Software:Buffy the Vampire Slayer: Chaos Bleeds

From HandWiki
Short description: 2003 video game
Buffy the Vampire Slayer: Chaos Bleeds
Developer(s)Eurocom Entertainment Software
Publisher(s)Vivendi Universal Games[lower-alpha 1]
Writer(s)Christopher Golden
Thomas Sniegoski
Composer(s)Ian Livingstone
Platform(s)GameCube, PlayStation 2, Xbox
Release
Genre(s)Action, beat 'em up
Mode(s)Single-player, multiplayer

Buffy the Vampire Slayer: Chaos Bleeds is an action beat 'em up video game developed by Eurocom Entertainment Software and published by Vivendi Universal Games. It is the fourth game in the Buffy the Vampire Slayer franchise, and the only multiplatform game. It was the first to allow players to control characters other than Buffy Summers and feature a fully developed multiplayer mode.[lower-alpha 2]

Plot

In this game Buffy discovers that Ethan Rayne is at the center of a great struggle with the First, literally the first incarnation of evil the world has ever known. She and the gang must face an undead army of vampires, zombies, and demons to keep these nefarious villains from casting the world into permanent darkness. The plot involves different alternate realities bleeding into Buffy's own reality, leading to the reappearance of deceased enemies and the appearance of evil versions of allies. With the help of Sid the Dummy and Ethan's ancestor Cassandra Rayne, Buffy and her friends defeat the First in its own dimension and, though it can never be killed, they disperse it across multiple realities for centuries.

Setting

The story is set during the television series' fifth season. Due to certain plot points mentioned and character styles, the game takes place some time after Forever (since Joyce's grave is seen), but before Tough Love (since Tara has not been driven insane by Glory), presumably in between Intervention and Tough Love (since Spike is on more-or-less friendly terms with the Scooby Gang). Oddly, Dawn Summers is nowhere to be seen and is not even mentioned. The game also includes many references to previous episodes of both Buffy the Vampire Slayer and Angel, including Faith being in jail and Giles' days as Ripper. The game extends an idea from a previous game: that of bringing back dead characters (the Master returned in a previous game), by bringing back Sid the Dummy, Kakistos, Adam, and Anya's former demon self, Anyanka.

Gameplay

As well as the single-player story mode, the game features several different multiplayer games. These are:

  • "Survival" - player-on-player combat;
  • "Bunny Catcher" - players compete to collect rabbits;
  • "Slayer Challenge" - a single player must defeat as many enemies as possible (additional players can take control of the enemies);
  • "Domination" - players must compete to control magical pentagrams for as long as possible.

At first, only one map (Zoo) and four characters (Buffy, Spike, Willow, Xander) are available. More maps (Cemetery, Initiative Hanger, Quarry) and characters (Male Vampire, Female Vampire, Zombie Skeleton, Tara, Zombie Demon, Zombie Devil, Bat Beast, Materani, Sid, Psycho Patient, S&M Slave, S&M Mistress, Faith, Kakistos, Zombie Soldier, Chainz, Abominator, Zombie Gorilla, Chris (Mutant Enemy), Joss Whedon) become unlocked as one plays through the main, single-player game and finds secret areas.

"DVD-style" extras can be unlocked by finding certain secret areas during the single-player game. These include interviews, behind-the-scenes footage and also the Chaos Bleeds tie-in comic book.

Tie-ins

Chaos Bleeds tie-ins.

A comic book prequel was published by Dark Horse. Its story, centering on Buffy, Willow, Xander, and Spike dealing with alternate reality versions of deceased Gorch family members, was set just before the game (the comic's blurb confirms that it is set in season five) and established the idea that the walls between realities were dissolving and the realities were 'bleeding' into each other. The comic was also available in the game itself as an unlockable special feature. Additionally, the comic was reprinted as part of the Buffy the Vampire Slayer 2005 Annual in Britain.

Like the game, the comic was written by Christopher Golden and Tom Sniegoski and featured art by veteran Buffy the Vampire Slayer comic book artist Cliff Richards as well as cover art by J. Scott Campbell.

There was also a novelization published by Pocket Books. The author, James A. Moore, used the storyline originally developed by Christopher Golden for the game.

Reception

Reception
Review scores
PublicationScore
GCPS2Xbox
AllGameN/AN/AStarStarStar[7]
EGM6.17/10[8]6.17/10[8]6.17/10[8]
EurogamerN/A5/10[9]N/A
FamitsuN/AN/A24/40[10]
Game InformerN/A8.25/10[11]8/10[12]
GameProStarStarStarStar[13]N/AN/A
GameRevolutionC[14]C[14]C[14]
GameSpot8.2/10[15]8.2/10[15]8.2/10[15]
GameSpyStarStarStarStar[16]StarStarStar[17]StarStarStarStar[18]
GameZone7.4/10[19]8.2/10[20]N/A
IGN7.7/10[21]7.7/10[21]7.7/10[21]
Nintendo Power4.1/5[22]N/AN/A
OPM (US)N/AStarStarStar[23]N/A
OXM (US)N/AN/A8.8/10[24]
Maxim8/10[25]8/10[25]8/10[25]
Aggregate score
Metacritic75/100[4]72/100[5]73/100[6]

The GameCube version received "generally favorable reviews", while the PlayStation 2 and Xbox versions received "average" reviews, according to the review aggregation website Metacritic.[4][5][6] In Japan, where the Xbox version was ported on December 25, 2003, Famitsu gave it a score of one seven, two sixes, and one five for a total of 24 out of 40.[10]

In a positive review, GameSpot reviewer Alex Navarro praised the music, atmosphere, story, and realistic combat of the game, although he criticized the "dated" visuals, repetitive puzzles, and described the multi-player mode as "not executed well". In a final statement, Navarro said that "Chaos Bleeds is an excellent, well-put-together action adventure game that most fans of the genre should be able to enjoy and any Buffy the Vampire Slayer fan will love."[15]

Chaos Bleeds is generally regarded as an inferior sequel to the 2002 Xbox-exclusive game, with GameCell UK stating that "There are other games out there that do what this does better; one ironic thing is that the first Buffy game is one of them. The Xbox Buffy seemed to play much more smoothly and faster, had 5.1 sounds and did not have so many combat glitches and iffy collision detections."[26] Xbox World Australia mentioned that "It manages to improve slightly on most aspects of the original game and makes for a more accessible and less frustrating experience, barring some minor bungles in the graphical department and the over-simplistic combat. Even if the multiplayer mode is disappointingly shallow, the great single-player portion that allows you to play as no less than six different characters makes up for it in a big way."[27]

References

  1. "What's New?" (in en-gb). October 24, 2003. https://www.eurogamer.net/news241003whatsnew. 
  2. "Gold Buffy Gold" (in en). August 11, 2003. https://www.ign.com/articles/2003/08/12/gold-buffy-gold. 
  3. "Buffy the Vampire Slayer: Chaos Bleeds". http://www.gpstore.com.au/product.x?1457755. 
  4. 4.0 4.1 "Buffy the Vampire Slayer: Chaos Bleeds Critic Reviews for GameCube". https://www.metacritic.com/game/buffy-the-vampire-slayer-chaos-bleeds/critic-reviews/?platform=gamecube. 
  5. 5.0 5.1 "Buffy the Vampire Slayer: Chaos Bleeds Critic Reviews for PlayStation 2". https://www.metacritic.com/game/buffy-the-vampire-slayer-chaos-bleeds/critic-reviews/?platform=playstation-2. 
  6. 6.0 6.1 "Buffy the Vampire Slayer: Chaos Bleeds Critic Reviews for Xbox". https://www.metacritic.com/game/buffy-the-vampire-slayer-chaos-bleeds/critic-reviews/?platform=xbox. 
  7. Marriott, Scott Alan. "Buffy the Vampire Slayer: Chaos Bleeds (Xbox) - Review". AllGame. http://www.allgame.com/game.php?id=42908&tab=review. 
  8. 8.0 8.1 8.2 EGM Staff (October 2003). "Buffy the Vampire Slayer: Chaos Bleeds". Electronic Gaming Monthly (171): 134. 
  9. Bramwell, Tom (October 28, 2003). "Buffy the Vampire Slayer: Chaos Bleeds Review (PS2)". http://www.eurogamer.net/articles/r_buffychaosbleeds_ps2. 
  10. 10.0 10.1 "Buffy the Vampire Slayer: Chaos Bleeds (バフィー ザー バンパイアー スレーアー: ケーオス ブリーヅ; Xbox)". Famitsu 785. January 1, 2004. 
  11. Leeper, Justin (September 2003). "Buffy the Vampire Slayer 2 Chaos Bleeds [sic (PS2)"]. Game Informer (125): 108. http://www.gameinformer.com/Games/Review/200309/R03.0821.1009.13861.htm. Retrieved April 12, 2014. 
  12. Reiner, Andrew (September 2003). "Buffy the Vampire Slayer 2 Chaos Bleeds [sic (Xbox)"]. Game Informer (125): 118. http://www.gameinformer.com/Games/Review/200309/R03.0821.1029.24807.htm. Retrieved April 12, 2014. 
  13. Miss Spell (August 26, 2003). "Buffy the Vampire Slayer: Chaos Bleeds Review for GameCube on GamePro.com". GamePro. http://www.gamepro.com/nintendo/gamecube/games/reviews/30886.shtml. Retrieved April 12, 2014. 
  14. 14.0 14.1 14.2 Silverman, Ben (September 2003). "Buffy the Vampire Slayer: Chaos Bleeds Review". Game Revolution. http://www.gamerevolution.com/review/buffy-the-vampire-slayer-chaos-bleeds. 
  15. 15.0 15.1 15.2 15.3 Navarro, Alex (August 26, 2003). "Buffy the Vampire Slayer Chaos Bleeds Review". https://www.gamespot.com/reviews/buffy-the-vampire-slayer-chaos-bleeds-review/1900-6074050/. 
  16. Steinberg, Steve (October 2, 2003). "GameSpy: Buffy the Vampire Slayer: Chaos Bleeds (GCN)". GameSpy. http://cube.gamespy.com/gamecube/buffy-the-vampire-slayer-chaos-bleeds/6219p1.html. 
  17. Steinberg, Steve (October 2, 2003). "GameSpy: Buffy the Vampire Slayer: Chaos Bleeds (PS2)". GameSpy. http://ps2.gamespy.com/playstation-2/buffy-the-vampire-slayer-chaos-bleeds/6220p1.html. 
  18. Steinberg, Steve (October 2, 2003). "GameSpy: Buffy the Vampire Slayer: Chaos Bleeds (Xbox)". GameSpy. http://xbox.gamespy.com/xbox/buffy-the-vampire-slayer-chaos-bleeds/6221p1.html. 
  19. McElfish, Carlos (September 19, 2003). "Buffy the Vampire Slayer: Chaos Bleeds - GC - Review". GameZone. http://www.gamezone.com/reviews/buffy_the_vampire_slayer_chaos_bleeds_gc_review. 
  20. Romano, Natalie (September 19, 2003). "Buffy the Vampire Slayer: Chaos Bleeds - PS2 - Review". GameZone. http://www.gamezone.com/reviews/buffy_the_vampire_slayer_chaos_bleeds_ps2_review. 
  21. 21.0 21.1 21.2 Goldstein, Hilary (August 28, 2003). "Buffy the Vampire Slayer: Chaos Bleeds". http://www.ign.com/articles/2003/08/28/buffy-the-vampire-slayer-chaos-bleeds. 
  22. "Buffy the Vampire Slayer: Chaos Bleeds". Nintendo Power 173: 149. November 2003. 
  23. "Buffy the Vampire Slayer: Chaos Bleeds". Official U.S. PlayStation Magazine: 119. October 2003. 
  24. "Buffy the Vampire Slayer: Chaos Bleeds". Official Xbox Magazine: 70. October 2003. 
  25. 25.0 25.1 25.2 Porter, Alex (August 27, 2003). "Buffy the Vampire Slayer: Chaos Bleeds". Maxim. http://www.maximonline.com/entertainment/reviews/review_games_6016.html. Retrieved November 13, 2014. 
  26. dUnKle. "Buffy: Chaos Bleeds (PS2)". GameCell UK. http://www.gamecell.co.uk/ps2/buffychaosbleeds.htm. 
  27. Yu, Karter (2004). "Buffy : Chaos Bleeds [sic"]. Xbox World Australia (Future plc). http://www.xboxworld.com.au/games/xbox/buffy-chaos-bleeds/review.htm. Retrieved August 2, 2013. 

Notes

  1. Released in PAL regions under the Sierra Entertainment brand name.
  2. Additional players had a limited ability to interact in a hidden debugging mode in the previous game, Buffy the Vampire Slayer.
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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