Software:Clash Royale
| Clash Royale | |
|---|---|
![]() | |
| Developer(s) | Supercell |
| Publisher(s) | Supercell |
| Platform(s) | iOS, Android, Windows |
| Release |
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| Genre(s) | Real-time strategy |
| Mode(s) | Multiplayer |
Clash Royale is a real-time strategy mobile game developed and published by Supercell. It combines elements of collectible card games, tower defense, and multiplayer online battle arena (MOBA). Players collect cards and create a deck to use in 3–5 minute battles, with the aim to destroy opposing towers whilst defending. Released worldwide on March 2, 2016, the game is the first spin-off of Clash of Clans, another title developed by Supercell.
With development beginning in 2014, Clash Royale shifted towards gaming on vertical phone screens (as opposed to tablets) and real-time gameplay compared to Clash of Clans. It uses a free-to-play monetisation model, including microtransactions and artificial scarcity of in-game resources. From July 2019, it features monthly seasons, which coincide with regular content updates and a monthly battle pass called “Pass Royale”.
Clash Royale received favorable reviews from critics when it was first released, with reviewers citing the game's quick, short matches and its depth of strategy. Matchmaking received mixed reviews. It has also been referred to as a "pay-to-win" game and has drawn criticism for its monetization techniques.
Gameplay
Clash Royale is a real-time strategy mobile game incorporating elements from collectible card games, multiplayer online battle arenas (MOBAs) and tower defense.[1] Players compete in head-to-head battles to destroy opposing towers while defending their own.[2] The primary game mode features 1v1 matches in which players earn trophies and progress through a series of themed arenas, unlocking new cards and gameplay features as they advance.[1][3] Upon reaching a sufficiently high trophy count, players gain access to ranked play, which is divided into seven leagues with the highest being Ultimate Champion.[4][5]
Battles take place in an arena where each player has three towers—one King Tower and two Princess Towers.[6][7][lower-alpha 1] The arena is divided into two halves by a river, with bridges on the left and right forming two lanes where players can focus their attacks.[2][9] Each player uses a deck of eight cards,[1] four of which are available in their hand at any given time.[10] Cards are deployed onto the arena by spending elixir, a resource that generates passively over time, up to a maximum of 10.[10][11]
Cards may represent troops, buildings, or spells. When deployed, troops typically advance towards enemy towers; some target the opponent's troops on the way, while others charge directly towards the tower.[1] Princess Towers automatically attack enemy units that cross onto their side of the river.[12][13] The King Tower becomes active after a Princess Tower is destroyed or once the King Tower has taken damage, and will then assist in defending against enemy troops.[14] Buildings can be placed to defend territory, whilst spells cause effects like damaging enemy units and structures. Most troops and buildings can only be deployed by players onto their own side of the arena, corresponding to the lower half of the screen, but spells can be used anywhere. If a player destroys an opponent's tower, the area where they can place troops and buildings expands partially to the opponent’s side of the arena.[7]
Battles last up to three minutes in normal time, with elixir generation doubling during the final minute. A player wins by destroying the opponent's King Tower or by destroying more towers than their opponent by the end of normal time. If both players have destroyed the same number of towers, the match enters overtime, where the first player to destroy a tower wins.[15] If no tower is destroyed within two minutes of overtime, a tiebreaker is applied in which the player with the tower on the lowest remaining health loses.[7] During the final minute of overtime, elixir generation is tripled.[16]
Deck-building is another core gameplay element in Clash Royale.[2][17] Between battles, players can select any eight cards from their collection to form their deck.[1][18] Players can collect cards from chests earned through gameplay, purchase them from the in-game shop, or join a clan and request them from clan members. Once they have collected enough copies of the same card, they can upgrade that card using in-game currency, which increases its effectiveness. Upgrading cards also contributes to the player's "King Level", the level of their account, which also affects their towers' strength.[1][7] Card levels are an important consideration when building a deck, as higher-level cards are stronger. However, players must also account for the synergy between cards in their collection. In-battle strategy varies depending on the deck, but generally consists of efficient elixir management, precise card placements and timings, and tracking an opponent's elixir and cards.[7][12]
Other game modes
Throughout its development, Supercell has introduced numerous additional game modes. A cooperative 2v2 mode allows players to team up with friends or other online players.[7][19] The game also features permanent and limited-time challenges and events, which require an entry fee at the in-game currency and reward players based on the number of wins achieved before three losses. Variants include the draft challenge, in which players select from a series of two-card choices to build their deck before each battle, and various events added to celebrate the introduction of new cards or features.[7][20]
Clan Wars, introduced in April 2018, allowed players to work together. This mode was replaced by Clan Wars 2 in August 2020. In the updated format, players must construct four unique decks without overlapping cards,[7] which are used to attack opposing clans' defences.[21]
In July 2025, Merge Tactics was added as a permanent game mode. This mode features a four-player, turn-based format in which players select units to deploy and combine to strengthen them before they are sent into automated battles, with gameplay comparable to Rush Royale.[4][22]
Clash Royale regularly includes limited-time game modes. In March 2018, for the game's second anniversary, Supercell introduced Retro Royale, which restricted gameplay to cards available during the game's soft launch.[23] The mode returned temporarily in March 2025, this time limiting card selection to those released as of 2017.[24] In June 2024, a limited-time mode replaced the King Tower with a Goblin Queen. As goblin-themed cards are played, the Queen's ability charges up, culminating with the release of several Goblin Babies across the opponent's side of the arena. Progression in this game mode followed a similar trophy-based system as the primary game mode.[25][26] Ranked 2v2 play was introduced as a limited-time mode in November 2024,[27] and reintroduced briefly in February 2025, allowing players to team up and play competitively against other teams.[28]
Development history
Initial development and release
Clash Royale was developed by Supercell, a Finnish game company known for the mobile games Clash of Clans (2012), Hay Day (2012), and Boom Beach (2014).[29] The concept for the game came from a prototype called The Summoners that had been abandoned prior to the release of Clash of Clans.[30] Continued development of the concept began in 2014. It initially had an original fantasy setting and was developed under the name Wizard Arena, but Supercell later decided to set it in the world of Clash of Clans.[31]
While Clash of Clans had primarily been designed to be played on larger, horizontal tablet screens, Clash Royale was made to be played on mobile phones.[31][32] Many of the initial characters were taken directly from Clash of Clans, with designs adjusted for the new vertical format. New character designs were mostly themed around the idea of a refined group of "the Royals", including the Kings in the King Towers, the Knight, and the Musketeer.[31] Clash Royale was one of the first real-time player-versus-player (PvP) games for mobile, which is difficult to implement because of the need for many players to be online simultaneously and the infrastructure to allow a quick connection between them.[33][34]
Clash Royale was soft-launched in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand for iOS on January 4, 2016.[35][36] It was soft-launched on Android for those same countries on February 16, 2016.[37] Both platforms received a global release on March 2, 2016.[38] Upon its release, Clash Royale became the most downloaded and top-grossing app on the U.S. iOS App Store.[39] The game launched for PC globally on October 22, 2023, during the rollout of Google Play Games's PC beta launch.[40][41]
Post-release updates and monetisation strategy
Clash Royale is regularly updated by Supercell to balance the game and add new content.[7] In July 2019, Supercell introduced monthly themed seasons and a battle pass called "Pass Royale" that refreshes each month.[42][43] Since then, updates usually coincide with the beginning of each season. Cards are buffed or nerfed based on player win and usage rates. Sometimes cards are reworked, fundamentally changing how they operate within the game, generally with the aim of improving cards with very low win rates.[7]
The game initially soft-launched with 42 cards across three rarities: Common, Rare and Epic. The global launch added six new cards alongside a new rarity: Legendary. Since the global launch, numerous cards have been added to the game.[7] In October 2021, the Champion rarity was added; these troops have powerful special abilities that can be activated by the player during battles.[44] In June 2023, Card Evolutions were introduced, giving existing cards a powerful new form when played enough times in a battle.[45][46] Heroes were added in December 2025; these are updated versions of old cards that have special abilities similar to Champions.[47]
As a free-to-play mobile game, Clash Royale's monetisation strategy relies on in-game purchases. On release, the game placed rewards in chests that could only be opened once the chest timer finished, which lasted multiple hours. These chest timers could be skipped by spending real money on the game. This mechanic contributed to the game's monetisation strategy, but also provided natural limits on a player's session length and a reason for them to return to the game later.[33][48] Chest timers were removed in April 2025 in favour of gacha lucky drop style mechanics.[49][50]
Another aspect of Clash Royale's monetisation strategy is scarcity of supplies. To remain competitive, players must level up their cards as much as possible. However, as they upgrade their cards, the amount of cards and gold required to level up increases. In general, a player will not have enough resources to upgrade all of their cards, so must decide how to allocate upgrades.[7][34] However, Clash Royale's monthly updates ensure that no single card or set of cards is consistently dominant, incentivising players to spend money to make sure all of their cards are upgraded.[7][3]
Reception
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Clash Royale received generally favorable reviews from critics according to review aggregator website Metacritic.[51] Clash Royale was listed as one of the best mobile games of 2016 in multiple outlets, including Pocket Gamer,[52] TouchArcade,[53] Eurogamer,[54] Game Informer,[55] The Verge,[56] GamesBeat,[57] Digital Spy,[58] Macworld[59] and GamingBolt.[60] In 2018, PCMag included it on their list of the 50 best iPhone games of all time.[61]
Reviewers praised the game's blend of different genres and mechanics,[2][11] and the way Supercell simplified these disparate elements to create a game well-suited for mobile.[1][18][62] Battles were described as accessible and intuitive, but hiding a surprising depth of strategy and complex decision-making.[lower-alpha 2] Their short length and fast pace were also praised.[18][62][6][11] Harry Slater of Pocket Gamer enjoyed the flow of battles, with the increasing elixir generation in the last minute leading to "a frantic final scramble".[6] Game Informer's Daniel Tack likewise enjoyed the "fun, fast" gameplay, finding it so addictive that "[a] quick five minute session can expand to eat an hour with terrifying ease".[11]
Jordan Minor, writing for PCMag UK, praised the game's production values and the "cartoony" visuals that he felt were "full of cheery personality".[2] Tommaso Pugliese of Multiplayer.it also enjoyed the colorful art style and praised the variety of units available.[63] The game's matchmaking system also garnered mixed reactions.[11][18][64]
The monetisation strategy, including the use of in-game currency to skip chest timers, was received more negatively. Thrower called it "greedy" and argued it put up a paywall for success, ultimately "[making] what could have been a truly great game into merely a very good one."[18] A number of reviewers questioned whether the game is "pay to win", especially in high-level competitive play.[65][66] Nick Gillet, for The Guardian, likened the game's free-to-play model to "[shaking] you down for change".[67] Some reviewers were less negative, such as TouchArcade's Eli Hodapp, who argued that gaining trophies is free and more important than unlocking rewards from chests.[1] Craig Grannell, writing for Stuff, felt that although some would find chest timers restrictive, it helped him limit his playtime to a reasonable amount per day.[10]
In 2019, Christian Donlan of Eurogamer described Clash Royale as a game of the decade. He said that the game was such an omnipresent aspect of his life that it felt like "the place where I live". He praised the small eight-card decks for making deck-building more focused, and the simple strategic gameplay that he could nonetheless refine with years of practice.[68] Dean Takahashi likewise included Clash Royale on a list of the games that defined the 2010s for GamesBeat, describing it as engaging players that would not be traditional PC gamers and as providing new ways to socialize and play games.[69]
Andrew Reiner for Game Informer said that he light-heartedly calls Clash Royale his "forever game" because he plans to play it consistently into the future. He described it as "always fun to play" due to its tactical gameplay that puts a large focus on skill.[70] During the COVID-19 pandemic, Stuart Dredge of The Guardian said that Clash Royale's mixture of genres "remains magic" and praised the social aspects of the game—like clans and friendly battles—for providing connection during social distancing.[71] Matt Bai of The Washington Post said that the game eliminated boring or idle moments, but that this fed into a culture where people have "forgotten how to be with our thoughts". As a result, he said that he planned to quit the game.[72]
Sales
Within its first year, Clash Royale generated over US$1,000,000,000 in revenue.[73] By its third anniversary, total revenue had reportedly reached approximately US$2,500,000,000,[74] and it had reached $4 billion by 2023, according to market intelligence firm Sensor Tower.[41] In October 2025, it had one of its best performing months since release with $78 million in revenue.[49] Increases in spending across 2025 made it the game's best performing year since 2017. By its tenth anniversary, the game had made $4.9 billion.[75]
Awards and nominations
| Year | Awards | Category | Result | Ref. |
|---|---|---|---|---|
| 2016 | Google Play Awards | Best Game | Won | [76] |
| Apple App Store Awards | Game of the Year | Won | [77] | |
| The Game Awards | Best Mobile/Handheld game | Nominated | [78] | |
| International Mobile Gaming Awards | Best Upcoming Game | Won | [79] | |
| 2017 | Best Multiplayer Game | Won | [80] | |
| British Academy Games Awards | AMD eSports Audience Award | Won | [81] | |
| D.I.C.E. Awards | Mobile Game of the Year | Nominated | [82] | |
| Game Developers Choice Awards | Best Mobile/Handheld Game | Nominated | [83] | |
| SXSW Gaming Awards | Mobile Game of the Year | Nominated | [84] | |
| Finnish Game Awards | Small Screen Game of the Year | Won | [85] | |
| Game of the Year | Won | |||
| Nordic Game Awards | Small Screen Game of the Year | Nominated | [86] | |
| Game of the Year | Nominated | |||
| 2018 | British Academy Games Awards | Evolving Game | Nominated | [87] |
| 2019 | EE Mobile Game of the Year | Nominated | [88] | |
| 2020 | The Esports Awards | Esports Mobile Game of the Year | Nominated | [89] |
| Pocket Gamer Mobile Games Awards | Best Mobile eSport | Won | [90] | |
| 2021 | Best Live Ops | Won | [91] | |
| The Esports Awards | Esports Mobile Game of the Year | Nominated | [92] | |
| 2023 | Nominated | [93] | ||
| Mobies Mobile Gaming Awards | Competitive Game of the Year | Nominated | [94] | |
| 2024 | The Esports Awards | Esports Mobile Game of the Year | Nominated | [93] |
| 2025 | Golden Joystick Awards | Still Playing Award - Mobile | Nominated | [95] |
| Pocket Gamer Mobile Games Awards | Best Forever Franchise | Won | [96] |
Notes
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Hodapp, Eli (March 2, 2016). "'Clash Royale' Review – A Hybrid of Card Games, RTS, MOBA, and Awesome". https://toucharcade.com/2016/03/02/clash-royale-review/.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Minor, Jordan (April 13, 2016). "Clash Royale (for iPhone)" (in en-gb). https://uk.pcmag.com/mobile-games/76706/clash-royale-for-iphone.
- ↑ 3.0 3.1 Paul, Christopher A. (2018). The Toxic Meritocracy of Video Games: Why Gaming Culture is the Worst. University of Minnesota Press. pp. 127-130. ISBN 978-1-5179-0040-3.
- ↑ 4.0 4.1 Muhammad, Isa (July 8, 2025). "Supercell releases major Clash Royale update with new game mode Merge Tactics" (in en). https://www.pocketgamer.biz/supercell-releases-major-clash-royale-update-with-new-game-mode-merge-tactics/.
- ↑ "Ranked" (in en). Supercell. https://support.supercell.com/clash-royale/en/articles/ranked-2.html.
- ↑ 6.0 6.1 6.2 6.3 6.4 Slater, Harry (March 2, 2016). "Clash Royale - Get ready to rumble, and then rumble" (in en). https://www.pocketgamer.com/clash-royale/review/.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 Paul, Christopher (2024). Optimizing Play: Why Theorycrafting Breaks Games and How to Fix It. MIT Press. pp. 117–130. ISBN 978-0-262-54778-9. http://archive.org/details/mit_press_book_9780262378338.
- ↑ "Tower Troops". Super Cell. https://support.supercell.com/clash-royale/en/articles/tower-troops-3.html.
- ↑ González, Alberto (April 3, 2016). "Análisis Clash Royale - Android, iPhone" (in es-es). https://vandal.elespanol.com/analisis/android/clash-royale/37901.
- ↑ 10.0 10.1 10.2 10.3 Grannell, Craig (March 12, 2016). "App of the week: Clash Royale review" (in en-US). https://www.stuff.tv/review/app-of-the-week-clash-royale-review/.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Tack, Daniel (March 2, 2016). "Clash Royale Review - An Epic Genre Mix Hamstrung By Timers" (in en). https://gameinformer.com/games/clash_royale/b/ios/archive/2016/03/09/an-epic-genre-mix-hamstrung-by-timers.aspx.
- ↑ 12.0 12.1 Brown, Mark (February 18, 2016). "How to win at Clash Royale - top tips and strategies for success" (in en). https://www.pocketgamer.com/clash-royale/how-to-win-at-clash-royale-top-tips-and-strategies-for-success/.
- ↑ Games Master Presents: Clash of Clans, Clash Royale, Boom Beach. Games Master Annuals. Little Brother Books. 2016. ISBN 978-0-9954950-3-6. http://archive.org/details/clashofclansclas0000unse.
- ↑ Wright, Sam (September 5, 2018). "4 tips to master Clash Royale" (in en-za). https://www.redbull.com/za-en/Red-Bull-MEO-by-ESL-Clash-Royale-SA-preview.
- ↑ Dotson, Carter (January 8, 2016). "You Need to be Playing 'Clash Royale' Right Now". https://toucharcade.com/2016/01/08/you-need-to-be-playing-clash-royale-right-now/.
- ↑ "Elixir" (in en). Supercell. https://support.supercell.com/clash-royale/en/articles/elixir.html.
- ↑ "Análisis de Clash Royale. Una batalla de poder" (in es). March 21, 2016. https://www.3djuegos.com/juegos/clash-royale/analisis/una-batalla-de-poder-160321-7656.
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Thrower, Matt (March 10, 2016). "Review: Clash Royale" (in en-US). Pocket Tactics. http://www.pockettactics.com/reviews/review-clash-royale/.
- ↑ Lazarides, Tasos (March 9, 2017). "2v2 Mode Coming to 'Clash Royale', Will be Called 'Clan Battle'" (in en-US). https://toucharcade.com/2017/03/09/2v2-mode-coming-to-clash-royale-will-be-called-clan-battle.
- ↑ Katkoff, Michail (April 26, 2017). "7 reasons why you can't stop playing Supercell's Clash Royale" (in en). https://www.pocketgamer.biz/7-reasons-why-you-cant-stop-playing-supercells-clash-royale/.
- ↑ Reiner, Andrew (March 2, 2016). "Clash Royale Is Getting PvE Content And Clan Wars 2" (in en). https://gameinformer.com/2020/07/03/clash-royale-is-getting-pve-content-and-clan-wars-2.
- ↑ Morris, Iwan (July 8, 2025). "Clash Royale introduces new Merge Tactics mode and Spirit Empress character" (in en). https://www.pocketgamer.com/clash-royale/merge-tactics-and-spirit-empress/.
- ↑ Famularo, Jessica (March 2, 2018). "Celebrate Clash Royale's 2nd birthday in style" (in en). https://www.pocketgamer.com/clash-royale/celebrate-clash-royales-2nd-birthday-in-style/.
- ↑ Morris, Iwan (March 13, 2025). "Clash Royale heads back to the past with new (yet old) Retro Royale mode" (in en). https://www.pocketgamer.com/clash-royale/retro-royale-mode-out-now/.
- ↑ Astle, Aaron (June 17, 2024). "Clash Royale launches a brand-new mode Goblin Queen's Journey with three exclusive cards" (in en). https://www.pocketgamer.biz/clash-royale-launches-a-brand-new-mode-goblin-queens-journey-with-three-exclusive-cards/.
- ↑ Morris, Iwan (June 17, 2024). "It's not easy being green in Clash Royale's new update, The Goblin Queen's Journey" (in en). https://www.pocketgamer.com/clash-royale/goblin-queens-journey/.
- ↑ "2v2 League is here! × Clash Royale" (in en). Supercell. https://supercell.com/en/games/clashroyale/blog/release-notes/2v2-league-is-here/.
- ↑ Botadkar, Tanish (February 4, 2025). "Clash Royale welcomes the Berserker and Lumberghost in the new Lumber Love season" (in en). https://www.pocketgamer.com/clash-royale/lumber-love-season/.
- ↑ Takahashi, Dean (March 4, 2016). "Hands-on: Supercell has another big winner in Clash Royale" (in en-US). https://gamesbeat.com/hands-on-supercell-has-another-big-winner-in-clash-royale/.
- ↑ Suckley, Matt (September 6, 2016). "Clash Royale based on a prototype developed before Clash of Clans" (in en). https://www.pocketgamer.biz/clash-royale-based-on-a-pre-clans-prototype/.
- ↑ 31.0 31.1 31.2 Supercell (2021) (in en). The Art of Supercell: 10th Anniversary Edition. Dark Horse Books. pp. 109-112. ISBN 978-1-5067-1556-8. https://www.google.co.uk/books/edition/The_Art_of_Supercell_10th_Anniversary_Ed/pyIhEAAAQBAJ?hl=en&gbpv=1&pg=PA109. Retrieved November 21, 2025.
- ↑ Jordan, Jon (March 15, 2016). "From Clash of Clans to Clash Royale: How portrait mode trumped tablet-first gaming" (in en). https://www.pocketgamer.biz/how-portrait-mode-trumped-tablet-first-gaming/.
- ↑ 33.0 33.1 Kramarzewski, Adam; Nucci, Ennio De (2023) (in en). Practical Game Design: A Modern and Comprehensive Guide to Video Game Design (2nd ed.). Packt. pp. 22-23, 117-118. ISBN 978-1-80323-390-1.
- ↑ 34.0 34.1 Stanković, Stanislav (2024). Game Design for Free-To-Play Live Service. Springer. pp. 122-124, 136-137. ISBN 978-3-031-56156-6.
- ↑ Brown, Mark (January 4, 2016). "Supercell soft launches card-battling Clash of Clans MOBA Clash Royale" (in en). https://www.pocketgamer.com/clash-royale/supercell-soft-launches-card-battling-clash-of-clans-moba-clash-royale/.
- ↑ Fahey, Mike (January 4, 2016). "Clash Of Clans Spin-off Clash Royale Would Like To Sell You All The Cards" (in en-US). https://kotaku.com/clash-of-clans-spin-off-clash-royale-would-like-to-sell-1751004585.
- ↑ Hodapp, Eli (February 16, 2016). "'Clash Royale' Soft Launches on Android in New Zealand, Canada, and a Few Other Places". https://toucharcade.com/2016/02/16/clash-royale-soft-launches-on-android/.
- ↑ Renaudin, Clement (March 2, 2016). "Stop the presses: Clash Royale, Supercell's next hit, is out worldwide" (in en). https://www.pocketgamer.com/clash-royale/stop-the-presses-clash-royale-supercells-next-hit-is-out-worldwide/.
- ↑ Takahashi, Dean (March 2, 2016)."Clash Royale is already the top-grossing iOS game in the U.S." . Venture Beat. Retrieved March 14, 2016.
- ↑ Fanelli, Jason (October 23, 2023). "Clash Of Clans And Clash Royale Now Available On PC" (in en-US). https://www.gamespot.com/articles/clash-of-clans-and-clash-royale-now-available-on-pc/1100-6518578/.
- ↑ 41.0 41.1 Chapple, Craig (2023-10-23). "Supercell takes Clash of Clans and Clash Royale cross-platform with PC releases today" (in en). https://www.pocketgamer.biz/supercell-takes-clash-of-clans-and-clash-royale-cross-platform-with-pc-releases-today/.
- ↑ Rizzo, Tim (2019-06-30). "Clash Royale "July update" details revealed" (in en). https://www.invenglobal.com/articles/8559/clash-royale-july-update-details-revealed.
- ↑ Reiner, Andrew (July 4, 2019). "Clash Royale's Latest Update Is A Game Changer" (in en). https://gameinformer.com/opinion/2019/07/04/clash-royales-latest-update-is-a-game-changer.
- ↑ Reiner, Andrew (March 2, 2016). "Clash Royale Has New Life! Level Cap Increase And New Card Type Are Live Now" (in en). https://gameinformer.com/2021/10/27/clash-royale-has-new-life-level-cap-increase-and-new-card-type-are-live-now.
- ↑ Dellosa, Catherine (June 16, 2023). "Clash Royale adds Card Evolution update with epic "Rize of the Fenix" (Tenacious D) video" (in en). https://www.pocketgamer.com/clash-royale/card-evolution/.
- ↑ Christie, Connor (July 11, 2023). "Card evolution brings the spice to Clash Royale's sticky chicken wing" (in en-US). https://www.pockettactics.com/clash-royale/interview.
- ↑ Atkinson, Sophie (December 1, 2025). "Santa Hog Rider joins Clash Royale, here are the other December changes" (in en-US). https://www.escapistmagazine.com/santa-hog-rider-joins-clash-royale-here-are-the-other-december-changes/.
- ↑ Suckley, Matt (March 9, 2016). "Taking the crown: the monetisation of Clash Royale" (in en). https://www.pocketgamer.biz/monetisation-of-clash-royale/.
- ↑ 49.0 49.1 Jakub, Remiar (November 11, 2025). "As a resurgent Clash Royale peaks, does Supercell need a radical change in strategy for new games?". https://www.pocketgamer.biz/as-a-resurgent-clash-royale-peaks-does-supercell-need-a-radical-change-in-strategy-for-new-games/.
- ↑ Astle, Aaron (July 9, 2025). "Clash Royale hits post-pandemic record of $3.8m daily revenue with new mode Merge Tactics" (in en). https://www.pocketgamer.biz/clash-royale-hits-post-pandemic-record-of-38m-daily-revenue-with-new-mode-merge-tactics/.
- ↑ 51.0 51.1 "Clash Royale". Metacritic. Red Ventures. Retrieved February 18, 2021.
- ↑ Mundy, Jon (December 16, 2016). "The best iOS and Android games of 2016" (in en). https://www.pocketgamer.com/features/update-the-best-ios-and-android-games-of-2016/.
- ↑ Hodapp, Eli (December 23, 2016). "The 100 Best Mobile Games of 2016" (in en-US). https://toucharcade.com/2016/12/23/the-100-best-mobile-games-of-2016/.
- ↑ Robinson, Martin (January 2, 2017). "Eurogamer's top 50 games of 2016" (in en). Eurogamer.net. https://www.eurogamer.net/eurogamers-top-50-games-of-2016.
- ↑ Marchiafava, Jeff (January 4, 2017). "Game Informer Best of 2016 Awards" (in en). https://gameinformer.com/b/features/archive/2017/01/04/game-informer-best-of-2016-awards.aspx.
- ↑ Miller, Ross (December 25, 2016). "The best games for your new iPhone, iPad, or Android phone" (in en-US). https://www.theverge.com/2016/12/25/14074874/best-mobile-games-2016-iphone-android-phone.
- ↑ Grubb, Jeff (December 28, 2016). "The top 5 mobile games in 2016" (in en-US). https://gamesbeat.com/the-top-5-mobile-games-in-2016/.
- ↑ Andrew, Keith (April 6, 2016). "10 best free Android games of 2016" (in en-GB). https://www.digitalspy.com/videogames/a789563/best-free-android-games/.
- ↑ Hayward, Andrew (December 24, 2016). "The 20 best iOS games of 2016" (in en). https://www.macworld.com/article/229335/the-20-best-ios-games-of-2016.html.
- ↑ Sinha, Ravi (December 24, 2016). "Best Mobile Game of 2016" (in en-US). https://gamingbolt.com/best-mobile-game-of-2016.
- ↑ Cohen, Jason (August 27, 2018). "The 50 Best iPhone Games" (in en-gb). https://uk.pcmag.com/features/44956/the-50-best-iphone-games.
- ↑ 62.0 62.1 62.2 Hayward, Andrew (June 23, 2016). "Clash Royale is even more addictive than Clash of Clans" (in en). https://www.macworld.com/article/228266/clash-royale-is-even-more-addictive-than-clash-of-clans.html.
- ↑ Pugliese, Tommaso (March 10, 2016). "MOBA in miniatura" (in it). https://multiplayer.it/recensioni/164886-clash-royale-moba-in-miniatura.html.
- ↑ Donlan, Christian (February 13, 2017). "The magical mysteries of great matchmaking" (in en). Eurogamer. https://www.eurogamer.net/the-mysteries-of-matchmaking.
- ↑ Slater, Harry (March 10, 2016). "Clash Royale - Is Supercell's new multiplayer game pay to win?". https://www.pocketgamer.com/clash-royale/clash-royale-is-supercells-new-multiplayer-game-pay-to-win/.
- ↑ Reiner, Andrew (March 22, 2016). "Clash Royale And The Guilt Of Pay-To-Win Gaming" (in en). https://gameinformer.com/b/features/archive/2016/03/22/clash-royale-and-the-guilt-of-pay-to-win-gaming.aspx.
- ↑ Gillett, Nick (March 19, 2016). "Clash Royale review". The Guardian: pp. 30. https://www.newspapers.com/article/the-guardian-clash-royale-review/184521856/.
- ↑ Donlan, Christian (November 25, 2019). "Games of the Decade: Clash Royale - less a game, more of a place" (in en). Eurogamer.net. https://www.eurogamer.net/games-of-the-decade-clash-royale-less-a-game-more-of-a-place.
- ↑ Grubb, Jeff (December 31, 2019). "From Minecraft to Auto Chess: The 29 games that define the 2010s" (in en-US). https://gamesbeat.com/gamesbeat-rewind-2019-the-games-that-tell-the-decades-story/2/.
- ↑ Reiner, Andrew (March 2, 2016). "Two Games I Can't Stop Playing" (in en). https://gameinformer.com/2019/01/04/two-games-i-cant-stop-playing.
- ↑ Stuart, Keith; Webber, Jordan Erica; Dredge, Stuart (March 17, 2020). "25 best video games to help you socialise while self-isolating" (in en-GB). The Guardian. ISSN 0261-3077. https://www.theguardian.com/games/2020/mar/17/25-best-online-video-games-coronavirus-self-isolating.
- ↑ Bai, Matt (October 17, 2022). "I’m hooked on 'Clash Royale.' It’s a problem." (in en-US). The Washington Post. ISSN 0190-8286. https://www.washingtonpost.com/opinions/2022/10/17/clash-royale-video-games-addiction-matt-bai/.
- ↑ Takahashi, Dean (February 16, 2017). "Supercell's Clash Royale reaps $1 billion in its first year | GamesBeat" (in en-US). https://venturebeat.com/2017/02/15/supercells-clash-royale-reaps-1-billion-in-its-first-year/.
- ↑ Fogel, Stefanie (March 5, 2019). "'Clash Royale' Made $2.5 Billion in Revenue in Three Years (Analyst)" (in en-US). https://variety.com/2019/gaming/news/clash-royale-revenue-1203155393/.
- ↑ Astle, Aaron (2026-03-10). "Clash Royale celebrates 10 years and $4.9bn in player spending after resurgence" (in en). https://www.pocketgamer.biz/clash-royale-celebrates-10-years-and-49bn-in-player-spending-after-resurgence/.
- ↑ Takahashi, Dean (May 20, 2016). "Google Play awards show the diversity of Android apps and games" (in en-US). https://gamesbeat.com/google-play-awards-show-the-diversity-of-android-apps-and-games/.
- ↑ Kerr, Chris (December 7, 2016). "Clash Royale, Reigns, and Pokemon Go named in Apple's Best of 2016" (in en). Game Developer. https://www.gamedeveloper.com/business/-i-clash-royale-i-i-reigns-i-and-i-pokemon-go-i-named-in-apple-s-best-of-2016.
- ↑ Stark, Chelsea (December 2, 2016). "The Game Awards: Here’s the full winners list" (in en). https://www.polygon.com/2016/12/1/13784410/the-game-awards-winners/.
- ↑ Jordan, Jon (March 16, 2016). "Sam Barlow's Her Story is the big winner of the 12th IMGAs" (in en). https://www.pocketgamer.biz/imga-2016-winners/.
- ↑ Takahashi, Dean (March 1, 2017). "IMGA names Pokémon Go as the mobile game of the year" (in en-US). https://gamesbeat.com/imga-names-pokemon-go-as-the-mobile-game-of-the-year/.
- ↑ "Uncharted 4 wins best game at Bafta awards" (in en-GB). BBC News. April 6, 2017. https://www.bbc.co.uk/news/technology-39516396.
- ↑ O'Brien, Lucy (February 24, 2017). "DICE 2017: Overwatch Wins Game of the Year at DICE Awards 2017" (in en). https://www.ign.com/articles/2017/02/24/dice-2017-overwatch-wins-game-of-the-year-at-dice-awards-2017.
- ↑ Hall, Charlie (January 4, 2017). "Inside, Overwatch and Firewatch lead the nominations for the Game Developers Choice Awards" (in en). https://www.polygon.com/2017/1/4/14169332/gdca-awards-2017-inside-overwatch-firewatch/.
- ↑ Makuch, Eddie (March 19, 2017). "Uncharted 4 Wins Game Of The Year At SXSW Awards" (in en-US). https://www.gamespot.com/articles/uncharted-4-wins-game-of-the-year-at-sxsw-awards/1100-6448819/.
- ↑ Cowley, Ric (April 28, 2017). "Clash Royale picks up two Game of the Year accolades at 2017 Finnish Game Awards". PocketGamer.biz. http://www.pocketgamer.biz/news/65624/clash-royale-2017-finnish-game-awards/.
- ↑ Cowley, Ric (April 21, 2017). "Clash Royale picks up two Game of the Year nominations at Nordic Game Awards 2017" (in en). https://www.pocketgamer.biz/nordic-game-awards-2017/.
- ↑ | Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. https://www.destructoid.com/bafta-names-what-remains-of-edith-finch-its-best-game-of-2017-498392.phtml.
- ↑ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. https://variety.com/2019/gaming/news/british-academy-games-awards-2019-nominees-1203163369/.
- ↑ Partleton, Kayleigh (November 23, 2020). "Garena Free Fire picks up first Esports Mobile Game of the Year award" (in en). https://www.pocketgamer.biz/garena-free-fire-picks-up-first-esports-mobile-game-of-the-year-award/.
- ↑ "The Winners of 2020". Pocket Gamer. https://www.mobilegamesawards.com/winners-2020/.
- ↑ Madsen, Hayes (July 26, 2021). "Genshin Impact wins Mobile Game of the Year" (in en-CA). https://www.cgmagonline.com/news/genshin-impact-mobile-game-awards/.
- ↑ Sheehan, Gavin (November 21, 2021). "Complete Set Of Winners From The 2021 Esports Awards" (in en). https://bleedingcool.com/games/complete-set-of-winners-from-the-2021-esports-awards/.
- ↑ 93.0 93.1 "Esports Awards 2024" (in en-GB). The Esports Awards. December 1, 2024. https://esportsawards.com/previous-winners/esports-awards-2024/.
- ↑ Lozano, Kurt (July 17, 2023). "Mobile Legends wins big at inaugural MOBIES mobile gaming awards" (in en-US). https://www.yahoo.com/news/mobile-legends-win-big-at-inaugural-mobies-mobile-gaming-awards-with-four-awards-131314178.html.
- ↑ Loveridge, Sam (November 20, 2025). "All the Golden Joystick Awards 2025 winners revealed" (in en). https://www.gamesradar.com/games/events-conferences/golden-joystick-awards-2025-all-winners/.
- ↑ Lyons, Daisy (August 21, 2025). "Pocket Gamer Mobile Games Awards 2025 winners revealed" (in en). https://www.pocketgamer.biz/pocket-gamer-mobile-games-awards-2025-winners-revealed/.
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