Software:Buck Rogers: Matrix Cubed

From HandWiki
Buck Rogers: Matrix Cubed
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Rhonda Van
Programmer(s)Russell Brown
Artist(s)Tom Wahl
Composer(s)George Sanger
SeriesGold Box
Platform(s)MS-DOS
Release1992
Genre(s)Role-playing
Mode(s)Single-player

Buck Rogers: Matrix Cubed is a role-playing video game for MS-DOS developed and published by Strategic Simulations 1992. It uses the Gold Box engine. The game takes place in the Buck Rogers XXVC campaign setting. Matrix Cubed is a sequel to Countdown to Doomsday which came out in 1990.

Plot

The player's party is invited to attend the coronation of a new Sun King on Mercury. They also meet up with Dr Romney, who explains that he has discovered a way to create an incredible source of free energy, one that has the potential to rebuild Earth and challenge the power of RAM (Russo-American Mercantile).

Buck asks the team to find Dr Coldor at Copernicus station on Luna (the Moon). The station is filled with corrupt officials, and a significant weapons manufacturer is also involved. RAM slavers are also operating in the area, giving the player another opportunity to test their skills. The team discovers that their ship has become sabotaged, filling it with radiation, and are forced to evacuate using escape pods. Although the launch kills most of the enemies facing them, Sid Refuge manages to leap on board and hang onto the back fin, where he is later picked up by PURGE (Prevention of Unwanted Research and Genetic Engineering) forces.

The Amaltheans are the descendants of the original researchers that had developed the genetically engineered Stormriders to live in floating cities above Jupiter's turbulent storms. After infecting the genetic tanks with a gennie created by the Stormrider race as a punishment for enslaving them, they are taken to an orbiting gas mining platform deep within Jupiter's turbulent atmosphere. The Matrix Device is about to be ignited when RAM attacks along with an insane Sid Refuge who appears to seize the Device for PURGE. However, once they succeed by infecting the genetic tanks with a gennie developed by the Stormriders, Dr Makali agrees to assist them in building the Matrix Device.

They take Makali to an orbiting gas mining platform deep within Jupiter's turbulent atmosphere. The scientists manage to activate the Matrix Device, thus, ensuring the resurrection of Earth and the eventual downfall of RAM. [1]

Gameplay

Data Sheets

Weapons Table
Weapon Ranges (S/M/L) Damage ROF
Knife -/-/- 1d3 2
Mono Knife -/-/- 1d6 2
Cutlass -/-/- 1d6 2
Sword -/-/- 1d8 2
Polearm -/-/- 1d10 2
Mono Sword -/-/- 1d10 2
D.R. X-Bow 4/6/8 1d8 2
Needle Gun 6/9/12 1d3 6
Bolt Gun 8/12/16 1d4 4
Laser Pistol 16/24/32 1d8 3
Rocket Pistol 8/12/16 1d10 4
Microwave Gun 8/12/16 1d10 4
Laser Rifle 60/90/120 1d12 2
Heat Gun 3/4/6 2d6 2
Rocket Rifle 40/60/80 2d8 2
Sonic Stunner 2/3/4 save 2
Grenade 1/2/3 varies 1
Grenade Launcher 6/9/12 varies 1/2
Plasma Thrower 10/15/20 4d10 1/2
Rocket Launcher 20/30/40 5d10 1/2


Reception

SSI sold 38,086 copies of Matrix Cubed.[2] Scorpia of Computer Gaming World in 1992 criticized SSI for, as it did with Eye of the Beholder, giving the game an abrupt, anticlimactic ending. She concluded that "overall, Matrix Cubed is a disappointment. Aside from the horrible ending, the pieces just don't fit together as well as they should", and inferior to Countdown to Doomsday.[3] In 1993 the magazine stated that the game was "a disappointing sequel", advising those who were not a "real hard-core Rogers fan" to avoid it.[4] The game was reviewed in 1992 in Dragon #182 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[5]

Reviews

  • Zero (May, 1992)[6]
  • Power Play (Mar, 1992)[7]
  • Amiga Joker (Apr, 1992)[8]

References

  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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