Software:Crashmo

From HandWiki

Crashmo[lower-alpha 1] is a 2012 puzzle video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS as a Nintendo eShop exclusive.[1] The game is a sequel to Pushmo and was released in Japan on October 31, 2012, in the PAL regions on November 15, 2012, and in North America on November 22, 2012.

In Crashmo, players controls Mallo, and are tasked with solving bite-sized platforming puzzles. The game received praise for its graphics and new features, although its high level of difficulty was met with mixed reception. Two sequels, Pushmo World for the Wii U and Stretchmo for the Nintendo 3DS, were released in 2014 and 2015 respectively.[2] Following the closure of the Nintendo eShop on March 27, 2023, support for purchase of the game discontinued.

Plot and setting

Crashmo is set in the titular Crashmo Park — a parallel park to Pushmo Park — which houses the Crashmos. One day Mallo is invited to the park by Papa Blox and meets Poppy, Papa Blox's niece. As he greets them, Mallo scares the bird which carried Poppy. Scattered through the park, Mallo rescues them one by one. By the end of the day, the rescued birds carry Poppy and Mallo back to their home. The next day, Papa Blox presents Mallo new challenges.

Gameplay

Top: Mallo stands in front of a basic Crashmo puzzle.Bottom: When the teal puzzle piece is pushed, the other elements fall out. This can be used to ascend to the goal flag.

Crashmo is a third-person puzzle platforming game. Gameplay and presentation are similar to its predecessor, where players control Mallo through puzzles known as "Crashmos" by moving blocks and jumping to rescue frightened birds or collect flags. Returning from Pushmo, the player is able to rewind time in order to reverse mistakes.

While Pushmo used a 3D environment, its mechanics were restricted to back-and-forth movement; with the player unable to see behind the Pushmo structures. By comparison, Crashmo's puzzles are set in an area where the player can move the Crashmo puzzle elements around freely, as well as Mallo himself. The player can also rotate the camera around the puzzle at any angle.

The main feature setting Crashmos apart from Pushmos is the fact that their parts are affected by gravity. Pushing a block of one colour will cause other coloured blocks on top of it to fall. This is the main mechanic used to navigate puzzles.

Players can customize and share their own Crashmo with QR Codes.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic86/100[3]
Review scores
PublicationScore
Edge7/10[1]
EGM8.5/10[4]
Eurogamer8/10[5]
Game Informer8.5/10[6]
IGN9.5/10[7]
JoystiqStarStarStarStarHalf star[8]
Nintendo LifeStarStarStarStarStarStarStarStarStar[9]
Nintendo World Report9/10[10]
ONM87%[11]
Pocket GamerStarStarStarStarHalf star[12]
VentureBeat89/100[13]
Common Sense MediaStarStarStarStarStar[14]

Crashmo received "generally favorable reviews" according to the review aggregation website Metacritic.[3] Critics generally praised the graphics, music and gameplay, though its high difficulty for new players was criticized.

Eurogamer's Christian Donlan said: "Fallblox is yet another Intelligent Systems game that seems to truly know its place in the world: it's happy to be a smart little download treat that comes alive for a few minutes every night before bed."[5] Edge's Nathan Brown said of the game, "For tenacious players and those inclined towards the genre, Fallblox could prove an irresistible draw, with clearing its parade of cryptic conundrums a delicious prospect. For others, the game's difficulty, and its visual and thematic linearity, will prove tiresome, their enthusiasm for its self-evident ingenuity petering out before each of its challenges has fallen."[1]

Audrey Drake of IGN described the game as "amazing" and a "must download" for 3DS owners. She was surprised to see Pushmo, a game she already held in high regard, improved. Drake had high praise for the "clever" gameplay, high difficulty, character and environment design, and camera controls. Her one criticism was that the high difficulty could scare off new players.[7]

Notes

  1. known as Fallblox in Europe and Australia and as Hiku Otsu in Japan

References

  1. 1.0 1.1 1.2 Brown, Nathan (January 2013). "Fallblox". Edge (Future plc) (249): 110. http://www.edge-online.com/review/fallblox-review/. Retrieved December 28, 2022. 
  2. Mitchell, Richard (October 4, 2012). "Pushmo sequel 'Fallblox' heading to 3DS in November [update: In North America Nov. 22"]. Yahoo! Inc.. https://www.engadget.com/2012-10-04-pushmo-sequel-fallblox-heading-to-3ds-in-november.html. 
  3. 3.0 3.1 "Crashmo". Fandom. https://www.metacritic.com/game/crashmo/. 
  4. Patterson, Mollie L. (December 3, 2012). "EGM Review: Crashmo". EGMNow (EGM Media LLC). http://www.egmnow.com/articles/reviews/egm-review-crashmo/. Retrieved December 29, 2022. 
  5. 5.0 5.1 Donlan, Christian (November 14, 2012). "Fallblox review". Gamer Network. https://www.eurogamer.net/fallblox. 
  6. Vore, Bryan (December 6, 2012). "Crashmo Review". Game Informer (GameStop). https://www.gameinformer.com/games/crashmo/b/3ds/archive/2012/12/06/crashmo-review-push-pull-and-slide-in-tricky-new-directions.aspx. Retrieved December 29, 2022. 
  7. 7.0 7.1 Drake, Audrey (November 30, 2012). "Crashmo Review". Ziff Davis. https://www.ign.com/articles/2012/12/01/crashmo-review. 
  8. Martin, Garrett (December 5, 2012). "Crashmo review: Push some mo'". Yahoo! Inc.. https://www.engadget.com/2012-12-05-crashmo-review.html. 
  9. Mason, Mike (November 14, 2012). "Fallblox Review". Hookshot Media. https://www.nintendolife.com/reviews/eshop/fallblox_eshop. 
  10. Ronaghan, Neal (November 29, 2012). "Crashmo". NINWR, LLC. https://www.nintendoworldreport.com/review/32650/crashmo-nintendo-3ds. 
  11. Castle, Matthew (November 15, 2012). "Fallblox review". Official Nintendo Magazine (Future plc). http://www.officialnintendomagazine.co.uk/43870/fallblox-review/. Retrieved December 29, 2022. 
  12. Rose, Mike (November 12, 2012). "Fallblox". Steel Media Ltd. https://www.pocketgamer.com/fallblox/fallblox/. 
  13. Grubb, Jeff (November 29, 2012). "Crashmo shows smartphone puzzle games who's boss (review)". https://venturebeat.com/games/crashmo-3ds-review/. 
  14. Sapieha, Chad (2012). "Crashmo". https://www.commonsensemedia.org/game-reviews/crashmo. 
  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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