Software:Commandos: Strike Force
| Commandos: Strike Force | |
|---|---|
| Developer(s) | Pyro Studios |
| Publisher(s) | Eidos Interactive |
| Producer(s) | José Manuel García Franco |
| Designer(s) | Jorge Rosado de Álvaro |
| Writer(s) | Ignacio Pérez Dolset Jorge Rosado de Álvaro |
| Series | Commandos |
| Engine | RenderWare |
| Platform(s) | PlayStation 2, Microsoft Windows, Xbox |
| Release | |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Commandos: Strike Force is a first-person tactical shooter video game and the fourth installment of the Commandos series. It is developed by Pyro Studios and published by Eidos Interactive.
Released during the first months of 2006, the game makes a departure from the first four games. Although the missions are set up in a similar fashion (several objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between characters, this is the first game in the series to apply a first-person perspective, like many other World War II-inspired games, in contrast to the overhead view of the earlier games. Hence, the game is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series.
Unlike the previous Commandos games, Strike Force is not available on digital stores like Steam or GOG.com, instead only being on Zoom platform.
Gameplay
The player is required to complete a number of objectives in each mission. Throughout the missions, the player will make use of either one or two of the three members of the Strike Force. Each Strike Force member has particular weapons, tools and talents suited to their role. The Green Beret can wield Pistols akimbo and heavy weaponry. The Sniper use scoped rifles and throwing knives and is the only one who can swim in freezing water. The Spy can use a silenced pistol and gas grenades (provided with a gas mask) and wear any uniforms acquired to fool lower ranked soldiers.
Plot
The game is split between three campaigns in France, Norway and the Soviet Union during World War II. The first campaign takes place in occupied France in 1942. The Strike Force commandos consist of the British sniper: Lieutenant William Hawkins, London's Green Beret: Captain Francis O'Brien and the German (But not Nazi) spy and leader: Colonel George Brown. The commandos assist the French resistance to secure a village, but are forced to evacuate when their positions are compromised by a double agent (O'Brien suspecting that it is Brown). Brown aids the resistance in a town by taking out all targets of opportunity and liberating a medical doctor.
The next campaign takes the commandos to occupied Norway, as they find out that the Nazis are attempting to win the race for Nuclear fission, so they fight through a port town and several guard posts in the water, in order for them to move the explosives required to destroy the secret facilities. Under cover of darkness, the commandos launch a surprise attack on the Nazi-occupied town of Shundein, as it was also part of the route the explosives truck must follow. After a long battle, the enemy is repelled from the town.
The last campaign brings the commandos to Stalingrad in order to retrieve a priceless Russian relic which the Nazis have seized. The Commandos are aided by the Soviet Commisar Salenkov and led to a sewer. Once in the sewers, Lieutenant Hawkins finds a platoon heading their way, so Brown has his teammates captured to allow himself to freely explore the garrisoned town and infiltrate the headquarters, where he rescues his teammates and retrieves the relic. During their exfiltration, Brown finds that the double agent and Nazi informer is none other than Salenkov, who had purposefully led them to the sewers as he knew they would be captured that way. Brown kills the traitor and drives the commandos out of the HQ. Hawkins and O'Brien take out various targets in the ruins of the town, then group up with a Red Army squad to repel several waves of Nazi invaders. Their victory ends with Brown reuniting with the commandos and celebrating.
Development
Pyro Studios was briefly considering a Commandos 4 game, but ultimately decided to introduce their franchise to console systems by creating a first-person shooter. Taking players' frustrations of the previous games into consideration, the company decided to balance the difficulty elements to their new game. They chose not to base the missions and levels on historically accurate events to make the game design flexible, while deriving some elements from the previous games in the series.[1]
Reception
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The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[19][20][21] Fans of the earlier games in the series felt that Strike Force lacked the trademark difficulty of the previous games. Similarly, it was promoted as mixing elements of strategy from the past games with traditional first-person shooter gameplay, but instead only hinted them while being predominantly action oriented. As a result, both critics and fans felt it did little to distance itself from the recent flood of similar games. In Japan, where the PlayStation 2 version was ported and published by Spike on 21 September 2006,[citation needed] wo sevens and two sixes for a total of 26 out of 40.[6]
The game sold poorly overall,[22] but received an award for sales of at least 40,000 units in Spain.[23]
References
- ↑ "QA Commandoes: Strike Force". Official Xbox Magazine (Future Publishing) (40): 30–31. March 2005. https://archive.org/details/Official_XBOX_Magazine_Issue_040_2005-03_Future_Publishing_GB.
- ↑ "Commandos Strike Force". Computer Games Magazine (theGlobe.com) (188): 57. July 2006.
- ↑ Gladstone, Darren (July 2006). "Commandos Strike Force". Computer Gaming World (Ziff Davis) (264): 82. http://www.cgwmuseum.org/galleries/issues/cgw_264.pdf. Retrieved 25 October 2018.
- ↑ 4.0 4.1 EGM staff (May 2006). "Commandos Strike Force (PS2, Xbox)". Electronic Gaming Monthly (Ziff Davis) (203): 98.
- ↑ Rossignol, Jim (27 March 2006). "Commandos: Strike Force (PC)". Gamer Network. https://www.eurogamer.net/articles/r_commandosstrikeforce_pc. Retrieved 26 October 2018.
- ↑ 6.0 6.1 "This week's Japanese game mag news (Page 6)". NeoGaf LLC. 13 September 2006. https://www.neogaf.com/threads/this-weeks-japanese-game-mag-news.119021/page-6. Retrieved 25 October 2018.
- ↑ 7.0 7.1 7.2 Helgeson, Matt (June 2006). "Commandos Strike Force". Game Informer (GameStop) (158): 112. http://gameinformer.com/NR/exeres/6095696D-AD19-41AC-8D74-65ADA778258C.htm. Retrieved 26 October 2018.
- ↑ 8.0 8.1 8.2 Kasavin, Greg (14 April 2006). "Commandos Strike Force Review". CBS Interactive. https://www.gamespot.com/reviews/commandos-strike-force-review/1900-6147729/. Retrieved 25 October 2018.
- ↑ Chapman, David (28 April 2006). "GameSpy: Commandos: Strike Force (PS2)". IGN Entertainment. http://ps2.gamespy.com/playstation-2/commandos-strike-force/703801p1.html. Retrieved 26 October 2018.
- ↑ Chapman, David (28 April 2006). "GameSpy: Commandos: Strike Force (Xbox)". IGN Entertainment. http://xbox.gamespy.com/xbox/commandos-strike-force/703803p1.html. Retrieved 26 October 2018.
- ↑ 11.0 11.1 11.2 "Commandos: Strike Force Review". Viacom. 13 April 2006. http://www.gametrailers.com/game/commandos-strike-force/1663. Retrieved 26 October 2018.
- ↑ Grabowski, Dakota (2 May 2006). "Commandos Strike Force - PC - Review". https://www.gamezone.com/reviews/commandos_strike_force_pc_review/. Retrieved 26 October 2018.
- ↑ Bedigian, Louis (16 April 2006). "Commandos Strike Force - PS2 - Review". https://www.gamezone.com/reviews/commandos_strike_force_ps2_review/. Retrieved 26 October 2018.
- ↑ 14.0 14.1 14.2 McNamara, Tom (6 April 2006). "Commandos Strike Force". Ziff Davis. https://www.ign.com/articles/2006/04/06/commandos-strike-force-2. Retrieved 25 October 2018.
- ↑ "Commandos Strike Force". Official U.S. PlayStation Magazine (Ziff Davis): 80. May 2006.
- ↑ "Commandos Strike Force". Official Xbox Magazine (Future US): 83. May 2006.
- ↑ "Commandos Strike Force". PC Gamer (Future US) 13 (6): 52. June 2006.
- ↑ 18.0 18.1 18.2 Fish, Eliot (22 April 2006). "Commandos Strike Force". The Sydney Morning Herald (Fairfax Media). https://www.smh.com.au/lifestyle/commandos-strike-force-20060422-gdneme.html. Retrieved 26 October 2018.
- ↑ 19.0 19.1 "Commandos Strike Force for PC Reviews". CBS Interactive. https://www.metacritic.com/game/commandos-strike-force/critic-reviews/?platform=pc. Retrieved 25 October 2018.
- ↑ 20.0 20.1 "Commandos Strike Force for PlayStation 2 Reviews". CBS Interactive. https://www.metacritic.com/game/commandos-strike-force/critic-reviews/?platform=playstation-2. Retrieved 25 October 2018.
- ↑ 21.0 21.1 "Commandos Strike Force for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/commandos-strike-force/critic-reviews/?platform=xbox. Retrieved 25 October 2018.
- ↑ "La odisea de crear un juego en España". https://www.pcactual.com/noticias/actualidad/odisea-crear-juego-espana-2_1902.
- ↑ "Inicio". http://www.adese.es/index.php?option=com_content&view=article&id=38&Itemid=12.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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