Software:Conan Exiles

From HandWiki
Short description: 2018 video game
Conan Exiles
Developer(s)Funcom[lower-alpha 1]
Publisher(s)Funcom
Director(s)Joel Bylos
Composer(s)Knut Avenstroup Haugen
EngineUnreal Engine 4
Platform(s)
Release
  • PlayStation 4, Windows, Xbox One
  • 8 May 2018
  • Xbox Series X/S
  • 8 June 2021
Genre(s)Action-adventure, survival
Mode(s)Single-player, multiplayer

Conan Exiles is a survival video game developed and published by Funcom for PlayStation 4, Windows, and Xbox One. The game is set in the world of Conan the Barbarian, with the custom playable character being rescued by Conan, beginning their journey. Early access versions of the game were released in early 2017, leaving early access on 8 May 2018.[1] An enhanced version of the game for Xbox Series X and Series S was released on 8 June 2021.

Gameplay

The most basic premise of Conan Exiles is survival in the fictional prehistoric Hyborian Age.[2] Player characters begin convicted of various crimes, sentenced to death, and are crucified under the scorching desert sun. The player character is rescued by Conan and as an exile must navigate the Exiled Lands, a harsh desert landscape. A later update added a biome called the Frozen North, which added elements to build armors, and a land to explore. It also added Star metal which is used to build strong armor, and better tools and weapons. An additional biome, The Highlands, was added in 2017. A high-level Volcano area followed in Q2 2018 in the northernmost region of the game map. This newest addition added Obsidian, used to create powerful tools and weapons rivaling their Star Metal counterparts. Three additional biomes (The Savannah, The Floodlands, and The Ashlands) were added into the game with the release of the Isle of Siptah expansion DLC in Q1 2021.[3][4] According to Funcom community manager, Jens Erik, the finished game is around 53km2.[5]

Character creation

Conan Exiles features a fair number of customization options such as gender, voice, and several physical attribute sliders for both head and body. Many races may be chosen from including, Cimmerian, Stygian, Hyborian, Nordheimer, and more. More controversially, sliders for both breast and penis size are also available,[6] the latter being censored in North America by the ESRB.

Religion plays an important role in Conan Exiles. Players may initially swear allegiance to one of seven pantheon gods, Set, Yog, Mitra, Ymir, Derketo, Crom or Zath. All of the religions can later be learned from NPCs in-game, with the exception of Crom, as choosing this is the equivalent of choosing none at all, and is not represented by any in-game benefit. An additional deity, Jhebbal Sag, may be acquired only by speaking with a non-player character (NPC) and completing a certain dungeon. The player may then use any combination of their benefits at any given time, which mainly consists of special crafting recipes. Upon gathering enough offerings specific to each deity, their avatar may also be summoned by the player as a pinnacle form of offense, most commonly against other player bases.

Mechanics

Utilizing natural resources, the player must manage hunger and thirst gauges[7] in addition to warding off hostile enemies, including other players if participating on a PvP server. NPC enemies include savannah and delta fauna such as crocodiles, hyenas, rhinoceroses, and more. Fictional creatures such as dragons, dinosaur-like "shalebacks", and various undead also populate The Exiled Lands. A number of aggressive human NPCs exist in small encampments, villages, and the small city. These human NPCs may be captured using Conan Exiles's thrall system.[8] Depending on their profession and rank, captured thralls can provide a number of benefits to the player including faster crafting speeds, reduced material costs, exclusive crafting recipes, and melee or ranged defense. As of a 2018 update, pets were added to the game, allowing animals to be captured in the wild in the form of baby animals or eggs, and raised as travel companions or player home defense. A mount system was planned for the game, but was not included in the game's release due to console performance limitations. As of 5 December 2019, the mount system has been implemented in an update, which includes both travel and mounted combat.[9]

Progression

Experience points are earned through successful combat, gathering, and crafting, as well as small amounts simply with the passing of time. Though lacking a formal class system, each level-up allows a degree of customization through the selection of attribute points and crafting recipes.

Backstory

The history of the Exiled Lands is revealed to the player by Warmaker Klael, one of the Giantkings, the ancient rulers of the Exiled Lands. Klael reveals that the humans once came to the Giantkings as refugees, and the Giantkings offered the humans the frozen wastelands of the North to settle. The humans built a city among the trees and practiced weird sciences and worshiped demon gods. There was peace and trade for a thousand years between the humans and Giantkings. However, due to human greed, war eventually broke out. When the war began, the Giantkings created the bracelet, adorned by all players to bend the will of the human prisoners of war, allow them to understand the language of Giantkings, and to prevent the humans from escaping. They came to rely on human prisoners to fight and labor for the Giantkings. The warmaker is now unsure of the bracelet's new purpose. Near the end of the war, humans revealed a new weapon, forged of science, smashing through troops and encasing the survivors in stone. In desperation, the Giantkings created the ritual that summoned the Sandstorm, which scorched and destroyed everything in its path. This is why most of the exiled lands are now a desert like waste. Now all the Giantkings are dead, except Warmaker Klael. After thousands of years, Conan comes to speak with the Warmaker and goes to search for the Serpent Ring of Set.

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 68/100[10]
PS4: 68/100[11]
XONE: 64/100[12]

In the first week of Conan Exiles's early access release on Steam, it sold over 320,000 copies.[13] Within the first 28 days, it had sold over 480,000 net copies (after returns and chargebacks), which was 7,000 short of the amount Funcom had projected to sell in the first year.[14] As of July 2018, the game has sold 1.4 million copies, making it the biggest and fastest selling game in Funcom's history.[15]

Conan Exiles received "mixed or average" reviews on all platforms, according to review aggregator Metacritic.[10][11][12]

Notes

  1. Iron Galaxy co-developed the Xbox One version.

References

  1. Romano, Sal (21 August 2017). "Conan Exiles launches for PS4, Xbox One, and PC in early 2018, published by Koch Media". http://gematsu.com/2017/08/conan-exiles-launches-ps4-xbox-one-pc-early-2018-published-koch-media. 
  2. Funcom (2017). "The Game". https://conanexiles.com/#thegame. 
  3. Nergaard, Eirik (27 May 2021). "Isle of Siptah is a New Way to Experience Conan Exiles". https://news.xbox.com/en-us/2021/05/27/isle-of-siptah-new-way-to-experience-conan-exiles/. 
  4. "UPDATE 2.4 – Isle of Sipath Increases Map Size, New Zaith Religion, and Combat Rebalancing.". 22 April 2021. https://www.conanexiles.com/blog/update-2-4-isle-of-siptah-increased-map-size-new-zath-religion-and-combat-rebalancing/. 
  5. Erik, Jens (6 January 2017). "Map Size?". https://steamcommunity.com/app/440900/discussions/0/142260718951029948/. 
  6. Hall, Charlie (9 May 2018). "Conan Exiles Is a Survival Game with a Gritty, Overtly Sexual Edge." Polygon. Retrieved 10 January 2020.
  7. "Review: Conan Exiles - A Barbaric but Addictive Survival Experience". 27 March 2019. http://www.pushsquare.com/reviews/ps4/conan_exiles. 
  8. "Conan Exiles review - a handsomely sculpted survival game". 14 May 2018. https://www.eurogamer.net/articles/2018-05-14-conan-exiles-review-a-handsomely-sculpted-survival-game. 
  9. https://www.conanexiles.com/blog/update-38-mounts-and-mounted-combat/ Funcom Official Forums Retrieved 18 January 2019
  10. 10.0 10.1 "Conan Exiles for PC Reviews". https://www.metacritic.com/game/conan-exiles/critic-reviews/?platform=pc. 
  11. 11.0 11.1 "Conan Exiles for PlayStation 4 Reviews". https://www.metacritic.com/game/conan-exiles/critic-reviews/?platform=playstation-4. 
  12. 12.0 12.1 "Conan Exiles for Xbox One Reviews". https://www.metacritic.com/game/conan-exiles/critic-reviews/?platform=xbox-one. 
  13. Makuch, Eddie (10 February 2017). "Conan Exiles Sells 320,000 Copies In One Week, Mod Tools Released". GameSpot. https://www.gamespot.com/articles/conan-exiles-sells-320000-copies-in-one-week-mod-t/1100-6447746/. 
  14. "Funcom's Fourth Quarter Financial Report for 2016, pg.3". http://cdn.funcom.com/investor/2017/Funcom_4Q16_Report.pdf. 
  15. Batchelor, James (5 July 2018). "1.4m sales makes Conan Exiles the biggest game in Funcom's history". Gamer Network. https://www.gamesindustry.biz/articles/2018-07-05-1-4m-sales-makes-conan-exiles-is-biggest-game-in-funcoms-history. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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