Software:CivCity: Rome

From HandWiki
Short description: 2006 video game
CivCity: Rome
Developer(s)Firefly Studios
Firaxis Games
Publisher(s)2K Games
Producer(s)Darrin Horbal
Designer(s)Simon Bradbury
Artist(s)Darrin Horbal
Writer(s)Simon Bradbury
Composer(s)Robert L. Euvino
SeriesCivilization
Platform(s)Microsoft Windows
Release
  • NA: July 24, 2006
  • PAL: July 28, 2006
Genre(s)City-building
Mode(s)Single-player

CivCity: Rome is a city building strategy game by Firefly Studios and Firaxis Games. It includes elements from two game series, Caesar and Civilization.

The player manages various cities of the Roman Empire by strategic placement of buildings. Making sure that each neighborhood has access to all the commodities it needs to upgrade the residences of citizens is the primary challenge.

Gameplay

Trajan's Column in the game

The game offers two types of mission: stand-alone missions to include freeplay (or "sandbox") and campaign-based tutorial missions. The campaign-based mission begins when the player, an engineer, is hired by a local stone works overseer to build a stone mine colony. The player then gets further opportunities to prove himself, meeting such historic characters as Marcus Licinius Crassus and Julius Caesar. The player is granted various ranks, progressing through such titles as Quaestor, Aedile, Censor, Tribune, Praetor and Consul.

Each campaign mission begins with the player's patron offering the greeting of "Hail!" and then stating the character's title. Midway through the game, the player can choose to embark on military campaigns or continue to play peaceful missions which have harder goals but no risk of invasion. In the five military missions, the player can fight three different enemies: the Egyptians, the Germanic tribes of the north, and the famous warriors of Carthage. The building and research options vary according to which mission the player chooses.

The game comes with 27 different maps and 34 missions with user-created scenarios offering many game play possibilities. There are over 75 unique units, 115 different building types and 70 technologies to research in the game. The player can also find over 1000 historical facts in the Civilopedia. There are seven wonders that can be built: the Colosseum, the Great Library, the Great Lighthouse of Alexandria, Trajan's Column, the Obelisk, Circus Maximus, and the Pantheon. Production of these trophy buildings will confer various advantages to the city.

Some citizens will break the fourth wall and state that they are aware they are in a video game. One female citizen specifically will state that she often looks upwards and sees a great face staring down at her (referencing the player).

The player can look inside of various buildings and interact with many of the city's residents. If these citizens are not paid, fed, or given other necessities, they will start to become unhappy. If city happiness falls too low, people will start to leave the city. In the game, there is also chance that certain people, (Cleopatra, Attila the Hun, Julius Caesar, etc.), can increase or decrease city happiness by sending messages. Some natural disasters can occur, such as earthquakes and fires, and these can bring down buildings.

An in-game editor allows players to create new maps and scenarios.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic67/100[1]
Review scores
PublicationScore
CGMStarStarHalf star[2]
CGW(unfavorable)[3]
Eurogamer5/10[4]
Game Informer8/10[5]
GameProStarStarHalf star[6]
GameRevolutionC−[7]
GameSpot6.6/10[8]
GameSpyStarStarStarHalf star[9]
GameZone6.9/10[10]
IGN8.2/10[11]
Maximum PC6/10[12]
PC Gamer (UK)65%[13]
The Sydney Morning HeraldStarStarStar[14]
The TimesStarStarStar[15]


See also

  • Master of Olympus - Zeus

References

  1. "CivCity: Rome for PC Reviews". Red Ventures. https://www.metacritic.com/game/civcity-rome/critic-reviews/?platform=pc. 
  2. "Review: CivCity: Rome". Computer Games Magazine (theGlobe.com) (192): 74. November 2006. 
  3. Kramer, Greg (October 2006). "CivCity: Rome". Computer Gaming World (Ziff Davis) (267): 92. https://www.cgwmuseum.org/galleries/issues/cgw_267.pdf. Retrieved October 9, 2022. 
  4. Egon Superb (August 7, 2006). "CivCity: Rome". Gamer Network. https://www.eurogamer.net/r-civcityrome-pc. 
  5. "CivCity: Rome". Game Informer (GameStop) (161): 98. September 2006. 
  6. Kilgore (August 10, 2006). "Review: CivCity: Rome". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/79271.shtml. Retrieved October 9, 2022. 
  7. Ferris, Duke (August 10, 2006). "CivCity: Rome Review". CraveOnline. https://www.gamerevolution.com/review/37337-civcity-rome-review. 
  8. Todd, Brett (July 28, 2006). "CivCity: Rome Review". Red Ventures. https://www.gamespot.com/reviews/civcity-rome-review/1900-6154854/. 
  9. Rausch, Allen (July 25, 2006). "GameSpy: CivCity: Rome". IGN Entertainment. http://pc.gamespy.com/pc/civcity-rome/720885p1.html. 
  10. Grabowski, Dakota (August 16, 2006). "CivCity: Rome - PC - Review". https://www.gamezone.com/reviews/civcity_rome_pc_review/. 
  11. Butts, Steve (July 25, 2006). "CivCity: Rome". Ziff Davis. https://www.ign.com/articles/2006/07/25/civcity-rome. 
  12. Klett, Steve (November 2006). "CivCity Rome". Maximum PC (Future US). http://www.maximumpc.com/article/CivCity-Rome. Retrieved October 9, 2022. 
  13. "CivCity: Rome". PC Gamer UK (Future plc): 78. August 2006. 
  14. Hill, Jason (August 17, 2006). "CivCity: Rome". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/technology/civcity-rome-20060817-gdo6py.html. 
  15. Wapshott, Tim (July 29, 2006). "Civ City: Rome [sic"]. The Times. https://www.thetimes.com/travel/destinations/europe-travel/italy/rome/civ-city-rome-5qxfjvfg35s. 
  • Official website via Internet Archive
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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