Company:Intelligent Systems

From HandWiki
Intelligent Systems Co., Ltd.
Native name
株式会社インテリジェントシステムズ
Kabushiki gaisha Interijento Shisutemuzu
TypeKabushiki gaisha
IndustryVideo games
Founded1983; 43 years ago (1983) (As a division under Iwasaki Giken Kogyo.) December 1986; 39 years ago (1986-12) (As a separate entity.) [1]
FounderToru Narihiro
HeadquartersMinami-ku, ,
Japan
Key people
Products
Number of employees
208 (2025)
SubsidiariesPurejio Co., Ltd. (株式会社プレジオ)[2]
Websiteintsys.co.jp/english
intsys.co.jp

Script error: The function "nihongo_foot" does not exist. is a Japanese video game developer best known for developing games published by Nintendo with the Paper Mario, Fire Emblem, WarioWare, and Wars video game series.

The company is well known for almost exclusively working with Nintendo, despite not being owned by Nintendo in any capacity; some exceptions include various Dragon Quest games, which were published by Square Enix.[3][4]

History

Intelligent Systems originated as Iwasaki Giken in 1983 to develop games for Nintendo. This original group of developers worked on titles like Mario Bros., Wild Gunman, Duck Hunt, Hogan's Alley, Donkey Kong 3, Devil World, Wrecking Crew, Metroid, and more.[3][5]

When the Nintendo Research & Development team was reorganized during the production of the Game Boy, the team was officially separated. In 1986, this group was established by Tohru Narihiro as Intelligent Systems.[6][7] Ryoichi Kitanishi served as company CEO.[3]

Narihiro was tasked with porting software developed for the Famicom Disk System to ROM cartridges for the NES in West. The team became an auxiliary program unit for Nintendo that provided system tools and hired people to program, fix, or port Nintendo-developed software. Much of the team's original work was developed alongside Nintendo R&D1.[7] During this time, Intelligent Systems was one of four companies that Nintendo used to code the majority of its games. Others included Pax Softnica, SRD, and HAL Laboratory.[5]

In 1988, IS developed Famicom Wars.[7] Under game designer Shouzou Kaga, Intelligent Systems and Nintendo R&D1 released Fire Emblem: Shadow Dragon and the Blade of Light in 1990.[8] It was the first time that the company took the lead on game design and graphics. Intelligent Systems began to hire graphic designers, programmers, and musicians to extend the company from an auxiliary–tool developer to a game development group.[5] During development of the Super NES, Intelligent Systems was split into four smaller teams in order to develop games like Super Scope 6, Mario Paint, and Super Metroid. Following the success of Fire Emblem, multiple Fire Emblem titles were released under Kaga.[6]

Intelligent Systems struggled to adjust to 3D game development during the Nintendo 64 era. Kaga left the company after Thracia 776, the fifth game in the series.[9] After five years of development, Fire Emblem 64 was cancelled, though Paper Mario was released in 2000.[6][8]

In 2001, the company released Software:Mario Kart: Super Circuit, and Advance Wars on the Game Boy Advance.[7] This was the first Mario Kart game to be developed outside of Nintendo.[5] That same year, Fire Emblem characters Marth and Roy were included in Super Smash Bros. Melee, and Western fans began to take interest in the franchise. In 2003, the company had 81 employees[10] and moved to Nintendo's Kyoto Research Center in Higashiyama-ku, Kyoto,[3][11] where it share space with Nintendo’s Software Planning & Development division.[12] Nintendo would release Software:Fire Emblem: The Blazing Blade on the Game Boy Advance, the first game in the series to be localized for the West.[7][8] Within a decade, sales of Fire Emblem games had fallen in the West. Nintendo and Intelligent Systems had decided that 2012's Fire Emblem Awakening would be the last in the series, unless it could sell 250,000 copies.[13] The game proved to be a great success in its first year, selling 400,000 units in Japan alone.[14] It ultimately became the best-selling game in the series in the West and the fastest-selling entry in Japan.[15]

Toshiyuki Nakamura was named president and CEO in April 2010. In October 2013, Intelligent Systems moved to a newly constructed office near Nintendo's new headquarters.[3][5] The company had 130 employees at this time.[10][12] In 2019, Intelligent Systems released Fire Emblem: Three Houses, the franchise's first game on a home console in 12 years. IS partnered with Koei Tecmo, providing the main plot, game system, and mechanics, while Koei handled the bulk of the programming.[15] By 2020, that number had increased to 169.[16]

In 2020, Intelligent Systems finally released a localized version of Fire Emblem: Shadow Dragon and the Blade of Light in the West for the 30th anniversary of the game.[8] It remained in the Nintendo eShop for four months before being delisted.[17]

Mobile apps

In February 2017, Intelligent Systems released a free-to-play gacha mobile game, called Fire Emblem Heroes.[18] Nintendo and DeNA assisted in development.[19] By the end of 2018, it had grossed an estimated $452 million worldwide.[20] To celebrate the game's third year, Intelligent Systems unveiled a subscription plan that would give players cosmetics, extra missions, and power boosts.[21] By 2022, the game had exceeded $1 billion in lifetime revenue.[22] It has made more money than Mario Kart Tour and Animal Crossing: Pocket Camp combined, and more than 10 times as Super Mario Run.[23]

A second mobile game, Fire Emblem Shadows, was launched by Intelligent Systems and DeNA in September 2025. This game used real-time combat and social deduction gameplay elements similar to Among Us.[24] However, the iOS app made just $90,000 in its first week, far behind Heroes.[25]

Development tools

Intelligent Systems has produced development support tools for most Nintendo consoles.[3][5] These include emulators, debuggers, software CDs, and more.[26][27][28]

It developed the Wide Boy development tool, which allowed developers to play Game Boy games on a television. Nintendo later released it to the public as the Super Game Boy. Intelligent Systems also created the Wide Boy 64 for the Nintendo 64 console.[6][29] It created software CDs for Game Boy Advance developers.[5]

The company helped to develop the camera app for the Nintendo 3DS, contributing to the feature that allowed users to merge the faces of two people together.[10][30]

List of games developed

List of video games developed by Intelligent Systems
Year Title Platform(s) Note Ref.
1983 Mario Bros. Nintendo Entertainment System Co-developed with Nintendo R&D1 [31]
1984 Tennis
Wild Gunman
Duck Hunt
Hogan's Alley
Donkey Kong 3
Devil World Co-developed with Nintendo R&D1
1985 Soccer
Wrecking Crew
Stack-Up Co-developed with Nintendo R&D1
Gyromite
1986 Tennis Famicom Disk System
Soccer
Metroid Co-developed with Nintendo R&D1 [32]
1988 Famicom Wars Famicom [31]
Kaettekita Mario Bros. Famicom Disk System
Wrecking Crew
1989 Alleyway Game Boy Co-developed with Nintendo R&D1
Baseball Responsible for porting the original game to the Game Boy.
Yakuman
Golf
1990 Fire Emblem: Shadow Dragon and the Blade of Light Famicom Co-developed with Nintendo R&D1
Backgammon Famicom Disk System
1991 SimCity Super Nintendo Entertainment System
Game Boy Wars Game Boy Co-developed with Nintendo R&D1
1992 Super Scope 6 Super Nintendo Entertainment System [6]
Fire Emblem Gaiden Famicom [33]
Mario Paint Super Nintendo Entertainment System [6]
Kaeru no Tame ni Kane wa Naru Game Boy Co-developed with Nintendo R&D1 [31]
Battle Clash Super Nintendo Entertainment System [6]
1993 Software:Metal Combat: Falcon's Revenge
1994 Software:Fire Emblem: Mystery of the Emblem Super Famicom [33]
Super Metroid Super Nintendo Entertainment System Co-developed with Nintendo R&D1 [6]
Wario's Woods [31]
1995 Galactic Pinball Virtual Boy [6]
Panel de Pon Super Famicom [34]
1996 Software:Fire Emblem: Genealogy of the Holy War [33]
Tetris Attack Super Nintendo Entertainment System Co-developed with Nintendo R&D1 [34]
1998 Super Famicom Wars Super Famicom [31]
1999 Software:Fire Emblem: Thracia 776 [33]
2000 Software:Trade & Battle: Card Hero Game Boy Color Co-developed with Nintendo R&D1 [31]
Paper Mario Nintendo 64 [35]
Pokémon Puzzle Challenge Game Boy Color [36]
2001 Advance Wars Game Boy Advance Released as Game Boy Wars Advance 1+2 in Japan on 2004. [37][38]
Software:Mario Kart: Super Circuit [39]
2002 Software:Cubivore: Survival of the Fittest GameCube Co-developed with Saru Brunei [31]
Software:Fire Emblem: The Binding Blade Game Boy Advance [33]
2003 Nintendo Puzzle Collection GameCube Co-developed with Nintendo R&D1 [39]
Software:Fire Emblem: The Blazing Blade Game Boy Advance [33]
Software:Advance Wars 2: Black Hole Rising Released as Game Boy Wars Advance 1+2 in Japan on 2004. [38]
Software:WarioWare, Inc.: Mega Party Games! GameCube Co-developed with Nintendo R&D1 [40]
2004 Software:Paper Mario: The Thousand-Year Door [35]
Software:Fire Emblem: The Sacred Stones Game Boy Advance [33]
Software:WarioWare: Twisted! Co-developed with Nintendo SPD [41]
Software:WarioWare: Touched! Nintendo DS Co-developed with Nintendo SPD [42]
2005 Software:Fire Emblem: Path of Radiance GameCube [33]
Software:Advance Wars: Dual Strike Nintendo DS [37]
Dr. Mario & Puzzle League Game Boy Advance [43]
2006 Software:WarioWare: Smooth Moves Wii Co-developed with Nintendo SPD [44]
2007 Software:Fire Emblem: Radiant Dawn [33]
Super Paper Mario [35]
Planet Puzzle League Nintendo DS [45]
Face Training [46]
Software:Kousoku Card Battle: Card Hero Co-developed with Nintendo SPD [47]
2008 Software:Advance Wars: Days of Ruin [48]
Software:Fire Emblem: Shadow Dragon [33]
Software:WarioWare: Snapped! Nintendo DSi Co-developed with Nintendo SPD [49]
2009 WarioWare D.I.Y. Nintendo DS [50]
WarioWare D.I.Y. Showcase Wii Co-developed with Nintendo SPD
Dragon Quest Wars Nintendo DS Published by Square Enix [51]
Software:Eco Shooter: Plant 530 Wii [52]
Nintendo DSi Instrument Tuner Nintendo DSi [53]
Nintendo DSi Metronome [54]
Dictionary 6 in 1 with Camera Function [55]
Link 'n' Launch [45]
Spotto! [56]
2010 Software:Fire Emblem: New Mystery of the Emblem Nintendo DS [33]
2011 Pushmo Nintendo 3DS [57]
Dragon Quest 25th Anniversary Collection (jp) Wii [58]
2012 Fire Emblem Awakening Nintendo 3DS [5]
Crashmo [57]
Software:Paper Mario: Sticker Star [5]
2013 Game & Wario Wii U Co-developed with Nintendo SPD
Daigasso! Band Brothers P Nintendo 3DS Co-developed with Nintendo SDD
2014 Pushmo World Wii U [59]
2015 Software:Code Name: S.T.E.A.M. Nintendo 3DS [60]
Stretchmo [61]
Fire Emblem Fates [62]
2016 Software:Paper Mario: Color Splash Wii U [35]
2017 Fire Emblem Heroes iOS, Android Co-developed with DeNA [63]
Software:Fire Emblem Echoes: Shadows of Valentia Nintendo 3DS [64]
2018 WarioWare Gold [65]
2019 Software:Fire Emblem: Three Houses Nintendo Switch Co-developed with Kou Shibusawa [66]
2020 Software:Paper Mario: The Origami King
2021 Software:WarioWare: Get It Together!
2023 Fire Emblem Engage
Software:WarioWare: Move It!
2024 Paper Mario: The Thousand-Year Door
2025 Fire Emblem Shadows iOS, Android Co-developed with DeNA [63]
2026 Fire Emblem: Fortune's Weave Nintendo Switch 2 [67]
Dragon Hopper Virtual Boy [68]

Cancelled

Title System Ref(s)
Fire Emblem 64 Nintendo 64DD [69]
Untitled Fire Emblem game Wii [70]
Crashmo World Wii U [71]

See also

  • OrCAD (distributed by Intelligent Systems Japan, KK)

Notes

References

  1. "History" (in ja). Intelligent Systems. http://intsys.co.jp/company/outline/index.html. 
  2. "インテリジェントシステムズに就職したい!会社の概要と就職の際のポイント". September 2, 2020. https://game-creators.jp/media/career/299/. 
  3. 3.0 3.1 3.2 3.3 3.4 3.5 "沿革 | INTELLIGENT SYSTEMS CO., LTD." (in ja). https://www.intsys.co.jp/. 
  4. "ゲーム". Intelligent Systems. https://www.intsys.co.jp/works/games/. 
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Schmitz, Tobias (March 23, 2014). "Fire Emblem-Studio Intelligent Systems ist in neues Gebäude umgezogen" (in de-DE). https://nintendo-online.de/reports/inside-nintendo-36-intelligent-systems-die-geschichte-des-fire-emblem-studios. 
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Staff, I. G. N. (2001-01-10). "Developer Profile: Intelligent Systems" (in en). https://www.ign.com/articles/2001/01/10/developer-profile-intelligent-systems. 
  7. 7.0 7.1 7.2 7.3 7.4 Craddock, David (2017-02-03). "How Super Smash Bros. Melee Introduced Fire Emblem to Western Audiences" (in en). https://www.shacknews.com/article/98904/how-super-smash-bros-melee-introduced-fire-emblem-to-western-audiences. 
  8. 8.0 8.1 8.2 8.3 Stockdale, Henry (2023-01-22). "A Fire Emblem retrospective: A history of RPG excellence" (in en). https://www.eurogamer.net/a-fire-emblem-retrospective-a-history-of-rpg-excellence. 
  9. Fahey, Mike (2014-11-03). "Ten Things You Might Not Know About Fire Emblem" (in en-US). https://kotaku.com/ten-things-you-might-not-know-about-fire-emblem-1653794689. 
  10. 10.0 10.1 10.2 Sahdev, Ishaan (2014-06-25). "Intelligent Systems Has Been Growing These Past Few Years" (in en-US). https://www.siliconera.com/intelligent-systems-growing-past-years/. 
  11. "Location". Intelligent Systems. http://www.intsys.co.jp/english/location/index.html. 
  12. 12.0 12.1 Sahdev, Ishaan (2014-01-10). "Fire Emblem Studio Intelligent Systems Has A New Headquarters" (in en-US). https://www.siliconera.com/fire-emblem-studio-intelligent-systems-new-headquarters/. 
  13. McFerran, Damien (2013-05-23). "Fire Emblem: Awakening Could Have Been The Swansong For The Series" (in en-GB). https://www.nintendolife.com/news/2013/05/fire_emblem_awakening_could_have_been_the_swansong_for_the_series. 
  14. Cook, Dave (2013-05-23). "Fire Emblem: Awakening was almost last game in the series, dev reveals" (in en). https://www.vg247.com/fire-emblem-awakening-was-almost-last-game-in-the-series-dev-reveals. 
  15. 15.0 15.1 Donaldson, Alex (2019-07-05). ""Without the help of Koei Tecmo it simply wouldn't have been possible" - Fire Emblem: Three Houses developers on their biggest strategy RPG yet" (in en). https://www.vg247.com/fire-emblem-three-houses-interview. 
  16. Sahdev, Ishaan (2020-02-23). "A Look at How Much Fire Emblem Developer Intelligent Systems Has Grown Lately" (in en-US). https://www.siliconera.com/a-look-at-how-much-fire-emblem-developer-intelligent-systems-has-grown-lately/. 
  17. Kent, Emma; Reporter (2020-10-22). "The first Fire Emblem game is coming to the west… for four months" (in en). https://www.eurogamer.net/the-first-fire-emblem-game-is-coming-to-the-west-for-four-months. 
  18. Bailey, Kat (2019-03-12). "Talking About the Future of Fire Emblem Heroes With Intelligent Systems" (in en). https://www.vg247.com/talking-about-the-future-of-fire-emblem-heroes-with-intelligent-systems. 
  19. Otero, Jose (2017-01-31). "Fire Emblem Heroes Isn’t a Mobile Knock-Off" (in en). https://www.ign.com/articles/2017/01/31/fire-emblem-heroes-isnt-a-mobile-knock-off. 
  20. Nelson, Randy (November 2018). "Fire Emblem Heroes Revenue for October Blazes Past $17 Million Worldwide" (in en-US). https://sensortower.com/blog/fire-emblem-heroes-revenue-october-2018. 
  21. Frushtick, Russ (2020-02-03). "Nintendo’s new Fire Emblem subscription service is angering fans" (in en). https://www.polygon.com/2020/2/3/21121164/fire-emblem-heroes-feh-pass-subscription-service-nintendo-intelligent-systems/. 
  22. Astle, Aaron (2025-09-25). "Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years" (in en). https://www.pocketgamer.biz/nintendo-shadow-drops-fire-emblem-shadows-as-its-first-new-mobile-game-in-six-years/. 
  23. Astle, Aaron (2025-02-05). "Nintendo’s Fire Emblem Heroes: eight years, $1.3bn revenue and the value of player voting" (in en). https://www.pocketgamer.biz/nintendos-fire-emblem-heroes-eight-years-13bn-revenue-and-the-value-of-player-voting/. 
  24. Astle, Aaron (2025-09-25). "Nintendo shadow drops Fire Emblem Shadows as its first new mobile game in six years" (in en). https://www.pocketgamer.biz/nintendo-shadow-drops-fire-emblem-shadows-as-its-first-new-mobile-game-in-six-years/. 
  25. Astle, Aaron (2025-10-02). "Nintendo’s Fire Emblem Shadows makes just $90,000 in first week on iOS" (in en). https://www.pocketgamer.biz/nintendos-fire-emblem-shadows-makes-just-90000-in-first-week-on-ios/. 
  26. "Development Support Tools". http://www.intsys.co.jp/company/tool/index.html. 
  27. "Nintendo Game Boy Advance Devlopment Software CDs". https://devkits.handheldmuseum.com/GB-DevSoftware/index.htm. 
  28. "Development Tools". http://www.intsys.co.jp/english/tools/index.html. 
  29. "Nintendo Game Boy Color Wide-Boy (for N64)". https://devkits.handheldmuseum.com/GBC_Wideboy.htm. 
  30. Sahdev, Ishaan (2011-03-25). "Intelligent Systems Helped Develop The Nintendo 3DS Camera App" (in en-US). https://www.siliconera.com/intelligent-systems-helped-develop-the-nintendo-3ds-camera-app/. 
  31. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 "ゲーム". Intelligent Systems. https://www.intsys.co.jp/works/games/. 
  32. Christian Nutt (23 April 2010). "The Elegance Of Metroid: Yoshio Sakamoto Speaks". Gamasutra. United Business Media LLC. http://www.gamasutra.com/view/feature/4333/the_elegance_of_metroid_yoshio_.php. 
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  34. 34.0 34.1 Berg, Ricky (2023-07-17). "The Puzzling Legacy of Panel de Pon And Puzzle League" (in en-GB). https://www.timeextension.com/features/the-puzzling-legacy-of-panel-de-pon-and-puzzle-league. 
  35. 35.0 35.1 35.2 35.3 "Ranking the Paper Mario games, from best to worst" (in en). 2025-05-24. https://nintendoeverything.com/the-best-paper-mario-games-ranked/. 
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  38. 38.0 38.1 Harris, Craig (2003-06-20). "Advance Wars 2: Black Hole Rising" (in en). https://www.ign.com/articles/2003/06/20/advance-wars-2-black-hole-rising. 
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  41. Harris, Craig (2005-05-12). "WarioWare Twisted" (in en). https://www.ign.com/articles/2005/05/12/warioware-twisted. 
  42. "Iwata Asks - Volume 5 : WarioWare: Snapped! - Page 1" (in en). https://iwataasks.nintendo.com/interviews/ds/dsi/4/0/. 
  43. Harris, Craig (2005-11-28). "Dr. Mario/Puzzle League" (in en). https://www.ign.com/articles/2005/11/28/dr-mariopuzzle-league. 
  44. Wales, Matt (2007-01-09). "Wario Ware: Smooth Moves UK Review" (in en). https://www.ign.com/articles/2007/01/09/wario-ware-smooth-moves-uk-review. 
  45. 45.0 45.1 Blundon, Matthew (February 18, 2010). "Link 'n' Launch Review - Review". http://www.nintendoworldreport.com/review/22586/link-n-launch-nintendo-ds. 
  46. Burman, Rob (2007-07-04). "DS Snaps Up Camera" (in en). https://www.ign.com/articles/2007/07/04/ds-snaps-up-camera. 
  47. Fletcher, JC (2007-10-10). "Card Hero: Intelligent Systems' other strategy game" (in en-US). https://www.engadget.com/2007-10-10-card-hero-intelligent-systems-other-strategy-game.html. 
  48. Shoemaker, Brad (October 16, 2007). "Advance Wars: Days of Ruin First Look" (in en-US). https://www.gamespot.com/articles/advance-wars-days-of-ruin-first-look/1100-6181037/. 
  49. Holmes, Jonathan (2009-04-08). "Destructoid review: WarioWare: Snapped!" (in en-US). https://www.destructoid.com/destructoid-review-warioware-snapped/. 
  50. Holmes, Jonathan (2010-04-30). "Review: WarioWare D.I.Y./WarioWare D.I.Y. Showcase" (in en-US). https://www.destructoid.com/review-warioware-d-i-y-warioware-d-i-y-showcase/. 
  51. McFerran, Damien (2009-05-18). "Square Enix Confirms Dragon Quest Wars For DSiWare" (in en-GB). https://www.nintendolife.com/news/2009/05/square_enix_confirms_dragon_quest_wars_for_dsiware. 
  52. MacDonald, Keza (2010-02-01). "530 Eco Shooter review" (in en). https://www.eurogamer.net/530-eco-shooter-review. 
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  54. "ニンテンドーDSiメトロノーム". https://www.nintendo.co.jp/ds/dsiware/kmtj/index.html. 
  55. "Dictionary 6 in 1 with Camera Function" (in en-GB). https://www.nintendo.com/en-gb/Games/Nintendo-DSiWare/Dictionary-6-in-1-with-Camera-Function-262675.html. 
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  57. 57.0 57.1 Drake, Audrey (2012-12-01). "Crashmo Review" (in en). https://www.ign.com/articles/2012/12/01/crashmo-review. 
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  60. Rose, Bryan (March 12, 2015). "Code Name: S.T.E.A.M. Review - Review". http://www.nintendoworldreport.com/review/39827/code-name-steam-3ds-review. 
  61. McWhertor, Michael (2015-05-14). "Stretchmo is Nintendo's newest free-to-play experiment for 3DS" (in en). https://www.polygon.com/2015/5/14/8606831/stretchmo-nintendo-3ds-eshop/. 
  62. Lehew, Alex (November 12, 2015). "Fire Emblem Fates releases February 19th; release details revealed". The Tanooki. http://www.thetanooki.com/2015/11/12/fire-emblem-fates-releases-february-19th-release-details-revealed/. 
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  70. VincentASM. "Making of Fire Emblem: The Illusive Wii Fire Emblem". http://serenesforest.net/2015/12/27/making-of-fire-emblem-the-illusive-wii-fire-emblem/. 
  71. Jenni (December 28, 2016). "Crashmo World Apparently Was In Development For the Nintendo Wii U". http://www.siliconera.com/2016/12/28/crashmo-world-apparently-development-nintendo-wii-u/. 

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