Software:Civilization Revolution 2

From HandWiki
Civilization Revolution 2
Developer(s)Firaxis Games
2K China[1]
Publisher(s)2K
Designer(s)Sid Meier
SeriesCivilization
Platform(s)iOS, Android, PlayStation Vita
ReleaseiOS
July 2, 2014
Android
November 7, 2014
PlayStation Vita
  • JP: December 3, 2015
  • EU: March 28, 2016
  • NA: March 29, 2016
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Sid Meier's Civilization Revolution 2 is a 4X turn-based strategy video game for portable platforms, developed in 2014 by Firaxis Games with Sid Meier as designer. It is a spin-off of the Civilization series and a sequel to Civilization Revolution.[2]

Gameplay

The game features returning leaders from the original Civilization Revolution, such as Abraham Lincoln and Napoleon Bonaparte, along with new leaders such as Winston Churchill and John F. Kennedy. Players are tasked with building an empire from one of several choices, including Japan , United States and Russia , among others. Once the player has founded their capital, the player may start research and city production. Other civilizations are also on the map, whom the player can discuss with and trade technologies. There are four ways to win the game: Domination (capture all enemy capitals), Economic (collect 20,000 gold pieces and build the World Bank), Cultural (acquire 20 converted cities, wonders, or great people, then build the United Nations ), and Science (be the first to launch a spaceship to Alpha Centauri). Each victory has different ways of achieving it.

Releases

The iOS version of the game was released in July 2014.[3] An Android version of the game was released on November 7, 2014.[4]

A PlayStation Vita version of the game, entitled Civilization Revolution 2 Plus (シヴィライゼーション レボリューション2+, Shiviraizēshon Reboryūshon 2+), was announced in October 2015.[5] Adding exclusive scenarios, units and world leaders (including Oda Nobunaga, Heihachiro Togo and Himiko), the game was set for release globally on December 3, 2015.[5][6][7] Ultimately it only launched in Asia on that date, whereas the western release was delayed twice[8][9] before coming out on late March 2016.[10] A physical version, featuring box art designed by Hidari,[11] is available in Asia in both local languages and English.[12] The PS Vita version lacks multiplayer.[11]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic(Vita) 77/100[13]
(iOS) 66/100[14]
Review scores
PublicationScore
Eurogamer5/10[15]
Famitsu(Vita) 30/40[16]
Game Informer7.25/10[17]
GameRevolution7/10[18]
GamezeboStarStarStar[19]
IGN6.9/10[20]
Pocket GamerStarStarStarHalf star[21]
TouchArcadeStarStarStarHalf star[22]
USgamer2.5/5[23]
VideoGamer.com7/10[24]
Digital SpyStarStarStar[25]
National Post7/10[26]

The original Civilization Revoluion 2 received "average" reviews, while Civilization Revolution 2+ received generally favorable reviews, according to the review aggregation website Metacritic.[13][14] In Japan, Famitsu gave the latter version a score of 30 out of 40.[16]

Chad Saphieha of National Post gave the original game seven out of ten, saying, "It's hard to recommend Civilization Revolution 2 to those who already played the original. But if this is your first dose of Civ, you're in for a treat."[26] However, Sam White of Digital Spy gave it three stars out of five, saying, "As a tidy-looking package, Civilization Revolution 2 ups the ante in almost every way. It's bold and colourful, and looks fantastic on iPad's gorgeous Retina display. If you're a veteran fan of the series like me, then this mobile sequel might put you off at first. It feels constricted to the mobile world, without the sense of epic scale you get zooming out on your huge empires in the PC games."[25] Roger Hargreaves of Metro gave it a similar score of six out of ten, saying, "Civilization on a smartphone (or tablet) is still an enticing prospect but this so-called sequel shows very little improvement over the original and is now missing a major play mode."[27]

References

  1. "Civilization Revolution 2". https://www.2k.com/games/civilization-revolution-2. 
  2. Mahardy, Mike (June 23, 2014). "Sid Meier's Civilization Revolution 2 Coming to iOS". Ziff Davis. https://www.ign.com/articles/2014/06/23/sid-meiers-civilization-revolution-2-coming-to-ios. 
  3. "Civilization Revolution 2". 2K Games. https://www.civilization.com/en/games/civilization-revolution-2/. 
  4. Padla, Rei (November 7, 2014). "Civilization Revolution 2 for Android now available for download". https://androidcommunity.com/civilization-revolution-2-for-android-now-available-for-download-20141107/. 
  5. 5.0 5.1 "ターン制ストラテジーゲーム『Civilization』シリーズ最新作『シヴィライゼーション レボリューション2+』がPS Vitaで12月3日発売!" (in ja). Famitsu (Kadokawa Corporation). October 6, 2015. https://www.famitsu.com/news/201510/06090199.html. 
  6. Faulstick, Joe (October 30, 2015). "Civilization Revolution 2 Plus comes to PS Vita". Sony Interactive Entertainment. https://blog.playstation.com/archive/2015/10/30/civilization-revolution-2-plus-comes-to-ps-vita/. 
  7. Faulstick, Joe (October 30, 2015). "Civilization Revolution 2 Plus Comes to PS Vita December 3rd". Sony Interactive Entertainment. https://blog.playstation.com/2015/10/30/civilization-revolution-2-plus-comes-to-ps-vita-december-3rd/. 
  8. Dunning, Jason (December 2, 2015). "Civilization Revolution 2 Plus on PS Vita Gets Last-Minute Delay to January 26, 2016". Evolve Media. https://www.playstationlifestyle.net/2015/12/02/civilization-revolution-2-plus-ps-vita-gets-last-minute-delay-to-january-26-2016/. 
  9. Makuch, Eddie (January 24, 2016). "Civilization: Revolution 2 Plus PS Vita Release Date Delayed Again". Red Ventures. https://www.gamespot.com/articles/civilization-revolution-2-plus-ps-vita-release-dat/1100-6434099/. 
  10. Renaudin, Clement (March 29, 2016). "[Update Delayed Civilization Revolution 2 Plus is finally out now on PSVita."]. Steel Media Ltd. https://www.pocketgamer.com/civilization-revolution-2-plus/update-delayed-civilization-revolution-2-plus-is-finally-out-now-on-psvita/. 
  11. 11.0 11.1 "シヴィライゼーション レボリューション2+ 日本語版公式サイト" (in ja). http://www.2kgames.jp/civilizationrevolution2plus/. 
  12. "Sid Meier's Civilization Revolution 2+ (Multi Language)". https://www.play-asia.com/sid-meiers-civilization-revolution-2-multi-language/13/709c2d. 
  13. 13.0 13.1 "Sid Meier's Civilization Revolution 2+ for PS Vita Reviews". Red Ventures. https://www.metacritic.com/game/sid-meiers-civilization-revolution-2/critic-reviews/?platform=playstation-vita. 
  14. 14.0 14.1 "Civilization Revolution 2 for iPhone/iPad Reviews". Red Ventures. https://www.metacritic.com/game/sid-meiers-civilization-revolution-2/critic-reviews/?platform=ios-iphoneipad. 
  15. Dean, Paul (July 11, 2014). "Civilization Revolution 2 review". Gamer Network. https://www.eurogamer.net/civilization-revolution-2-review. 
  16. 16.0 16.1 "シヴィライゼーション レボリューション2+" (in ja). Famitsu (Kadokawa Corporation). https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=32906&redirect=no. Retrieved October 3, 2022. 
  17. Reeves, Ben (July 9, 2014). "Civilization Revolution 2 Review (iOS)". Game Informer (GameStop). https://www.gameinformer.com/games/civilization_revolution_2/b/ios/archive/2014/07/09/civilization-revolution-2-game-informer-review.aspx. Retrieved October 3, 2022. 
  18. Henriquez, Mike (July 10, 2014). "Sid Meier's Civilization Revolution 2 Review". CraveOnline. https://www.gamerevolution.com/review/64799-sid-meiers-civilization-revolution-2-review#/slide/1. 
  19. Strom, Steven (July 8, 2014). "Civilization Revolution 2 Review: You Can't Reinvent the Wheel". https://www.gamezebo.com/reviews/civilization-revolution-2-review-you-cant-reinvent-the-wheel/. 
  20. Stapleton, Dan (July 10, 2014). "Civilization Revolution 2 Review (iOS)". Ziff Davis. https://www.ign.com/articles/2014/07/10/civilization-revolution-2-review. 
  21. Brown, Mark (July 3, 2014). "Sid Meier's Civilization Revolution 2 (iOS)". Steel Media Ltd. https://www.pocketgamer.com/civilization-revolution-2/sid-meiers-civilization-revolution-2/. 
  22. Musgrave, Shaun (July 7, 2014). "'Civilization Revolution 2' Review – The Only Revolutions Here Are Spinning Wheels". TouchArcade.com, LLC. https://toucharcade.com/2014/07/07/civilization-revolution-2-review/. 
  23. Bailey, Kat (July 15, 2014). "Civilization: Revolution 2 [sic iOS Review: Back to the Stone Age"]. Gamer Network. https://www.usgamer.net/articles/civilization-revolution-2-review. 
  24. Phipps, Brett (July 3, 2014). "Civilization Revolution 2 Review (iOS)". Resero Network. https://www.videogamer.com/reviews/civilization-revolution-2-review/. 
  25. 25.0 25.1 White, Sam (July 8, 2014). "Civilization Revolution 2 review (iPad): Streamlined but strong strategy". Hearst Communications. https://www.digitalspy.com/videogames/a582750/civilization-revolution-2-review-ipad-streamlined-but-strong-strategy/. 
  26. 26.0 26.1 Sapieha, Chad (July 9, 2014). "Sid Meier's Civilization Revolution 2 review: Made explicitly for mobile – for better and worse". National Post (Postmedia Network). https://financialpost.com/technology/gaming/sid-meiers-civilization-revolution-2-review-made-explicitly-for-mobile-for-better-and-worse?r. 
  27. Hargreaves, Roger (July 9, 2014). "Civilization Revolution 2 review – the wrong strategy". Metro (DMG Media). https://metro.co.uk/2014/07/09/civilization-revolution-2-review-the-wrong-strategy-4791598/. 
  • (in Japanese)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari