X360)". The Daily Telegraph. https://www.telegraph.co.uk/technology/video-games/video-game-reviews/8771914/F1-2011-review.html.
- ↑ 35.0 35.1 Martin, Liam (11 December 2011). "'F1 2011' review (Nintendo 3DS)". http://www.digitalspy.com/gaming/review/a355340/f1-2011-review-nintendo-3ds/.
- ↑ 36.0 36.1 Laughlin, Andrew (5 October 2011). "'F1 2011' (PS3)". http://www.digitalspy.com/gaming/review/a343971/f1-2011-ps3.html.
- ↑ 37.0 37.1 Langshaw, Mark (20 February 2012). "'F1 2011' review (Vita)". http://www.digitalspy.com/gaming/review/a366772/f1-2011-review-vita/.
- ↑ 38.0 38.1 "F1 2011 for 3DS Reviews". Metacritic. https://www.metacritic.com/game/f1-2011/critic-reviews/?platform=3ds.
- ↑ 39.0 39.1 "F1 2011 for PC Reviews". Metacritic. https://www.metacritic.com/game/f1-2011/critic-reviews/?platform=pc.
- ↑ 40.0 40.1 "F1 2011 for PlayStation 3 Reviews". Metacritic. https://www.metacritic.com/game/f1-2011/critic-reviews/?platform=playstation-3.
- ↑ 41.0 41.1 "F1 2011 for PlayStation Vita Reviews". Metacritic. https://www.metacritic.com/game/f1-2011/critic-reviews/?platform=playstation-vita.
- ↑ 42.0 42.1 "F1 2011 for Xbox 360 Reviews". Metacritic. https://www.metacritic.com/game/f1-2011/critic-reviews/?platform=xbox-360.
- ↑ Boxer, Steve (26 September 2011). "F1 2011 - review (X360)". The Guardian. https://www.theguardian.com/technology/gamesblog/2011/sep/26/f1-2011-game-review.
- ↑ Howard, Luciano (12 October 2011). "F1 2011 (PS3)". The Digital Fix. http://gaming.thedigitalfix.com/content/id/376/f1-2011.html.
- ↑ "F1 2011". Blue Ripple Sound. 23 September 2011. http://www.blueripplesound.com/story/f1-2011.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
Wikidata has the property:
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External links
- No URL found. Please specify a URL here or add one to Wikidata.
