Software:Bugs Bunny & Taz: Time Busters

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Bugs Bunny & Taz: Time Busters
PAL cover featuring Taz and Bugs Bunny
Developer(s)Artificial Mind and Movement
Publisher(s)Infogrames
Composer(s)Gilles Léveillé
Platform(s)
ReleasePlayStation
  • NA: November 24, 2000
  • EU: November 24, 2000
Microsoft Windows
  • NA: September 2000
  • EU: December 8, 2000
Genre(s)Platform
Mode(s)Single Player, Two player cooperative[1]

Bugs Bunny & Taz: Time Busters is a Looney Tunes platform video game released for the Sony PlayStation and Microsoft Windows in 2000, and is an indirect sequel to the 1999 game Bugs Bunny. It also came on a Twin Pack CD bundled with Wacky Races in 2003.[2]

Plot

While on duty as the top pest controller for "Jet Age Pest Control," Daffy Duck accidentally breaks Granny's Time Regulator and is thrown back in time with the core of this machine, a precious Time Gem. The time regulator goes haywire, hurtling various residents of different eras in time across time and space, and the gears that help the regulator function are scattered as well. Bugs Bunny arrives at Granny's house, and is tasked with finding the Time Gem, the gears, the lost characters, and Daffy with Granny's pet Taz. Bugs and Taz solve various puzzles and battle local villains, many of whom Daffy has run afoul of due to greedily trying to steal their riches.

The game features two possible endings upon the defeat of the final boss, Count Bloodcount. If the player has not collected all the Time Regulator's gears by the time they defeat Bloodcount, Granny asks the player to return to the game to retrieve the remaining gears; if the player refuses, Granny accepts the Time Regulator not working perfectly, and Daffy is left in the Transylvanian Era to be killed and eaten by Count Bloodcount. If the player either agrees to return to collect the remaining gears and succeeds, or has already collected them all by the time they defeat Bloodcount, Granny fully repairs the Time Regulator and rescues Daffy from Bloodcount. The gateways to the various eras are then sealed off forever, and Daffy returns to the present shrunken to insect size.

Gameplay

The object of the game is to collect all the gears scattered around the levels and progress through all five different eras. The gameplay plays much the same as Bugs Bunny: Lost in Time, retaining Bugs' traits, but introducing new ones to Taz, as well as a co-op mode where one player can control Bugs, with the other controlling Taz; alternatively, the game can be played single-player, with the player having to switch between controlling Bugs and Taz throughout the game. Both characters need to be used to make use of their unique abilities to make areas accessible and defeat certain enemies.

All Eras are accessed from the central hub level Granwich. Once an era has been completed of its levels, a boss must be confronted and defeated, along with collecting nearly all of the current era's gears, in order to unlock the next era. After the last era is completed, the player is given two different endings based on if all gears were collected. If all gears are not collected, the player can choose to continue playing to collect the remaining gears.

Reception

Reception
Review scores
PublicationScore
PCPS
AllGameStarStarStar[6]StarStarStarHalf star[7]
EGMN/A7.67/10[8]
Game InformerN/A8.5/10[9]
GameSpotN/A7.5/10[10]
GameZone8/10[11]N/A
IGN6.8/10[12]7.9/10[13]
OPM (US)N/AStarStarStar[14]
PC Zone67%[15]N/A
Aggregate scores
GameRankings70%[3]74.95%[4]
MetacriticN/A72/100[5]

The game was met with fairly positive reception upon release. GameRankings and Metacritic gave it a score of 74.95% and 72 out of 100 for the PlayStation version,[3][5] and 70% for the PC version.[4] Frank Provo, writing for GameSpot, gave the game a score of 7.5/10, writing that "it does an excellent job of capturing the humor and personality that the Looney Tunes franchise embodies."[10]

See also

References

  1. "Bugs Bunny & Taz: Time Busters - PlayStation". IGN. https://www.ign.com/games/bugs-bunny-taz-time-busters. Retrieved 22 May 2014. 
  2. "Bugs Bunny & Taz: Time Busters / Wacky Races for Playstation (2002)". MobyGames. 20 March 2008. https://www.mobygames.com/game/bugs-bunny-taz-time-busters-wacky-races. Retrieved 13 August 2013. 
  3. 3.0 3.1 "Bugs Bunny & Taz: Time Busters for PlayStation". GameRankings. http://www.gamerankings.com/ps/374989-bugs-bunny-and-taz-time-busters/index.html. Retrieved 22 May 2014. 
  4. 4.0 4.1 "Bugs Bunny & Taz: Time Busters for PC". GameRankings. http://www.gamerankings.com/pc/580251-bugs-bunny-and-taz-time-busters/index.html. Retrieved 22 May 2014. 
  5. 5.0 5.1 "Bugs Bunny & Taz: Time Busters for PlayStation Reviews". Metacritic. https://www.metacritic.com/game/bugs-bunny-and-taz-time-busters/critic-reviews/?platform=playstation. Retrieved 25 April 2012. 
  6. Jones, Carolyn. "Bugs Bunny & Taz: Time Busters (PC) - Review". AllGame. Archived from the original on 17 November 2014. https://web.archive.org/web/20141117032423/http://www.allgame.com/game.php?id=25532&tab=review. Retrieved 17 November 2014. 
  7. Thompson, Jon. "Bugs Bunny & Taz: Time Busters (PS) - Review". AllGame. Archived from the original on 17 November 2014. https://web.archive.org/web/20141117032254/http://www.allgame.com/game.php?id=25531&tab=review. Retrieved 17 November 2014. 
  8. EGM Staff (April 2001). "Bugs and Taz in Time Busters [sic] (PS)". Electronic Gaming Monthly. Archived from the original on 21 April 2001. https://web.archive.org/web/20010421185757/http://www.zdnet.com/egm/stories/main/0%2C11589%2C2685277%2C00.html. Retrieved 22 May 2014. 
  9. Reiner, Andrew (February 2001). "Bugs Bunny & Taz: Time Busters (PS)". Game Informer (94). Archived from the original on 21 January 2008. https://web.archive.org/web/20080121074245/http://gameinformer.com/Games/Review/200102/R03.0806.1051.18396.htm. Retrieved 22 May 2014. 
  10. 10.0 10.1 Provo, Frank (8 January 2001). "Bugs & Taz: Time Busters Review (PS)". GameSpot. https://www.gamespot.com/reviews/bugs-and-taz-time-busters-review/1900-2672445/. Retrieved 22 May 2014. 
  11. Courtney, Rita (2 March 2001). "Bugs Bunny & Taz Time Busters Review on PC". GameZone. Archived from the original on 16 February 2005. https://web.archive.org/web/20050216072204/http://pc.gamezone.com/gzreviews/r16528.htm. Retrieved 22 May 2014. 
  12. Lopez, Vincent (2 March 2001). "Bugs Bunny & Taz: Time Busters (PC)". IGN. https://www.ign.com/articles/2001/03/02/bugs-bunny-taz-time-busters-2. Retrieved 7 December 2020. 
  13. Zdyrko, David (21 December 2000). "Bugs Bunny & Taz: Time Busters (PS)". IGN. https://www.ign.com/articles/2000/12/21/bugs-bunny-taz-time-busters. Retrieved 7 December 2020. 
  14. Steinman, Gary (February 2001). "Bugs Bunny & Taz: Time Busters (PS)". Official U.S. PlayStation Magazine. Archived from the original on 18 April 2001. https://web.archive.org/web/20010418230403/http://www.zdnet.com/opm/stories/main/0%2C11891%2C2667594%2C00.html. Retrieved 22 May 2014. 
  15. Shoemaker, Richie (2000). "PC Review: Bugs Bunny & Taz: Time Busters". PC Zone. Archived from the original on 5 June 2008. https://web.archive.org/web/20080605174929/http://www.computerandvideogames.com/article.php?id=3688. Retrieved 22 May 2014. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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