Software:ClayFighter (video game)

From HandWiki
Short description: 1993 video game
ClayFighter
Developer(s)Visual Concepts (Super NES)
Ringler Studios (Genesis)
Danger Productions (animation)
Publisher(s)Interplay Productions
Producer(s)Michael Quarles
Designer(s)Gregory A. Thomas
Matthew Crysdale
Jason G. Andersen
Jeffrey J. Thomas
Programmer(s)Jason G. Andersen
Artist(s)Matthew Crysdale
Composer(s)Mitchell Stein
Brian Luzietti
SeriesClayFighter
Platform(s)Super NES, Genesis
ReleaseSuper NES
  • NA: November 15, 1993[1]
  • PAL: May 26, 1994
Tournament Edition
Genesis
  • NA: June 23, 1994
  • PAL: January 1, 1995[2]
Virtual Console
Genre(s)Fighting
Mode(s)Single player, multiplayer

ClayFighter is a fighting game released for the Super NES in November 1993 and ported to Sega Genesis in June 1994. The game is a parody of Street Fighter. In 2009, the Genesis version was re-released on the Wii Virtual Console.

Most of the game features a circus theme focused more on humor. It features claymation-style graphics that were created by photographing and digitized actual clay models.

The game was one of the two "clay"-themed game franchises made by Interplay Productions, the second being a platformer released for the SNES titled Claymates.

In July 2020, Megalopolis Toys made a partnership with Interplay to release a line of 6-inch action figures based on the games.[5]

Plot

A meteor made entirely out of clay crash-lands on the grounds of a humble American circus. The goo from the interstellar object contaminates all of the circus's attractions, transforming them into bizarre caricatures of their former selves, with new superpowers.

Characters

The game features eight playable characters and one boss character:

Bad Mr. Frosty – A snowman with a bad attitude. His special attacks include throwing snowballs, spitting sharp balls of ice, sliding along the ground and kicking his opponent, and turning into a snow boulder and rolling into his opponent. His arena in 1-player mode is an icy lake in front of an ice block castle with penguin spectators. His taunt consists of his standing with arms akimbo or gesturing while stating "I'm bad, I'm cool, I'm no-one's fool."

Blob – A blob of clay. A self-proclaimed master of "goojitsu", his specialty is "morphing" into objects to attack his opponent, with his specialty being transforming into a buzzsaw and cutting his opponent in half. He is said to be highly intelligent, despite being made up of the slimy dregs of the mutagenic meteor. His arena is a pool of green slime.

Blue Suede Goo – An Elvis impersonator with wildly exaggerated features, including a big gut and even bigger hair. He throws musical notes at his opponent and uses his hair as a blade. He fights on the keys of a flaming piano with the words "Big Hunk O' Burnin' Clay" (a parody of the Elvis song "Hunka Hunka Burnin' Love") on it. His name is a parody of the 1950s song "Blue Suede Shoes", a version of which Presley recorded on his debut album.

Bonker – A cheerfully manic clown whose arsenal includes deadly pies, killer cartwheels, a spraying flower, and the big hammer that gives him his name. He will fight in two funhouses, one resembling a clown head, the other resembling a bubble-spewing rubber duck (although their interiors are the same, save for a palette swap).

Helga – An obese and heavily breasted opera singer dressed in Viking attire. She is Blue Suede Goo's rival and attacks by hurling herself at her opponents, stabbing them with the horns on her helmet, and by belting a high vocal note for a sonic scream. The first opponent in single player mode, she fights at an open-air opera theatre.

Ickybod Clay – A scarecrow-like ghost with a pumpkin head. He can teleport and throw balls of ectoplasm at foes. His name is a play on Ichabod Crane from "The Legend of Sleepy Hollow", and his pumpkin-head is based on the Headless Horseman from the same tale. His arena is a haunted house.

Taffy – A fighting piece of taffy whose attacks mainly involve stretching and twisting his thin but super-flexible body. As a result, Taffy uses some of the longest-reaching moves in the game. He can also twist himself tightly to cause himself to spin at his opponent while his arms flail. In 1-player mode, he will fight in two overflowing taffy factories.

Tiny – A buff, large-toothed wrestler-type character with a penchant for posing, who does not really rely on wrestling. Instead, he uses his big fists to charge across the screen and punch, as well as rolling himself into a ball and flinging himself at foes. Another opponent with two palette-swapped arenas, he will fight in a wrestling ring or at a coliseum.

N. Boss – The final boss is an anthropomorphic string of pearls with two eyes (one wide open, one half closed). N. Boss only attacks with projectiles copied from other characters and a grab attack. Unlike the other characters, he does not appear to be made of clay and the announcer does not announce his name at the start of the match or when he wins. N. Boss uses the purple meteor itself as his arena, although it is actually a palette swap of The Blob's stage. In ClayFighter: Tournament Edition, he has his own arena. His name is a play on M. Bison from Street Fighter II and the phrase "end boss".

Development

ClayFighter was developed by the studio Visual Concepts and published by Interplay Entertainment. Visual Concepts president Greg Thomas stated that the game, consisting of silly, clay characters battling one another, was conceived as a "new" and "funny" alternative to the violent yet popular fighting franchises Street Fighter and Mortal Kombat.[6] The developer took the idea to animation experts Ken Pontac and David Bleiman of Danger Productions, based in Brisbane, California. The two companies worked for nearly one year developing ClayFighter.[6] Once the game's eight fighters were finalized, artists at Danger spent several months molding the characters into various positions with different types of clay.[7] For instance, the thinner character Taffy was constructed with a stronger type of clay than the simpler Blob. Also, some characters required more models than others in order to capture all their movements; artists formed about 70 models just for Blob.[7] The characters were then animated using stop-motion photography.[6] A video camera linked to an Amiga computer running a graphics editor digitized the figures.[7] Designer Jeremy Airey described this portion of development, processing usable and scripting language character animations, as very long and tedious.[8] Interplay also aided in the ClayFighter project by creating new character movements with spliced animation sequences; the publisher was also responsible for recording the musical score, voices, and sound effects.[6] ClayFighter's design was originally made to compete with fighting games such as Mortal Kombat, but without the heavy violence and gore that was becoming controversial. Interplay pushed the game saying that the "parents who object to blood-and-guts games now have an alternative title that gives kids the kind of intense action they want to see in fighting games" to draw sales.[9]

In May 1994, Interplay released ClayFighter: Tournament Edition for the SNES.[1] This version of the game was initially presented as an exclusive rental-only deal with Blockbuster Video in North America.[10] Tournament Edition improved on the original ClayFighter by fixing many glitches, adding a number of stage backgrounds, and offering new difficulty settings, speed options, and versus modes.[11] The Genesis version of ClayFighter was released on the Wii Virtual Console in Europe on February 6 and in North America on May 25, 2009.[3][4]

A port of ClayFighter for the Atari Jaguar was reportedly in the works by Interplay but it was never released.[12][13]

Sequels

ClayFighter was followed by the Tournament Edition update in 1994. Two sequels were also produced: ClayFighter 2 for the SNES in 1995 and ClayFighter 63⅓ for the Nintendo 64 in 1997, the latter of which had its own special edition with ClayFighter: Sculptor's Cut in 1998, which was only available as a rental game at Blockbuster Video stores in North America. The Sculptor's Cut edition included four additional characters (High Five, Lady Liberty, Lockjaw Pooch, and Zappa Yow Yow Boyz) who were cut out of the original release for 63⅓. Many special attacks that the characters used were removed and the combo system was also altered. Sculptor's Cut is widely considered to be the rarest game released for the Nintendo 64, with only 20,000 copies ever produced.[14]

In March 2015, Interplay revealed that a remastered ClayFighter was to be released sometime in 2016 and developed in partnership with Drip Drop Games. The game was to include more than 20 characters and 20 "familiar" environments, unique "Claytalities" and new mechanics like double-jumping, air-dashing, counters, and reversals.[15] The game has since been cancelled, as in 2016 Interplay sold the intellectual rights to ClayFighter and many other titles as well.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings49% (GEN)[16]
Review scores
PublicationScore
AllGameStarStarStarHalf star (SNES)[17]
Consoles +79%[18]
CVG79/100[19]
EGM6.6/10 (GEN)[20]
7.5/10 (SNES)[21]
Eurogamer5/10 (GEN)[22]
IGN4/10 (GEN)[25]
Mega Fun47% (GEN)[23]
65% (SNES)[24]
Nintendo LifeStarStarStarStar (GEN)[26]
Video Games (DE)65% (GEN)[27]
75% (SNES)[28]

ClayFighter was awarded Best Street Fighter Wannabee of 1993 by Electronic Gaming Monthly. They also awarded it Best Sound Effects, as well as awarding it for having the Best Ad.[30]

ClayFighter sold 200,000 copies by the end of 1994.[31]

GamePro gave the Genesis port a generally positive review, praising it as nearly identical to the Super NES original. They remarked of the game itself that "fighting fans with a funny bone will enjoy ClayFighter with its laughable characters, cool combos, and great game play."[32] Electronic Gaming Monthly also praised the Genesis port for carrying over all the content of the Super NES version, though they remarked that a six-button Genesis controller is needed to fully enjoy the game.[20]

References

  1. 1.0 1.1 1.2 Nintendo staff. "Super NES Games". Nintendo. https://www.nintendo.com/consumer/gameslist/manuals/snes_games.pdf. 
  2. Mean Machines staff (December 31, 1994). "Mega Drive Review: ClayFighter". Mean Machines Sega (London, UK: EMAP) (26): 88–90. ISSN 0967-9014. 
  3. 3.0 3.1 Purchese, Robert (February 6, 2009). "Clay Fighter heads Virtual Console update". Eurogamer. Gamer Network. http://www.eurogamer.net/articles/clay-fighter-heads-vc-update. 
  4. 4.0 4.1 IGN staff (May 25, 2009). "Nintendo Download: 05/25/09". http://www.ign.com/articles/2009/05/25/nintendo-download-052509. 
  5. "Megalopolis Announces Battletoads, Clay Fighter, and Earthworm Jim, and More Retro Action Figures" (in en-US). 2020-07-23. https://news.toyark.com/2020/07/23/megalopolis-announces-battletoads-clay-fighter-and-earthworm-jim-and-more-retro-action-figures-396294. 
  6. 6.0 6.1 6.2 6.3 Hutsko, Joe (February 1994). "Electric Word: Gobs and Glory". Wired (Condé Nast) 2 (2). ISSN 1059-1028. OCLC 24479723. https://www.wired.com/wired/archive/2.02/eword.html. Retrieved 2017-03-06. 
  7. 7.0 7.1 7.2 "ClayFighter". Nintendo Power (Redmond, Washington: Nintendo of America) (55): 22–9. December 1993. ISSN 1041-9551. 
  8. IGN staff (October 25, 1996). "ClayFighter 3 Interview". http://www.ign.com/articles/1996/10/26/clayfighter-3-interview. 
  9. "Interplay Slings Clay, Not Blood into the Video Game Fighting Arena". December 7, 1993. http://www.thefreelibrary.com/INTERPLAY+SLINGS+CLAY,+NOT+BLOOD+INTO+THE+VIDEO+GAME+FIGHTING+ARENA-a014698519. 
  10. Johnston, Chris. "Get Some Clay...Again". GameSpot. CBS Interactive. http://www.gamespot.com/news/get-some-clayagain-2462279. 
  11. Nintendo Power staff (June 1994). "Game Reviews: ClayFighter: Tournament Edition". Nintendo Power (Nintendo of America) (61): 26–29. ISSN 1041-9551. 
  12. "Jaguar's Domain". GameFan (Shinno Media) 2 (6): 90–92. May 1994. https://archive.org/stream/Gamefan_Vol_2_Issue_06#page/n91/mode/1up. 
  13. "Scene - Erste CD-ROM-Titel für Jaguar". Mega Fun (CT Computec Verlag GmbH & Co. KG) (21): 24. June 1994. https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1994-06.pdf&page=24. Retrieved 2018-09-30. 
  14. Clayfighter Sculptor's Cut - The History And The Rarity | SicCooper. YouTube. Archived from the original on 2021-12-11.
  15. "Interplay announces remastered ClayFighter, coming in 2016". 2 March 2015. http://www.pcgamer.com/interplay-announces-remastered-clayfighter-coming-in-2016/. 
  16. "Clayfighter review score". http://www.gamerankings.com/genesis/586109-clayfighter/index.html. 
  17. Knight, Kyle. "Clay Fighter – Review". Archived from the original on November 15, 2014. https://web.archive.org/web/20141115112636/http://www.allgame.com/game.php?id=12328&tab=review. Retrieved September 12, 2021. 
  18. "Clayfighter" (in de). Consoles + (42): 156. April 1995. http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero042/Consoles%20+%20042%20-%20Page%20156%20(1995-04).jpg. Retrieved September 12, 2021. 
  19. Ahmet, Denis; Skews, Rik (April 1994). "Clayfighter". Computer and Video Games (149): 72–73. https://segaretro.org/index.php?title=File:CVG_UK_149.pdf&page=72. Retrieved September 12, 2021. 
  20. 20.0 20.1 Weigend, Mike (September 1994). "Major Mike's Review Round-up: Clay Fighter". Electronic Gaming Monthly 7 (9): 32. https://archive.org/details/Electronic_Gaming_Monthly_62/page/n31/mode/2up?q=%22electronic+gaming+monthly%22+clayfighter. Retrieved September 12, 2021. 
  21. Semrad, Ed; Carpenter, Danyon; Alessi, Martin; Sushi-X (November 1993). "Clay Fighter". Electronic Gaming Monthly 6 (11): 42. https://archive.org/details/Electronic_Gaming_Monthly_52/page/n41/mode/2up?q=%22electronic+gaming+monthly%22+clayfighter. Retrieved September 12, 2021. 
  22. Whitehead, Dan (April 15, 2009). "Virtual Console Roundup". Eurogamer. Archived from the original on April 15, 2009. https://web.archive.org/web/20090415141341/http://www.eurogamer.net/articles/virtual-console-roundup-?page=3. Retrieved September 12, 2021. 
  23. Gotz (December 1994). "Clayfighter" (in de). Mega Fun: 118. https://www.kultboy.com/index.php?site=t&id=13530. Retrieved September 12, 2021. 
  24. Martin (February 1994). "Clayfighter" (in de). Mega Fun: 34. https://www.kultboy.com/index.php?site=t&id=4292. Retrieved September 12, 2021. 
  25. Thomas, Lucas M. (June 22, 2009). "ClayFighter Review". IGN. Archived from the original on October 25, 2015. https://web.archive.org/web/20151025152743/http://www.ign.com/articles/2009/06/22/clayfighter-review. Retrieved September 12, 2021. 
  26. Dillard, Corbie (February 6, 2009). "ClayFighter (MD) Review". Archived from the original on September 5, 2015. https://web.archive.org/web/20150905155139/http://www.nintendolife.com/reviews/2009/02/clayfighter_virtual_console. Retrieved September 12, 2021. 
  27. "Clayfighters" (in de). Mega Fun: 97. January 1995. https://www.kultboy.com/index.php?site=t&id=12222. Retrieved September 12, 2021. 
  28. "Clayfighter" (in de). Mega Fun: 90–91. February 1994. https://www.kultboy.com/index.php?site=t&id=18934. Retrieved September 12, 2021. 
  29. "Clay Fighter". Video Games: The Ultimate Gaming Magazine (71): 128. December 1994. https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_71_December_1994/page/n127/mode/2up. Retrieved September 12, 2021. 
  30. Electronic Gaming Monthly's Buyer's Guide. 1994. 
  31. Kunkel, Bill (December 1, 1994). Clay Fighter II Official Game Secrets. Prima Publishing. ISBN 978-1-559587-93-8. https://books.google.com/books?id=XwT3kQEACAAJ. 
  32. Drumhead (December 1994). "ProReview: ClayFighter". GamePro (IDG) (75): 94. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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