Software:Carnival Island

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Short description: 2011 video game
Carnival Island
North American PlayStation 3 cover art
Developer(s)Magic Pixel Games
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation 3
Release
  • NA: November 15, 2011
  • AU: November 17, 2011
  • EU: November 18, 2011
  • JP: December 1, 2011
Genre(s)Party game
Mode(s)Single-player, multiplayer

Carnival Island is a 2011 party video game developed by Magic Pixel Games and published by Sony Computer Entertainment for the PlayStation 3. It utilizes the PlayStation Move controller. It was announced at Electronic Entertainment Expo 2011 on June 5, 2011.[1] It is the first title by Magic Pixel Games, whose team previously worked on the Boom Blox series.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100[2]
Review scores
PublicationScore
Destructoid5/10[3]
EGM7/10[4]
Famitsu29/40[6]
GamesMaster74%[5]
OPM (UK)7/10[7]
Play53%[8]
PSM6/10[9]
Common Sense MediaStarStarStarStar[10]

Carnival Island received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, where the game was ported for release on December 1, 2011 under the name Happy Charlie to Soratobu Carnival (ハッピーチャーリーと空飛ぶカーニバル, Happī Chārī to Soratobu Kānibaru, lit. "Happy Charlie and the Flying Carnival"),[11] Famitsu gave it a score of one seven, one eight, and two sevens for a total of 29 out of 40.[6]

References

  1. Mark Tsai (June 15, 2011). "E3 Replay: Roll, Throw, Flip and Toss in Carnival Island with PS Move". Sony Interactive Entertainment. https://blog.us.playstation.com/2011/06/15/e3-replay-roll-throw-flip-and-toss-in-carnival-island-with-ps-move/. Retrieved December 22, 2011. 
  2. 2.0 2.1 "Carnival Island for PlayStation 3 Reviews". CBS Interactive. https://www.metacritic.com/game/carnival-island/critic-reviews/?platform=playstation-3. Retrieved March 2, 2015. 
  3. Jim Sterling (November 18, 2011). "Review: Carnival Island". Enthusiast Gaming. https://www.destructoid.com/review-carnival-island-216098.phtml. Retrieved May 2, 2019. 
  4. Ray Carsillo (November 15, 2011). "EGM Review: Carnival Island". EGMNow (EGM Media, LLC). http://www.egmnow.com/articles/reviews/egm-review-carnival-island/. Retrieved May 2, 2019. 
  5. "Review: Carnival Island". GamesMaster (Future plc): 90. January 2012. 
  6. 6.0 6.1 Brian (November 22, 2011). "Complete Famitsu review scores". https://nintendoeverything.com/complete-famitsu-review-scores-18/. Retrieved May 2, 2019. 
  7. "Carnival Island". PlayStation Official Magazine – UK (Future plc): 109. December 25, 2011. 
  8. "Review: Carnival Island". Play UK (Imagine Publishing) (213): 92. January 2012. 
  9. "Review: Carnival Island". PlayStation: The Official Magazine (Future plc) (53): 79. December 25, 2011. 
  10. Chris Morris (2011). "Carnival Island". https://www.commonsensemedia.org/game-reviews/carnival-island. Retrieved May 2, 2019. 
  11. "ハッピーチャーリーと空飛ぶカーニバル [PS3"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=24762&redirect=no. Retrieved May 2, 2019. 
  • Official website at PlayStation.com
  • Official website at MagicPixelGames.com
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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