Software:Stretchmo

From HandWiki
Stretchmo
Stretchmo's official logo
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Taku Sugioka
Misuzu Yoshida
Producer(s)Toshio Sengoku
Naoki Nakano
Hiroyuki Yamada
Programmer(s)Tatsuya Kikkawa
Artist(s)Narumi Kubota
Composer(s)Yasuhisa Baba
Takeru Kanazaki
Platform(s)Nintendo 3DS
Release
  • JP: May 13, 2015
  • WW: May 14, 2015
Genre(s)Puzzle
Mode(s)Single-player

Stretchmo, known as Fullblox in Europe and Australia and as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). in Japan, is a downloadable puzzle game developed by Intelligent Systems and published by Nintendo for its Nintendo 3DS handheld system. The game is a sequel to Pushmo, Crashmo, and Pushmo World[1] and was released on the Nintendo eShop.

Overview

Stretchmo follows the format of previous games, where the player uses Mallo to push and pull parts of the puzzle to reach the top. This game introduces the ability to stretch pieces out in addition to pushing and pulling. Some levels also contain hazards that can attack the player.

After completing a free seven-stage demo, players can purchase four more attractions: Playtime Plaza, Sculpture Square, Fortress of Fun, and NES Expo, either individually or as a discounted set. Purchasing any attractions unlocks the Stretchmo Studio, where players can create their own puzzles and share them using QR codes. Purchasing and completing all four attractions unlocks a fifth attraction, The Perilous Peak, with more challenging puzzles.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic83/100[2]
Review scores
PublicationScore
Destructoid8/10[3]
GameRevolution8/10[4]
GameSpot7/10[5]
Nintendo LifeStarStarStarStarStarStarStarStarStar[7]
Nintendo World Report9/10[8]
Metro8/10[9]
Reno Gazette-JournalStarStarStarHalf star[10]

Stretchmo received "favorable" reviews according to the review aggregation website Metacritic.[2] The game was praised for its graphics and new gameplay (especially controlling a new character) but criticized for its lack of originality and occasional technical issues.

Notes

References

  1. Phillips, Tom (May 14, 2015). "Nintendo's new 3DS Pullblox game is free to download". Gamer Network. https://www.eurogamer.net/nintendos-new-3ds-pullblox-game-free-to-download. Retrieved December 29, 2022. 
  2. 2.0 2.1 "Stretchmo for 3DS Reviews". Fandom. https://www.metacritic.com/game/stretchmo/critic-reviews/?platform=3ds. 
  3. Carter, Chris (May 15, 2015). "Review: Stretchmo". Gamurs. https://www.destructoid.com/reviews/review-stretchmo/. Retrieved August 31, 2021. 
  4. Schaller, Kevin (May 22, 2015). "Stretchmo Review". CraveOnline. https://www.gamerevolution.com/review/67947-stretchmo-review. Retrieved August 31, 2021. 
  5. Hawkins, Janine (May 20, 2015). "Stretchmo Review [date mislabled as "June 22, 2015""]. Fandom. Archived from the original on May 23, 2015. https://web.archive.org/web/20150523053024/https://www.gamespot.com/reviews/stretchmo-review/1900-6416150/. Retrieved December 29, 2022. 
  6. Fernàndez, Salva (May 14, 2015). "Fullblox" (in es). https://as.com/meristation/2015/05/14/analisis/1431608400_145207.html. Retrieved December 29, 2022. 
  7. Garbutt, Lee (May 18, 2015). "Fullblox Review". Gamer Network. https://www.nintendolife.com/reviews/3ds-eshop/fullblox. Retrieved August 31, 2021. 
  8. Ronaghan, Neal (May 25, 2015). "Stretchmo (3DS) Review". NINWR, LLC. https://www.nintendoworldreport.com/review/40301/stretchmo-3ds-review. Retrieved August 31, 2021. 
  9. Jenkins, David (May 20, 2015). "Fullblox review – free from microtransactions". Metro (DMG Media). https://metro.co.uk/2015/05/20/fullblox-review-free-from-microtransactions-5205954/. Retrieved December 29, 2022. 
  10. Hidalgo, Jason (June 3, 2015). "Portable puzzling: Stretchmo 3DS review". Reno Gazette-Journal (Gannett Company). https://www.rgj.com/story/life/2015/06/03/stretchmo-3ds-review-technobubble/28421767/. Retrieved December 29, 2022. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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