Software:Conker's Pocket Tales
| Conker's Pocket Tales | |
|---|---|
| Developer(s) | Rare |
| Publisher(s) | Rare |
| Designer(s) | Gary Richards Gareth Jones |
| Programmer(s) | Richard Brough |
| Artist(s) | Keri Gunn |
| Composer(s) | Eveline Fischer Robin Beanland |
| Series | Conker |
| Platform(s) | Game Boy Color |
| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
Conker's Pocket Tales is a 1999 action-adventure video game developed and published by Rare for the Game Boy Color. It is the first game in the Conker series and follows the story of Conker the Squirrel as he retrieves his stolen birthday presents and rescues his girlfriend Berri, who has been kidnapped by the Evil Acorn. The cartridge is dual-format, allowing it to also run on the original Game Boy with some gameplay differences.
Gameplay
Conker's Pocket Tales follows the story of Conker the Squirrel as he retrieves his birthday presents and rescues his girlfriend Berri after they were stolen and she was kidnaped by the Evil Acorn.[1] The game is played from a top-down perspective,[2] with Conker exploring large environments in an attempt to find all his stolen presents. By collecting a certain number of presents in each area and defeating a boss, players unlock access to the next one. In addition to standard running and jumping, Conker can perform a mid-air ground-pounding attack that can hit buttons to solve puzzles. Conker also has the ability to dig up patches of soft dirt, emerging at another predetermined patch to reach inaccessible areas, and uses a slingshot to defeat enemies or hit distant switches. Puzzles are also solved by pushing blocks into grooves in the floor.
The game can be played on both Game Boy and Game Boy Color. However, the layout and some events in the game are different depending on the console it is played on.[1] The game can be paused and saved anywhere when played on a Game Boy Color or later model, but can only be saved at specific save points when played on a non-color Game Boy.
Development and release
Conker's Pocket Tales is the first Game Boy Color game that was developed by Rare.[3] The game was released in 1999 for North America on June 8 and for Europe in August.[4][5] Development began after the release of Donkey Kong Land III in 1997. Rare sought to make an action-adventure game in the vein of The Legend of Zelda, with a darker tone in the vein of gothic films. After seeing early versions of Conker’s Bad Fur Day, they decided to remove the gothic theme and replace it with a fantasy theme, with Conker as its main character. The entire score was composed by Robin Beanland, with Eveline Fischer programming it into the Game Boy. The game is the only game in the series to be intended for a family audience, as early versions of Conker’s Bad Fur Day at the time were still intended for a family audience.
Reception
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Conker's Pocket Tales received mixed reviews from critics.[6] N64 Magazine considered it as one of the best Game Boy Color games at the time of its release.[1] IGN contributor Adam Cleveland that while it was not a masterpiece, it still showed Rare as a leading developer in 8-bit titles.[8] Nintendo Power staff felt the game took full advantage of the Game Boy Color's space in terms of graphics and gameplay.[9] On the other hand, a disappointed Andrew Reiner of Game Informer, did not, describing the game as having "insulting" gameplay, a boring premise, and starring an "annoying little squirrel".[3]
The most enthusiastic reviews of Conker's Pocket Tales highlighted its depth, Official Nintendo Magazine calling it "one huge adventure you've gotta play".[10] Planet Game Boy magazine praised the game's size and included minigames, stating that Pocket Tales is "a real grower" and that its lengthy lifespan of 20 hours "will fly by".[5] Similarly, N64 Magazine wrote that the game is "far more engrossing than you'd expect it to be after [its] dismal start", highlighting its length, puzzles and exploration aspect.[1] Staff from Nintendo Power praised its length, amount of mini-games, and a challenge level suitable for both young and experienced players.[9] Conversely, Player One's Carlito, opined that despite it being a decent action adventure title with "funny action" and a high amount of levels, bosses and collectable weapons, the game was easy (especially with its repetitive puzzles) to the point of being beatable quickly.[11] Dean Scott of Computer and Video Games found its gameplay too repetitive, as well as the environments and enemies too dull, for the player to be immersed in it.[7]
Comparisons were frequently made to The Legend of Zelda, and many reviewers, even favorable ones, felt Conker's Pocket Tales was not as good.[7][1] Carlito called it as playable as Link's Awakening, particularly with its controls.[11] Reiner also acknowledged Conker's movements and that there were "noble and interesting" design choices.[3]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 "Conker's Pocket Tales". N64 Magazine (Future Publishing) (31): 42–43. August 1999. https://archive.org/details/n6431/page/n41/mode/2up.
- ↑ 2.0 2.1 Scott Alan Marriott. "Conker's Pocket Tales". http://www.allgame.com/game.php?id=18385. Retrieved 14 November 2014.
- ↑ 3.0 3.1 3.2 3.3 Reiner, The Raging Gamer (29 October 1999). "Conker's Pocket Tales – Game Boy Color". Game Informer. http://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4304.
- ↑ "Conker's Pocket Tales". http://pocket.ign.com/games/10774.html.
- ↑ 5.0 5.1 5.2 Jes Bickham (1999). "Conker's Pocket Tales". Planet Game Boy (Future Publishing) (2): 16–17. https://archive.org/details/Planet_Game_Boy_Issue_02_1999/page/n13/mode/2up.
- ↑ 6.0 6.1 "Conker's Pocket Tales". https://www.gamerankings.com/gbc/575394-conkers-pocket-tales/index.html. Retrieved 24 November 2010.
- ↑ 7.0 7.1 7.2 Scott, Dean (September 1999). "Conker's Pocket Tales". Computer and Video Games (214): 36. https://archive.org/details/Computer_and_Video_Games_Issue_214_1999-09_EMAP_Images_GB/page/n35/mode/2up?q=%22Conker%27s+Pocket+Tales%22. Retrieved 7 October 2021.
- ↑ 8.0 8.1 Cleveland, Adam (4 February 2000). "Conker's Pocket Tales". http://www.ign.com/articles/2000/02/05/conkers-pocket-tales. Retrieved 2 January 2014.
- ↑ 9.0 9.1 9.2 Levi; Jason; Scott (June 1999). "Conker's Pocket Tales". Nintendo Power (Nintendo of America) (121): 112. https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20121%20June%201999/page/n121/mode/2up. Retrieved 7 October 2021.
- ↑ 10.0 10.1 "Conker's Pocket Tales". Official Nintendo Magazine (83): 36. August 1999. https://archive.org/details/nintendo-official-magazine-uk-83-august-1999/page/36/mode/2up?q=conker. Retrieved 7 October 2021.
- ↑ 11.0 11.1 11.2 Carlito (September 1999). "Conker's Pocket Tales". Player One (100): 148. http://download.abandonware.org/magazines/Player%20One/playerone_numero100/PlayerOne_N100-Page%200148.jpg. Retrieved 7 October 2021.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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