Software:Bugs Bunny: Lost in Time

From HandWiki
Short description: 1999 video game
Bugs Bunny Lost in Time
North American PlayStation cover art
Developer(s)Behaviour Interactive
Publisher(s)Infogrames
Producer(s)Denis Lacasse
Composer(s)Gilles Léveillé
Platform(s)
ReleasePlayStation
Windows
Genre(s)Platform
Mode(s)Single-player

Bugs Bunny: Lost in Time is a 1999 platform video game developed by Behaviour Interactive, published by Infogrames, and released for the PlayStation and Windows. It is based on Bugs Bunny and other Looney Tunes characters by Warner Bros. Entertainment. The game follows the titular character, who finds himself in a time slip and is tasked with gathering clocks in order to return to the present.

An indirect sequel, Software:Bugs Bunny & Taz: Time Busters was released for the same platforms in November of the following year.

Plot

The game stars Looney Tunes cartoon character Bugs Bunny, who finds and activates a time travel machine (mistaking it for a carrot juice dispenser) after taking a wrong turn at Albuquerque intended for Pismo Beach. He ends up in Nowhere, home of a sorcerer named Merlin Munroe. Merlin then informs Bugs that he is lost in time, and that he must travel through five different eras of time in order to collect clock symbols and golden carrots, which will allow him to return to the present.

Gameplay

The game finds the player (Bugs Bunny) in a race to collect time clocks. To progress in the game, Bugs must complete stages and various objectives which earn them; stages may also contain clocks out in the open that Bugs can collect, as well as golden carrots. If the player meets a certain threshold of clocks or golden carrots, they will unlock new stages or a new time era (serving as the game's hub worlds), which become accessible by means of a time machine.

The player starts off in an area titled "Nowhere", which acts as a tutorial level; Bugs will learn the basic moves he needs to use to progress through the game. He can kick, jump, pick up objects, roll, jump into rabbit holes to move underground, tiptoe to avoid alerting other enemies, climb ropes, and use his rabbit ears like propellers to slowly descend to the ground from high places. Bugs can also move some objects to get to certain places. Enemies in the game are mostly simple to beat. Some can be defeated with a kick or a jump, while others may require Bugs to be chased by an enemy until they run out of breath, after which they can be kicked from the back. There are also special abilities for Bugs to learn from Merlin much later as he progresses through the game.

While in the time machine, there are five different eras (spanning 21 levels in total) for Bugs to visit. They are the Stone Age, Pirate Years, The 1930s, Medieval Period, and Dimension X. Each level has a varying amount of clock symbols and golden carrots for Bugs to find. There are also normal carrots for Bugs to pick up, which act as health. Carrots can be collected by finding them scattered in a level. He can hold up to 99 carrots. After completing a level, Merlin will appear and the player can decide if they wish to save their progress up to that point.

Development

Publisher Infogrames acquired the rights to release video games featuring the Looney Tunes characters in early 1998.[4]

In late 2017, beta screenshots of the game surfaced on YouTube, sourced from a German demo disc titled "PlayStation Zone Volume 3".[5] A video containing beta footage of multiple levels including the Stone Age and Medieval Period was also featured in "PlayStation Zone Volume 7".Cite error: Closing </ref> missing for <ref> tag
(PC) 53.75%[6] | Allgame = (PS) StarStarStarHalf star[7]
(PC) StarHalf star[8] | EGM = 4.5/10[9] | GI = (PS) 5.25/10[10] | GSpot = (PS) 7.8/10[11]
(PC) 6.1/10[12] | IGN = (PS) 7.8/10[13] | OPM = (PS) StarStarStarHalf star[14] | PCZone = (PC) 24%[15] | SJ = (PS) 83/100[16] | rev1 = Australian PlayStation | rev1Score = (PS) 61/100[17] | rev2 = Gamers' Republic | rev2Score = (PS) C−[18] | rev3 = Playstation Plus | rev3Score = (PS) 60%[19] | rev4 = Playstation Pro | rev4Score = (PS) 79/100[20] }} The game was met with average to mixed reception, as GameRankings gave it a score of 68.33% for the PlayStation version,[21] and 53.75% for the PC version.[6] Many critics complimented its faithfulness to the Looney Tunes source material, although some disparaged certain technicalities from its controls and camera; the PC port was further criticized for issues regarding playability. Craig Harris, writing for IGN, concluded: "There's nothing bad about the game at all ¿ it's just standard fare. It's a great game for Looney Tunes fans to pick up, since it has a lot of references to all the cartoons from their childhood and beyond. There are better platform games out there, but Lost in Time is a good one," giving the PlayStation version a 7.8 rating.[13]

References

  1. "Game Informer News". Game Informer. 1999-10-12. http://gameinformer.com/news/jul99/070199b.html. Retrieved 2023-04-06. 
  2. "Archives November 1999: 17/11/99". 17 November 1999. http://www.gamesmarket.com.au/infoarchives.cfm?contentarchives=5&cfid=2036461&cftoken=2599097. 
  3. "INA Press Release". 2000-08-19. http://www.infogrames.net/corporate/press_archive/101999_bblitpcships.asp. 
  4. "Bugs Takes Over Games". Electronic Gaming Monthly (Ziff Davis) (105): 24. April 1998. 
  5. "Bugs Bunny: Lost in Time Beta Screenshots on PlayStation Zone Demo Vol. 3 - YouTube". https://www.youtube.com/watch?v=xjBc_J_EdoU. 
  6. 6.0 6.1 "Bugs Bunny: Lost in Time for PC". GameRankings. http://www.gamerankings.com/pc/196838-bugs-bunny-lost-in-time/index.html. 
  7. Nguyen, Cal. "Bugs Bunny: Lost in Time (PS) - Review". AllGame. http://www.allgame.com/game.php?id=18757&tab=review. 
  8. Cook, Brad. "Bugs Bunny: Lost in Time (PC) - Review". AllGame. http://www.allgame.com/game.php?id=19043&tab=review. 
  9. "Bugs Bunny: Lost in Time". Electronic Gaming Monthly. 1999. 
  10. Reiner, Andrew (August 1999). "Bugs Bunny: Lost in Time (PS)". Game Informer (76): 65. https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4545. Retrieved November 17, 2014. 
  11. Stahl, Ben (July 8, 1999). "Bugs Bunny: Lost in Time Review (PS)". GameSpot. https://www.gamespot.com/reviews/bugs-bunny-lost-in-time-review/1900-2545992/. 
  12. Stahl, Ben (November 18, 1999). "Bugs Bunny: Lost in Time Review (PC)". GameSpot. https://www.gamespot.com/reviews/bugs-bunny-lost-in-time-review/1900-2538243/. 
  13. 13.0 13.1 "Bugs Bunny: Lost In Time Review by IGN". July 2, 1999. http://www.ign.com/articles/1999/07/02/bugs-bunny-lost-in-time. 
  14. "Bugs Bunny: Lost in Time". Official U.S. PlayStation Magazine. 1999. 
  15. Woods, Dave (1999). "PC Review: Bugs Bunny: Lost In Time". PC Zone. http://computerandvideogames.com/article.php?id=2792. Retrieved November 17, 2014. 
  16. "¿El Conejo de la suerte?" (in es). Superjuegos (87): 88–89. https://archive.org/details/Superjuegos_087/page/n87/mode/2up?q=bugs+bunny. Retrieved July 25, 2021. 
  17. Cottee, James (August 1999). "Bugs Bunny: Lost in Time". Australian PlayStation (4): 76–77. https://archive.org/details/australian-playstation-4-august-1999/page/76/mode/2up?q=. Retrieved July 25, 2021. 
  18. "The New Tetris". Gamers' Republic (16): 77. https://archive.org/details/Gamers_Republic_Issue_16/page/n77/mode/2up?q=tetris. Retrieved July 25, 2021. 
  19. Rob (August 1999). "Bugs Bunny: Lost in Time". Playstation Plus (47): 70. https://archive.org/details/playstation-plus-47/page/70/mode/2up?q=. Retrieved July 25, 2021. 
  20. Kay (September 1999). "Bugs Bunny: Lost in Time". PlayStation Pro (37): 60–61. https://archive.org/details/playstation-pro-37/page/n59/mode/2up?q=. Retrieved July 25, 2021. 
  21. Cite error: Invalid <ref> tag; no text was provided for refs named GRPS
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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