Software:Cocoto Platform Jumper

From HandWiki
Short description: 2004 video game
Cocoto Platform Jumper
Developer(s)Neko Entertainment
Publisher(s)BigBen Interactive
Neko Entertainment
Composer(s)Raphaël Gesqua
Platform(s)GameCube, PlayStation 2, Game Boy Advance, Windows, Wii
ReleasePlayStation 2
GameCube
  • PAL: December 10, 2004
Windows
  • PAL: December 7, 2006
Game Boy Advance
  • PAL: July 10, 2007
Wii
  • NA: April 27, 2009
  • PAL: June 12, 2009
Genre(s)Platform
Mode(s)Single-player

Cocoto Platform Jumper is a platform game developed by Neko Entertainment and published in 2004 in PAL regions by BigBen Interactive for PlayStation 2 and GameCube. Later was released versions for Microsoft Windows (2006) and Game Boy Advance (2007), then for Wii in North America and PAL in 2009.[2]

Gameplay

The game sees players controlling Cocoto, a little red imp, across a number of spiraling levels. The gameplay is very similar to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player using magma arches the same way as the rainbows in said game, collecting items and power-up, defeating enemies, and reaching the top of the level before time runs out. Cocoto can use his pitchfork as a projectile to defeat enemies, or use the arches. Fairy will appear as a checkpoint. The game features 40 levels spanning across 5 different worlds. There are 30 enemies that vary depending on the level, and the end of each world features a boss fight. There is a two player battle mode where both players defeat each other's imps, and a four player race, where the first imp that reaches the top is the winner.

The Game Boy Advance version has the game play in 2D due to technical limitations.

Development

Cocoto Platform Jumper was created with the intent for the game to be "simple and easy" for everyone, and was inspired by the video game Nebulus. They spent weeks fine-tuning the levels in order to make them appropriately balanced for difficulty.[3]

The game was re-released on the Wii's WiiWare service. Initially, they considered adding new modes and refining old ones, but opted to simply add Wii Remote motion controls.[3]

Reception

Reception
Review scores
PublicationScore
GBAGCPS2Wii
GameProN/AN/AN/AStarStarStar[4]
GameSpotN/AN/AN/A4/10[5]
IGNN/AN/AN/A6/10[6]
Jeuxvideo.com11/20[7]12/20[8]12/20[9]N/A
Nintendo LifeN/AN/AN/A7/10[10]
ONMN/AN/AN/A60%[11]
Aggregate score
MetacriticN/AN/AN/A59/100[12]

The Wii version received "mixed" reviews according to the review aggregation website Metacritic.[12]

References

  1. "Cocoto : Platform Jumper sur PS2". https://www.jeuxvideo.com/jeux/jeu-62624/. 
  2. Calvert, Darren (December 14, 2008). "Neko Porting Two More Playstation 2 Titles to WiiWare". Gamer Network. http://www.nintendolife.com/news/2008/12/neko_porting_two_more_playstation_2_titles_to_wiiware. Retrieved October 30, 2019. 
  3. 3.0 3.1 Olimar, Brody (April 27, 2009). "Interviews: Cocoto Platform Jumper - Neko Entertainment". Nintendo Life. https://www.nintendolife.com/news/2009/04/interviews_cocoto_platform_jumper_neko_entertainment. Retrieved May 14, 2023. 
  4. Ramsey, Andrew (May 1, 2009). "WiiWare: Cocoto Platform Jumper". GamePro Arcade (IDG Entertainment). Archived from the original on May 2, 2009. https://web.archive.org/web/20090502214926/http://gparcade.blogfaction.com/article/107953/wiiware-cocoto-platform-jumper/. Retrieved October 30, 2019. 
  5. Watters, Chris (April 28, 2009). "Cocoto Platform Jumper Review (Wii)". CBS Interactive. https://www.gamespot.com/reviews/cocoto-platform-jumper-review/1900-6208749/. Retrieved October 30, 2019. 
  6. Thomas, Lucas M. (April 27, 2009). "Cocoto Platform Jumper Review (Wii)". Ziff Davis. https://www.ign.com/articles/2009/04/27/cocoto-platform-jumper-review. Retrieved October 30, 2019. 
  7. hiro (January 23, 2007). "Test: Cocoto Platform Jumper (GBA)" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00007309-cocoto-platform-jumper-test.htm. Retrieved October 30, 2019. 
  8. Jihem (December 16, 2004). "Test: Cocoto Platform Jumper (NGC)" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00004939_test.htm. Retrieved October 30, 2019. 
  9. Jihem (July 9, 2004). "Test: Cocoto Platform Jumper (PS2)" (in French). Webedia. http://www.jeuxvideo.com/articles/0000/00004402_test.htm. Retrieved October 30, 2019. 
  10. Schreiner, Paul (April 29, 2009). "Cocoto Platform Jumper Review (WiiWare)". Gamer Network. http://www.nintendolife.com/reviews/2009/04/cocoto_platform_jumper. Retrieved October 30, 2019. 
  11. "Cocoto Platform Jumper Review (Wii)". Official Nintendo Magazine (Future plc): 103. August 2009. 
  12. 12.0 12.1 "Cocoto Platform Jumper for Wii Reviews". CBS Interactive. https://www.metacritic.com/game/cocoto-platform-jumper/critic-reviews/?platform=wii. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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