Software:Chameleon Twist 2

From HandWiki
Short description: 1998 video game
Chameleon Twist 2
European box art
Developer(s)Japan System Supply
Publisher(s)
  • JP: Japan System Supply
Composer(s)Koichi Fujiwara
Platform(s)Nintendo 64
Release
  • JP: December 25, 1998
  • NA: April 14, 1999[1]
  • PAL: 1999
Genre(s)Platformer
Mode(s)Single player

Chameleon Twist 2[lower-alpha 1] is a 1998 platform game developed by Japan System Supply, published by Japan System Supply in Japan, and published by Sunsoft in North America and Europe for the Nintendo 64. It is the sequel to Chameleon Twist.

Story

The story of Chameleon Twist 2 takes place after the events in Chameleon Twist. Davy and his friends (Jack, Fred, and Linda) are playing in the forest, still carrying the backpack from his last adventure, when suddenly the rabbit (closely resembling Lewis Carroll's White Rabbit) from before falls down and knocks one of the chameleons into the sky. The chameleon transforms into an enhanced-looking humanoid chameleon and goes on a search for six carrots in six different worlds.

Gameplay

The game changed certain aspects of the original, such as the character designs and the switched colors of the main characters. New moves were added, such as a parachute that could be deployed to make a slow descent and that could be used in conjunction with the tongue. Moreover, vertical pole swings were added, rather than having only horizontal.

The player may talk to the rabbit whenever it is encountered. The rabbit would ask them if they wanted to go to a practice course, and they could either accept or decline. If they declined, the rabbit would fly away and the player would not be able to visit that bonus course anytime again in the game.

The worlds are much longer than those of the first. However, there is no longer a multiplayer mode. The player characters' designs are also substantially altered in the international release, with more realistic chameleon heads.[2]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings49%[3]
Review scores
PublicationScore
AllGameStarStarHalf star[4]
EGM3.75/10[5]
Famitsu24/40[6]
Game Informer6.5/10[7]
GameSpot4/10[8]
Hyper60%[9]
IGN6.1/10[10]
N64 Magazine55%[11]
Nintendo Power6.6/10[12]
ONM67%[13]

The game received "unfavorable" reviews according to the review aggregation website GameRankings.[3] In Japan, Famitsu gave it a score of 24 out of 40.[6] Nintendo Power gave it an average review nearly two months before its U.S. release date.[12]

Official Nintendo Magazine claimed Chameleon Twist 2 was better than its predecessor, in terms of gameplay and its colorful visuals, but was too short and could be completed within a day. It found the music "annoying" and criticized the scarce sound effects.[13]

References

  1. "Chameleon Twist 2". Ziff Davis. https://www.ign.com/games/chameleon-twist-2. Retrieved July 4, 2019. 
  2. Barbato, Steven. "Chameleon Twist 2". http://www.hardcoregaming101.net/chameleon-twist-2/. 
  3. 3.0 3.1 "Chameleon Twist 2 for Nintendo 64". CBS Interactive. https://www.gamerankings.com/n64/196897-chameleon-twist-2/index.html. Retrieved July 4, 2019. 
  4. Marriott, Scott Alan. "Chameleon Twist 2 - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115021534/http://www.allgame.com/game.php?id=16537&tab=review. Retrieved July 4, 2019. 
  5. "Chameleon Twist 2". Electronic Gaming Monthly (Ziff Davis). 1999. 
  6. 6.0 6.1 "カメレオンツイスト2 [NINTENDO64"] (in Japanese). Famitsu (Enterbrain). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=14558&redirect=no. Retrieved July 4, 2019. 
  7. "Chameleon Twist 2". Game Informer (FuncoLand) (73). May 1999. https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=1110. Retrieved July 4, 2019. 
  8. Fielder, Joe (May 10, 1999). "Chameleon Twist 2 Review [date mislabeled as "April 28, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/chameleon-twist-2-review/1900-2544244/. Retrieved July 4, 2019. 
  9. Norton-Smith, Hugh (June 1999). "Chameleon Twist 2". Hyper (Next Media Pty Ltd) (68): 80. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-698-80.jpg. Retrieved July 4, 2019. 
  10. Casamassina, Matt (April 28, 1999). "Chameleon Twist 2". Ziff Davis. https://www.ign.com/articles/1999/04/29/chameleon-twist-2-2. Retrieved July 4, 2019. 
  11. Green, Mark (March 1999). "Chameleon Twist". N64 Magazine (Future plc) (26): 68. 
  12. 12.0 12.1 "Chameleon Twist 2". Nintendo Power (Nintendo of America) 118: 117. March 1999. http://www.nintendo64ever.com/scans/mags/Scan-Magazine-360-117.jpg. Retrieved July 4, 2019. 
  13. 13.0 13.1 "Chameleon Twist 2". Official Nintendo Magazine (79): 28–29. April 1999. https://archive.org/details/nintendo-official-magazine-uk-79-april-1999/page/28/mode/2up?q=%22Chameleon+Twist+2%22. Retrieved November 13, 2021. 

Notes

  1. Chameleon Twist 2 (カメレオンツイスト2, Kamereon Tsuisuto Tsu)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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