Software:Chuck Norris Superkicks
| Chuck Norris Superkicks | |
|---|---|
![]() ColecoVision cover art | |
| Developer(s) | Xonox |
| Publisher(s) | Xonox |
| Programmer(s) | Rebecca Heineman |
| Platform(s) | Atari 2600, ColecoVision, Commodore 64, VIC-20 |
| Release | |
| Genre(s) | Action |
| Mode(s) | Single-player |
Chuck Norris Superkicks is a video game produced by Xonox in 1984. It was later sold as Kung Fu Superkicks and Super Kung Fu when the license for the use of the name Chuck Norris expired. The game was produced for the Commodore 64, VIC-20, Atari 2600, and ColecoVision as part of Xonox's double-ender cartridge line (cartridges with two games and two connectors that were flipped over depending on which one the user wanted to play).
Gameplay
In Chuck Norris Superkicks, Norris must reach a monastery within six minutes. The player controls Chuck Norris on a vertically-scrolling overworld. Norris must walk along a path, and if he steps in the grass, time is lost at a faster rate. Warriors ambush Norris as he walks, causing him to enter battle.
While in battle, Norris faces three enemies, one at a time, who run back and forth and throw shurikens. If an enemy hits Norris, he is knocked down and vulnerable to attacks. If a shuriken hits him, the player loses time and Norris is sent back to the start of the path. Norris has three moves: punch, kick, and block which can be used by pressing the attack button while moving the stick in a certain direction. Pressing the button without moving the stick will make Norris do nothing. The block protects Norris from shurikens, while the punches and kicks must be chosen depending on which part of the enemy's body is exposed.
After defeating some enemies, Norris reaches a checkpoint and a split in the path, along with getting a new belt and an extra minute on the timer. At the next checkpoint, accessible after fighting more enemies and going further down the path, Norris unlocks a new attack that replaces the block and works against every enemy.
At the monastery, Norris fights multiple ninjas, who can turn invisible. The game ends when time runs out.
Plot
Chuck Norris must reach an ancient monastery to rescue a famous leader being held hostage. Dangerous warriors lie in waiting to stop him.
Reception
Computer Games reviewed the Atari 2600 double cartridge with Artillery Duel: "The game isn’t quite as boring as Artillery Duel, but it’s still far from exciting. Two games aren't better than one if they’re both mediocre."[2]Tilt reviewed the Atari 2600 version and gave the game a score of six out of six.[3] TeleMatch (de) gave the Atari 2600 version a score of four out six.[4] AllGame reviewed the ColecoVision version and said that "[o]verall, Chuck Norris Superkicks is an uneven and sometimes laughable gaming experience."[5] Strana Igr ranked the game as the second best fighting game of 1983 behind The Attack of the Phantom Karate Devils.[6] Retro Gamer, in a reader submitted column said: "I'm sure there are folk out there – folk willing to put the time in – who really enjoy this game, but for me, it's just not any fun."[7]
References
- ↑ "Year-End Index". Computer Entertainer 3 (10): 156. January 1985. http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_jan85.pdf#page=12.
- ↑ Dimetrosky, Ray (April 1984). "Reviews - Artillery Duel / Chuck Norris". Computer Games (Carnegie Publications Corp.): 62. https://archive.org/details/computer-games-april-1984/page/62/mode/2up.
- ↑ "Tubes - Artillery Duel, Super Kung Fu" (in French). Tilt (Editions Mondiales S.A.) (9): 38. January 1984. https://archive.org/details/Tilt009/page/n37/mode/2up.
- ↑ Andersen, Helge (February 1984). "Test - Super Kung Fu" (in German). TeleMatch (TeleMatch Verlag) (2/84): 32–33. https://archive.org/details/TeleMatch.N09.1984.02-KCz.pdf/page/n31/mode/2up.
- ↑ Weiss, Brett Alan. "Review - Chuck Norris Superkicks". RhythmOne. http://www.allgame.com/game.php?id=23256&tab=review.
- ↑ "файтинги" (in Russian). Strana Igr (Gameland) (275): 42. February 2009. https://archive.org/details/Game_Land_2009-02-275/page/42/mode/2up.
- ↑ "Reader's Revival - Chuck Norris Superkicks". Retro Gamer (Imagine Publishing) (120): 18. 2013. https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20120/page/n9/mode/2up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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External links
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- Template:Atarimania
- Chuck Norris at Lemon64
- The Atari 2600 version of Chuck Norris Superkicks can be played for free in the browser at the Internet Archive

