Software:Conflict: Global Terror

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Short description: 2005 video game
Conflict: Global Terror
Developer(s)Pivotal Games
Publisher(s)
SeriesConflict
Platform(s)Windows, PlayStation 2, Xbox
Release
Genre(s)Tactical shooter
Mode(s)Single-player, multiplayer

Conflict: Global Terror (also called Conflict: Global Storm in Europe) is a tactical shooter video game developed by Pivotal Games and Synergenix, and published by SCi Games and 2K for PlayStation 2, Xbox and Microsoft Windows. It is the fourth installment in the Conflict series.

The action focuses on an elite rapid response special forces unit, using the four original members of the Desert Storm series and a new member. Bradley, Foley, Connors, Jones and Sherman must overcome terrorists over many different countries, including Colombia, South Korea, Ukraine, Egypt, the Philippines and Kashmir.

Gameplay

The game plays primarily in third-person perspective with controls similar to a standard first-person shooter. The player directly controls one member of the team at a time, but can issue commands to teammates and also swap direct control between any of the four characters on the fly. Such a control mechanism is designed to allow tactical play to emerge, with many players preferring a "slow and steady" approach, unlike many contemporary first- and third-person shooters. The AI in the game will advance, use cover, use grenades and retreat when injured.

Plot

The game starts with Red Team performing a HALO insertion into the Colombian jungle where they are captured and taken to a nearby town controlled by militia forces. Connors escapes and subsequently frees the rest of Red Team, whom then continue with their mission to destroy the drug factory. After completing the mission and capturing Mandel, Red Team head to the landing zone, however Foley stays behind to defend the rest of the team. He does not make it to the landing zone before Bradley decides to pull out and is captured by the militia. He reappears in Software:Conflict: Denied Ops as a prisoner.

The team is given a replacement sniper, Carrie Sherman. They are then sent on a mission to protect senator Jack Maguire on his diplomatic mission to South Korea, then to Ukraine to secure a pesticide plant where sarin gas is being manufactured, then to Chechnya to capture some sarin gas tanks from Chechen rebels and help Orlov, a Russian agent, to take the tanks to the Russian lines, and then Egypt to a terrorist camp to disable all anti aircraft systems and laser designate the command bunker for an air strike, before the identity of the traitor who betrayed Red Team in the first mission is revealed.

The traitor is revealed to be Strachen. Red Team are then sent to the Philippines to meet up with Connors' brother Alan and locate Strachen. Red Team set up a safehouse near Hotel Mantki where Strachen is present as the information given by Alan Connors. The team are attacked by terrorists and escape, but fail to apprehend Strachen before retracting. Strachen is later tracked down to an estate where he has taken 4 hostages and is hiding with an army of highly-trained mercenaries led by Hans Klerbler. Red Team eliminates Klerbler in revenge for the brutal murder of Alan Connors. Strachen is captured and reveals Mandel to be in Kashmir.

The final mission is set in Kashmir, where Mandel plans to launch nuclear missile at Pakistan to trigger a war between them and India. Red Team disarms the missiles and Mandel is killed when his Mi-24 Hind is shot down by Red Team. The game ends with Red Team deciding to return to Colombia to find Foley. After agreeing with the idea, the game ends with a cut-scene of Red Team leaving in a helicopter.

Reception

Reception
Review scores
PublicationScore
PCPS2Xbox
EdgeN/AN/A7/10[4]
EurogamerN/AN/A6/10[5]
Game InformerN/A6.75/10[6]6.75/10[6]
GameProN/AStarStarStar[7]StarStarStar[7]
GameSpot6.2/10[8]6.2/10[8]6.1/10[9]
GameSpyStarStarStar[10]StarHalf star[11]StarHalf star[11]
GameZoneN/AN/A6.2/10[12]
IGN6/10[13]6/10[13]6/10[14]
OPM (US)N/AStarStarStar[15]N/A
OXM (US)N/AN/A7.4/10[16]
PC Gamer (US)49%[17]N/AN/A
The Sydney Morning HeraldStarStarStar[18]StarStarStar[18]StarStarStar[18]
Aggregate score
Metacritic61/100[19]62/100[20]62/100[21]

The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[19][20][21]

Sequel

The next game in the Conflict series, Software:Conflict: Denied Ops, was released in 2008. The only character who returned was Paul Foley.

Notes

  1. Even though the Eidos logo appears on the packaging and before the intro of the game, the game is copyrighted and published to SCi as it was finished before they bought out Eidos Interactive.

References

  1. Adams, David (2005-10-06). "Conflict: Global Terror Targets Stores" (in en). https://www.ign.com/articles/2005/10/06/conflict-global-terror-targets-stores. 
  2. "Conflict gets name change" (in en-gb). August 8, 2005. https://www.eurogamer.net/news-080805-conflictstorm. 
  3. 3.0 3.1 Keller, Matt (September 26, 2005). "Updated Australian Release List - 26/09/05". http://palgn.com.au/article.php?id=3129&sid=eb7471f40fd239d4799d6dc23dafbc01. 
  4. Edge staff (November 2005). "Conflict: Global Storm (Xbox)". Edge (155): 102. 
  5. Reed, Kristan (September 30, 2005). "Conflict Global Storm (Xbox)". http://www.eurogamer.net/articles/r_conflictglobalstorm_x. Retrieved August 11, 2017. 
  6. 6.0 6.1 Biessener, Adam (November 2005). "Conflict: Global Terror (PS2, Xbox)". Game Informer (151): 148. 
  7. 7.0 7.1 Ouroboros (October 5, 2005). "Review: Conflict: Global Terror (PS2, Xbox)". GamePro. Archived from the original on August 31, 2006. https://web.archive.org/web/20060831183112/http://www.gamepro.com/sony/ps2/games/reviews/48891.shtml. Retrieved August 11, 2017. 
  8. 8.0 8.1 Colayco, Bob (October 17, 2005). "Conflict: Global Terror Review (PC, PS2)". https://www.gamespot.com/reviews/conflict-global-terror-review/1900-6135934/. Retrieved August 11, 2017. 
  9. Colayco, Bob (October 17, 2005). "Conflict: Global Terror Review (Xbox)". https://www.gamespot.com/reviews/conflict-global-terror-review/1900-6135932/. Retrieved August 11, 2017. 
  10. Osborne, Scott (November 4, 2005). "Conflict: Global Terror (PC)". GameSpy. http://pc.gamespy.com/pc/conflict-4/664647p1.html. Retrieved August 11, 2017. 
  11. 11.0 11.1 Chapman, David (November 1, 2005). "GameSpy: Conflict: Global Terror (PS2, Xbox)". GameSpy. http://ps2.gamespy.com/playstation-2/conflict-4/663420p1.html. Retrieved August 11, 2017. 
  12. Valentino, Nick (October 30, 2005). "Conflict: Global Terror - XB - Review". GameZone. Archived from the original on July 6, 2008. https://web.archive.org/web/20080706212955/http://xbox.gamezone.com/gzreviews/r25374.htm. Retrieved August 11, 2017. 
  13. 13.0 13.1 McNamara, Tom (October 18, 2005). "Conflict: Global Terror (PC, PS2)". http://www.ign.com/articles/2005/10/18/conflict-global-terror-3. Retrieved August 11, 2017. 
  14. McNamara, Tom (October 26, 2005). "Conflict: Global Terror (Xbox)". http://www.ign.com/articles/2005/10/26/conflict-global-terror. Retrieved August 11, 2017. 
  15. "Conflict: Global Terror". Official U.S. PlayStation Magazine: 130. December 2005. 
  16. "Conflict: Global Terror". Official Xbox Magazine: 110. December 2005. 
  17. "Conflict: Global Terror". PC Gamer: 50. March 2006. 
  18. 18.0 18.1 18.2 Fish, Eliot (October 1, 2005). "Conflict Global Storm". The Sydney Morning Herald. http://www.smh.com.au/news/games/conflict-global-storm/2005/09/30/1127804651363.html. Retrieved August 11, 2017. 
  19. 19.0 19.1 "Conflict: Global Terror for PC Reviews". https://www.metacritic.com/game/conflict-global-terror/critic-reviews/?platform=pc. Retrieved August 11, 2017. 
  20. 20.0 20.1 "Conflict: Global Terror for PlayStation 2 Reviews". https://www.metacritic.com/game/conflict-global-terror/critic-reviews/?platform=playstation-2. Retrieved August 11, 2017. 
  21. 21.0 21.1 "Conflict: Global Terror for Xbox Reviews". https://www.metacritic.com/game/conflict-global-terror/critic-reviews/?platform=xbox. Retrieved August 11, 2017. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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