Software:Brigandine (video game)
| Brigandine | |
|---|---|
North American cover art | |
| Developer(s) | Hearty Robin |
| Publisher(s) | |
| Designer(s) | Yoichi Kawade |
| Composer(s) |
|
| Platform(s) | PlayStation |
| Release | Grand Edition
|
| Genre(s) | Turn-based strategy, tactical role-playing |
| Mode(s) | Single-player, multiplayer |
Brigandine is a turn-based strategy game for the PlayStation video game console, created by developer Hearty Robin and released in 1998. It was released in North America by Atlus the same year, under the title Brigandine: The Legend of Forsena. In 2000, Hearty Robin released an expanded version of the game called Brigandine: Grand Edition, which included multiplayer support along with other new features. In the game, the player chooses one of the nations of the fictional continent of Forsena, and has the goal of conquering the other nations by taking their castles, using troops composed of humanoid commanders and fictional creatures. Although primarily a strategy game, it also includes some characteristics of tactical role-playing games.
A sequel titled Brigandine, developed by Matrix Software and published by Happinet, was released on the Nintendo Switch in June 2020.
Gameplay
In Brigandine, the player controls one of the six playable nations. Each nation possesses a number of units and castles. Units are organized into troops, each of which is composed of a human (or Elven) leader called a "Rune Knight" (or "knight" for short) and fictional creatures called "monsters", which include dragons, ghouls, and pixies. The goal of the player is to conquer the entire continent by attacking the enemy castles with the controlled nation's troops (or troops from allied nations). Likewise, troops are also used to protect the controlled nation's castles from enemy troops' attacks. Brigandine features two gameplay modes, both turn-based: a preparation mode and a battle mode.
Rune Knights and monsters have statistics typical of role-playing video game, such as experience points, hit points, attack, defense, magic points, and the like. Rune Knights also have character classes, and may switch between classes if certain conditions are met. Monsters don't have classes, but may be upgraded to more powerful forms, called promotions, when they have reached a minimum level or some special items are used. The number of monsters which may join a troop is limited by the Rune Knight's Rune Power statistic. Each nation is led by a ruler, who has a unique class but is otherwise similar to other Rune Knights.
Preparation mode
In this mode, each turn is represented by a in-game "month". The player may navigate and view statistics of all castles on the continent (although only the castles of the player's nation may be managed). Each month has an organize phase and an attack phase.
In the organize phase, the player may reallocate troops between castles, re-allocate monsters between troops, summon new monsters, equip and use items, change Rune Knights' classes, and promote monsters. The player may also send Rune Knights on quests.
To summon additional monsters, mana must be spent. Each castle generates mana at the beginning of each turn, which is added to the reserves of the nation that holds the castle. Monsters also have an upkeep cost; they consume mana every turn. Because of this, there is the option of deleting monsters.
Quest is not quite a gameplay mode, since they are not playable; they make the Rune Knight (and their troop) unavailable for a variable number of turns. During this time, the Rune Knight is involved in events (mostly random), which may benefit or hinder the player. Rulers cannot go on quests.
In the attack phase, each nation may send its own troops to adjacent enemy castles, which is treated as an attack. If the defending castle is occupied, a battle is marked to occur between the two groups of troops, unless the castle sending the troops is attacked first. (The order in which attacks process depends on the levels of the Rune Knights.) When battles are marked to occur, the game switches into the battle mode after the organize phase.
Battle mode
In this mode, each turn is a combat round. Battles take place on hexagonal grids; each unit (Rune Knight or monster) occupies one hexagon. Each unit, with rare exceptions, may act once each turn, and the units belonging to the same troop must act in sequence. A unit's action usually consists of movement followed by a physical attack, or of a magic spell/special attack. (Magic spells cannot be used after moving, but some special attacks can.)
Each side may bring at most three troops to a single battle, regardless of the number of troops that are attacking or defending the castle. Once a battle starts, the attacker has 12 turns to gain victory by defeating all of the defender's troops. A troop is defeated by having its leader reduced to 0 hit points, or when the leader retreats. If the ruler of a nation is reduced to 0 hit points or retreats, all other Rune Knights belonging to that nation retreat. If the attacker fails to gain victory within 12 turns, all their Rune Knights retreat.
In battle, each Rune Knight has an area around it called Rune Area. Outside of this area, the monsters belonging to the Rune Knight's troop become weaker. When a Rune Knight is reduced to 0 hit points or retreats, the monsters belonging to its troop may either retreat or be captured by the opposing side. A monster which is outside the leader's Rune Area has an increased chance of being captured.
Monsters which are reduced to 0 hit points are considered to be killed, and disappear forever. Rune Knights reduced to 0 hit points become unavailable to be used for one in-game month, but aren't affected otherwise.
Units and magic spells frequently have elements associated with them: red, blue, green, white, or black. Physical attacks and spells from units associated with a certain element are more effective against units associated with the opposing element (red opposes blue, white opposes black). Likewise, physical attacks and spells are less effective against units associated with the same element.
Plot
The game begins with a scene showing Zemeckis, commander of the army of the Kingdom of Almekia, receiving a visit from a Rune Knight called Cador, who wields the title of "Death Knight". Zemeckis is convinced that he is being falsely accused of treason, and decides to rebel against the King of Almekia, Henguist. Zemeckis' rebellion is joined by other Rune Knights, and they successfully take over the nation of Almekia, renaming it the Esgares Empire. King Henguist dies at the hands of Cador, and the son of the King, Prince Lance, flees to the nearby Kingdom of Padstow with the Rune Knights who stayed loyal to the deceased king. These events are the trigger for the war between the nations of Forsena.
Playable nations
- New Almekia: The former Kingdom of Padstow, which was an ally of Almekia. King Coel abdicated the throne in favor of Prince Lance, who becomes the ruler of nation, renamed West Almekia (New Almekia in the American port of the game). Lance desires to fight to avenge his father and take back the kingdom which was stolen from him.
- Caerleon: Known as "Magic Kingdom", Caerleon is a small nation with powerful magic wielders. Caerleon allies itself with New Almekia early in the game. The ruler of the nation, Cai, is a powerful warlock and is known as the "Silent Wise King", who brings his nation to war for the best of his people.
- Norgard: An icy and large nation in the north. It was weakened after losing a war against Almekia in the past, but now the new ruler, Lord Vaynard, desires to restore his nation to glory by conquering the entire continent. Vaynard is a brilliant strategist and known as the "White Wolf" for his bravery.
- Iscalio: A chaotic nation, filled with daily parties and celebrations. Its ruler is a tyrant named Dryst, who is also called "The Mad Monarch" due to his utter insanity. Dryst desires to wage war and conquer the entire continent of Forsena simply for fun.
- Leonia: A religious and peaceful nation, which ends up in the war just to protect itself. Its ruler, Queen Lyonesse, was a former village girl who became a ruler after being appointed by the prophecy.
- Esgares Empire: The former Kingdom of Almekia, whose new ruler is Emperor Zemeckis. Zemeckis doesn't have the ambition of power - he desires to conquer Forsena just because fighting is the only way of life he knows. Unlike the other nations, Esgares is not normally playable; a cheat code must be used to control it. The Esgares game also has no plot cut scenes, but some of the characters within the nation have special quests, such as the twins Mira and Millet.
Brigandine: Grand Edition
The expanded version of the game released in 2000 had many significant changes, including:
- Multiplayer game mode: allowing up to six players, each controlling a nation.
- The Esgares Empire became a fully playable nation, and gained plot cut scenes.
- Changes in battle mode gameplay:
- Like in the Fire Emblem series, elements became based on the Rock, Paper, Scissors rule: red is effective against green, green is effective against blue, and blue is effective against red. White and black still oppose each other.
- If, after 12 turns of battle, the attacker has a unit stationed on the defender's castle, the attacker now wins.
- Monsters became able to equip items.
- The player is redirected to a final boss when the continent is successfully conquered.
- The original 3D opening was replaced by an anime opening.
- Many dialog-only cut scenes were replaced by anime cut scenes.
- 3D battle animations replaced by simpler and faster 2D animations.
- Major changes to the soundtrack.
- New Rune Knights, character classes, items and monsters.
- Japanese voice acting was added, including the voice talents of Sōichirō Hoshi, Mitsuaki Madono, and Yuri Shiratori.
Development
Hearty Robin, then known as Easlystaff, demonstrated the game at the September 1997 Tokyo Game Show.[2]
References
- ↑ "PlayStation Titles Available by Release Date". http://www.vidgames.com:80/ps/software/release.html.
- ↑ "Tokyo Catches Gaming Hysteria". Next Generation (Imagine Media) (35): 18. November 1997.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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