Software:Charlie and the Chocolate Factory video games
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Charlie and the Chocolate Factory has been made into two video games: once in 1985 and also in 2005. The games are based on the book of the same name by Roald Dahl.
Charlie and the Chocolate Factory (1985)
| Charlie and the Chocolate Factory | |
|---|---|
| File:CharlieAndTheChocolateFactory.jpg Cover art | |
| Developer(s) | Soft Option |
| Publisher(s) | Hill MacGibbon |
| Platform(s) | ZX Spectrum, Amstrad CPC |
| Release | 1985 |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Charlie and the Chocolate Factory is a Template:Vgy video game which was released on the ZX Spectrum and Amstrad CPC. It is based on the book of the same name.
Overview
The game consists of five sub-games, four arcade and an arcade adventure. The first four must be completed to get access to the final part.
In the first part the player must make Augustus Gloop float into a flask by adjusting the directions of a selection of tubes. The second part requires the avoiding of blueberries thrown by Violet Beauregarde. In the third game Veruca Salt has to dodge squirrels. In the fourth game Mike Teavee has to avoid TV men while collecting chocolate bars. The final part is a Jet Set Willy-style game where the player must collect six golden keys.
Reception
Sinclair User said that it "palls after a very short time. However, as the package comprises five games and the book it must represent reasonable value for money."[1] Your Spectrum said that "the package was overpriced, with the best item being the book." and "Seeing as how Roald Dahl is usually known for his horror stories, he'll probably be very happy with the Spectrum version"[2]
Charlie and the Chocolate Factory (2005)
| Charlie and the Chocolate Factory | |
|---|---|
PAL region PC cover art | |
| Developer(s) | High Voltage Software Digital Eclipse (GBA) |
| Publisher(s) | Global Star Software 2K Games (GBA) |
| Composer(s) | Winifred Phillips |
| Platform(s) | PlayStation 2, Xbox, Game Boy Advance, GameCube, Windows |
| Release | Windows[4] |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Charlie and the Chocolate Factory is a Template:Vgy video game which was released on the Xbox, PlayStation 2, GameCube, Game Boy Advance, and Microsoft Windows platforms. The Xbox version is not compatible with Xbox 360. It is based on the film of the same name by Tim Burton. The game was released in the middle of the year to coincide with the release of the film in theatres.
Most of the main cast from the film provided their voices for the game except for Johnny Depp, James Arnold Taylor was used in his place as the voice of Willy Wonka.
Original music for the video game was created by Winifred Phillips and produced by Winnie Waldron.
Overview
The first objective of the game is to help Charlie find money to buy a Wonka Bar to win a Golden Ticket. This is done at the beginning of the game while giving a tutorial of what controls will be needed during future stages.
The main part of the game takes place in Willy Wonka's chocolate factory where the Oompa Loompas help the player through each level. By giving them commands Charlie finishes each challenge and progresses through the game. Each Oompa Loompa specialises in different tasks, such as harvesting, welding, and electrical work. Candy is scattered throughout the levels and when collected it boosts Charlie's energy.
Each level is very similar to the plot in the 2005 movie. For example, Charlie must help Willy Wonka remove Augustus Gloop from the pipe above the chocolate river. He must roll Violet Beauregarde to the Juicing Room and juice her. When Veruca Salt is thrown down the garbage chute, the player's objective is to follow her down the chute and save her from the incinerator. The last objective of the game is after Mike Teavee shrinks himself the player needs to fix the television-chocolate machine. Throughout the game the Oompa Loompas must help Charlie return the chocolate factory back to normal by fixing the mistakes that the self-indulgent children made.
Reception
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The game received generally negative reviews from critics. Although reviewers praised the game's enjoyable storyline, music and presentation, most felt that the control of the characters on screen was awkward at best and the game was too short. The video game site IGN gave the game an overall rating of 4.5 out of 10[23] and GameSpot gave it the "poor" rating of 4 out of 10.[18] PC Gamer rated the game a 22%.[28] G4's X-Play gave the Xbox version a 1 out of 5.[31] Nintendo Power also gave the GameCube version a 2.5 out of 10 because of clunky camera control and the reversal of roles.[25]
Detroit Free Press gave the Game Boy Advance version one star out of four and stated, "I like games that involve strategy, but this game has none. You do what the game wants you to do with a just a bit of brain power involved, but no strategy."[29] USA Today gave the game four stars out of ten and stated that "Overall, the game is beautifully created and the environments are bright and lush with color. The voice acting and the musical score are done well but not overdone and there is just enough charm to give this game potential. But design glitches and annoying camera perspectives sabotage the gameplay, which is the most important part of a game and the entire experience ultimately becomes more of a frustration rather than an enjoyment."[30]
Soundtrack
The original musical soundtrack of the Charlie and the Chocolate Factory video game was composed by Winifred Phillips[32] In his review of the game for IGN, Juan Castro called the music from the game "a really good soundtrack" and elaborated later in the article by writing, "Music sounds moody and atmospheric where it should. Same goes for the oddball tunes within the factory."[23]
References
- ↑ Claire Edgely (July 1985). "Charlie and the Chocolate Factory". Archived from the original on 20 March 2002. https://web.archive.org/web/20020320214458/http://www.sincuser.f9.co.uk/040/sftwreb.htm. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory". August 1985. http://www.users.globalnet.co.uk/~jg27paw4/yr17/yr17_39.htm. Retrieved 5 June 2009.
- ↑ 3.0 3.1 "Charlie and the Chocolate Factory Release Information for Game Boy Advance". GameFAQs. http://www.gamefaqs.com/gba/926602-charlie-and-the-chocolate-factory/data. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory Release Information for PC". GameFAQs. http://www.gamefaqs.com/pc/927134-charlie-and-the-chocolate-factory/data. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory for Game Boy Advance". GameRankings. http://www.gamerankings.com/gba/926602-charlie-and-the-chocolate-factory/index.html. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory for Xbox". GameRankings. http://www.gamerankings.com/xbox/926605-charlie-and-the-chocolate-factory/index.html. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory for GameCube". GameRankings. http://www.gamerankings.com/gamecube/926604-charlie-and-the-chocolate-factory/index.html. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/926603-charlie-and-the-chocolate-factory/index.html. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory for PC". GameRankings. http://www.gamerankings.com/pc/927134-charlie-and-the-chocolate-factory/index.html. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory Critic Reviews for Xbox". Metacritic. http://www.metacritic.com/game/xbox/charlie-and-the-chocolate-factory/critic-reviews. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory Critic Reviews for GameCube". Metacritic. http://www.metacritic.com/game/gamecube/charlie-and-the-chocolate-factory/critic-reviews. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory for Game Boy Advance Reviews". Metacritic. http://www.metacritic.com/game/game-boy-advance/charlie-and-the-chocolate-factory. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory Critic Reviews for PlayStation 2". Metacritic. http://www.metacritic.com/game/playstation-2/charlie-and-the-chocolate-factory/critic-reviews. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory Critic Reviews for PC". Metacritic. http://www.metacritic.com/game/pc/charlie-and-the-chocolate-factory/critic-reviews. Retrieved 8 January 2014.
- ↑ Chu, Karen (18 July 2005). "Charlie and the Chocolate Factory". 1UP.com. http://www.1up.com/reviews/charlie-chocolate-factory. Retrieved 8 January 2014.
- ↑ Gibson, Ellie (29 July 2005). "Charlie and the Chocolate Factory Review". Eurogamer. http://www.eurogamer.net/articles/r_charlieandthechocolatefactory_ps2. Retrieved 8 January 2014.
- ↑ Helgeson, Matt (September 2005). "Charlie and the Chocolate Factory". Game Informer (149): 100. Archived from the original on 28 May 2007. https://archive.is/20070528113350/http://gameinformer.com/NR/exeres/3A3201DF-B412-4537-8846-3C5C1F3A4479.htm. Retrieved 8 January 2014.
- ↑ 18.0 18.1 Todd, Brett (28 July 2005). "Charlie and the Chocolate Factory Review". GameSpot. http://www.gamespot.com/reviews/charlie-and-the-chocolate-factory-review/1900-6129964/. Retrieved 8 January 2014.
- ↑ Todd, Brett (28 July 2005). "Charlie and the Chocolate Factory Review (PC)". GameSpot. http://www.gamespot.com/reviews/charlie-and-the-chocolate-factory-review/1900-6129958/. Retrieved 8 January 2014.
- ↑ Code Cowboy (3 August 2005). "Charlie and the Chocolate Factory – GBA – Review". GameZone. Archived from the original on 4 November 2008. https://web.archive.org/web/20081104032225/http://gameboy.gamezone.com/gzreviews/r26126.htm. Retrieved 8 January 2014.
- ↑ Bedigian, Louis (21 July 2005). "Charlie and the Chocolate Factory – PS2 – Review". GameZone. Archived from the original on 28 September 2008. https://web.archive.org/web/20080928011317/http://ps2.gamezone.com/gzreviews/r26126.htm. Retrieved 8 January 2014.
- ↑ Romano, Natalie (24 July 2005). "Charlie and the Chocolate Factory – XB – Review". GameZone. Archived from the original on 28 August 2008. https://web.archive.org/web/20080828162822/http://xbox.gamezone.com/gzreviews/r26126.htm. Retrieved 8 January 2014.
- ↑ 23.0 23.1 23.2 Castro, Juan (19 July 2005). "Charlie and the Chocolate Factory". IGN. http://www.ign.com/articles/2005/07/20/charlie-and-the-chocolate-factory. Retrieved 8 January 2014.
- ↑ "Charlie and the Chocolate Factory (GBA)". Nintendo Power 195: 84. September 2005.
- ↑ 25.0 25.1 "Charlie and the Chocolate Factory (GC)". Nintendo Power 195: 84. September 2005.
- ↑ "Charlie and the Chocolate Factory". Official U.S. PlayStation Magazine: 102. October 2005. http://www.1up.com/reviews/charlie. Retrieved 8 January 2014.
- ↑ "Review: Charlie and the Chocolate Factory". Official Xbox Magazine: 102. October 2005.
- ↑ 28.0 28.1 "Charlie and the Chocolate Factory". PC Gamer: 80. November 2005.
- ↑ 29.0 29.1 Campbell, Craig (7 August 2005). "Charlie and the Chocolate Factory". Detroit Free Press. Archived from the original on 17 September 2005. https://web.archive.org/web/20050917234430/http://www.freep.com/entertainment/videogames/gmini7e_20050807.htm. Retrieved 8 January 2014.
- ↑ 30.0 30.1 Tang, Joanne (25 July 2005). "Tough to escape 'Factory' without frustration". USA Today. http://usatoday30.usatoday.com/tech/products/games/2005-07-25-charlie-factory_x.htm. Retrieved 8 January 2014.
- ↑ [1]
- ↑ "Game Credits for Charlie and the Chocolate Factory". MobyGames. http://www.mobygames.com/game/gamecube/charlie-and-the-chocolate-factory/credits. Retrieved 28 July 2008.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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- Charlie and the Chocolate Factory at SpectrumComputing.co.uk
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