Software:Pushmo World
| Pushmo World | |
|---|---|
Pushmo World's official logo | |
| Developer(s) | Intelligent Systems Nintendo SPD |
| Publisher(s) | Nintendo |
| Director(s) | Taku Sugioka Misuzu Yoshida |
| Producer(s) | Toshio Sengoku Naoki Nakano Hiroyuki Yamada |
| Artist(s) | Narumi Kubota |
| Composer(s) | Shoh Murakami |
| Platform(s) | Wii U |
| Release | June 19, 2014 |
| Genre(s) | Puzzle |
| Mode(s) | Single-player |
Pushmo World, known as Pullblox World in Europe and Australia and as Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). in Japan, is a puzzle game developed by Intelligent Systems and published by Nintendo for the Wii U video game console. The game is the sequel to Pushmo and Crashmo, and was released worldwide on June 19, 2014. A sequel, Stretchmo for the Nintendo 3DS, was released in 2015.
Plot and setting
Mallo and children come back at the Pushmo Park for its re-opening and Papy Blox and his dog Brutus wait for them. However, similar to the first time, children are trapped within the Pushmos; they witness Brutus jumping on the "reset switches" (switches that reset the Pushmo) across all the park. Again, Mallo set across the new Pushmo Park to rescue children; when done, Brutus explains that he loves this gadget and did not want to cause the mess. Mallo later leaves with the children. The next day, Papa Blox presents to Mallo the Bonus Pushmo.
Gameplay
Basics
The player, as the round cat Mallo, rescues children from atop three-dimensional, colored block puzzles called Pushmos. The player approaches a block, holds down a button, and either pulls or pushes the blocks to climb the tower. There are 250 levels.[1]
Create and share
The game includes a puzzle editor (Pushmo Studio) wherein players can build their own puzzles and share them via QR code or an in-game World Pushmo Fair, a Miiverse online service.[1]
The Pushmo Fair was discontinued with Miiverse on November 7, 2017,[2] however QR code sharing is still possible.
Development
The game was first announced May 28, 2014 for Wii U.[3][4] It was created as a sequel to Pushmo on the Nintendo 3DS.
The game is exclusive to the Wii U.[1]
Reception
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Pushmo World received "favorable" reviews according to the review aggregation website Metacritic.[5]
Polygon's Dave Tach was new to the series, but quickly liked it. He particularly appreciated the puzzles' pacing in that he felt like he continually made positive progress and never felt hopelessly stuck. Tach said the game was not customized for the home console, but did not need to be.[1]
Notes
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Tach, Dave (June 5, 2014). "Pushmo World review: Take on me". Vox Media. https://www.polygon.com/2014/6/5/5765910/pushmo-world-wii-u-review.
- ↑ "Miiverse Service Discontinuation". https://en-americas-support.nintendo.com/app/answers/detail/a_id/27329/.
- ↑ Whitehead, Thomas (May 28, 2014). "Nintendo of America Confirms Pushmo World Release Details". Gamer Network. https://www.nintendolife.com/news/2014/05/nintendo_of_america_confirms_pushmo_world_release_details.
- ↑ Otero, Jose (May 28, 2014). "Nintendo of America Confirms Pushmo World Announced for Wii U". Ziff Davis. https://www.ign.com/articles/2014/05/28/pushmo-world-announced-for-wii-u.
- ↑ 5.0 5.1 "Pushmo World for Wii U Reviews". Fandom. https://www.metacritic.com/game/pushmo-world/critic-reviews/?platform=wii-u.
- ↑ Carter, Chris (June 19, 2014). "Review: Pushmo World". Gamurs. https://www.destructoid.com/reviews/review-pushmo-world/.
- ↑ Edge staff (September 2014). "Pullblox World". Edge (Future plc) (259): 114.
- ↑ Harmon, Josh (June 5, 2014). "EGM Review: Pushmo World". EGMNow (EGM Media LLC). https://egmnow.com/egm-review-pushmo-world/. Retrieved December 29, 2022.
- ↑ Whitehead, Dan (June 19, 2014). "Pullblox World review". Gamer Network. https://www.eurogamer.net/pullblox-world-review.
- ↑ Vore, Bryan (June 20, 2014). "Pushmo World Review". Game Informer (GameStop). https://www.gameinformer.com/games/pushmo_world/b/wii_u/archive/2014/06/20/pushmo-world-review-game-informer.aspx. Retrieved August 31, 2021.
- ↑ Bates, Ryan (June 5, 2014). "Pushmo World Review". CraveOnline. https://www.gamerevolution.com/review/64328-pushmo-world-review.
- ↑ Petit, Carolyn (June 5, 2014). "Pushmo World Review". Fandom. https://www.gamespot.com/reviews/pushmo-world-review/1900-6415782/.
- ↑ Bloodworth, Daniel (June 20, 2014). "Pushmo World - Review". Viacom. http://www.gametrailers.com/reviews/jdk4jt/pushmo-world-review.
- ↑ Thompson, Scott (June 6, 2014). "Pushmo World Review". Ziff Davis. https://www.ign.com/articles/2014/06/07/pushmo-world-review.
- ↑ Agnello, Anthony John (June 20, 2014). "Pushmo review: Push even mo'". Yahoo. https://www.engadget.com/2014-06-20-pushmo-world-review-push-even-mo.html.
- ↑ Gray, Kate (June 19, 2014). "Pullblox World review". Official Nintendo Magazine (Future plc). http://www.officialnintendomagazine.co.uk/58175/reviews/pullblox-world-review-review/. Retrieved December 29, 2022.
- ↑ Mackey, Bob (June 5, 2014). "Pushmo World Wii U Review: Puzzles for the Spatially Challenged". Gamer Network. https://www.vg247.com/pushmo-world-wii-u-review-puzzles-for-the-spatially-challenged.
- ↑ Minotti, Mike (June 5, 2014). "Pushmo World is almost too cute for its own good (review)". https://venturebeat.com/games/pushmo-world-is-almost-too-cute-for-its-own-good-review/.
- ↑ Martin, Liam (June 20, 2014). "Pullblox World review (Wii U): Pulling you back for more". Hearst Communications. https://www.digitalspy.com/videogames/wii-u/a578604/pullblox-world-review-wii-u-pulling-you-back-for-more/.
- ↑ Sapieha, Chad (June 26, 2014). "Pushmo World review: Nintendo's puzzle-solving sumo pussy is even more attractive on the big screen". National Post (Postmedia Network). https://financialpost.com/technology/gaming/pushmo-world-review-nintendos-puzzle-solving-sumo-pussy-is-even-more-attractive-on-the-big-screen?r.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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