Software:Crayon Physics Deluxe

From HandWiki
Crayon Physics Deluxe
Steam header
Developer(s)Petri Purho
Designer(s)Petri Purho
Composer(s)Stian Stark
EngineBox2D
Platform(s)Windows, iOS, Mac OS X, Linux, Android
ReleaseWindows (as Crayon Physics)
2007
iOS
January 5, 2009[1]
Windows
January 7, 2009
OS X
August 26, 2011 (Steam)
Linux
  • EU: August 26, 2011
  • NA: September 9, 2011
Genre(s)Puzzle
Mode(s)Single-player

Crayon Physics Deluxe is a puzzle video game designed by Petri Purho and released on January 5, 2009. An early version, titled Crayon Physics, was released for Windows in June 2007.[2] Deluxe won the grand prize at the Independent Games Festival in 2008. It features a heavy emphasis on two-dimensional physics simulations, including gravity, mass, kinetic energy and transfer of momentum. The game includes a level editor and enables its players to download and share custom content via an online service.

Gameplay

The objective of each level in Crayon Physics Deluxe is to guide a ball from a predetermined start point so that it touches all of the stars placed on the level. The ball and nearly all objects on the screen are affected by gravity. The player cannot control the ball directly, but rather must influence the ball's movement by drawing physical objects on the screen. Depending on how the object is drawn, it becomes a rigid surface, a pivot point, a wheel or a rope, and the object can then interact with the ball by hitting it, providing a surface to roll on, dragging, carrying or launching the ball, etc. The player can also nudge the ball left or right by clicking on it, and in some levels, rockets appear and can be used as part of the solution.

The game challenges players to come up with creative solutions to each puzzle, and provides additional rewards for elegant solutions that do not rely on "brute force methods". It comes with more than seventy levels, and also features a level editor and an online Playground, where players can upload and download custom levels.

Development

Crayon Physics

Crayon Physics, the original prototype of this game, is Purho's tenth "rapid-prototype project" inspired by the rules of the Experimental Gameplay Project, and was developed in five days[3] using resources freely available under a Creative Commons license.[4] The game was first released for Windows.[5] On June 10, 2007, Purho announced that he would be developing a level editor to permit user-created levels, although by June 15 fans of the game had already worked out the level format and had released new levels for the game. The level editor was released on June 30. Crayon Physics was built with Simple DirectMedia Layer middle-layer and released as freeware.[4]

Crayon Physics Deluxe

On October 12, 2007, Purho announced Crayon Physics Deluxe, which would feature an intuitive level editor, more levels, and a modification to the game engine to preserve the player's drawings instead of turning them into rectangles.[3] The follow-up took a year and eight months to develop.[6] It won the Seumas McNally Grand Prize at the Independent Games Festival in February 2008.[7] Chris Baker of Slate Magazine also wrote that Crayon Physics Deluxe was more talked about than Gears of War 2 at the 2008 Game Developers Conference.[3]

Microsoft Windows, Mac OS X, Linux and Android versions of this game were released along with Humble Indie Bundle for Android 4 on November 8, 2012.

Platforms

Published by Hudson Soft, Crayon Physics Deluxe was released for the iOS on January 1, 2009 and in Spring 2010 for the iPhone via Apple's App Store.[8] A version for the PC was released six days later.[9] An unofficial clone was made for the DS, but only in free play mode and under the title of Pocket Physics.[10] A port for Windows Mobile was also made, but later pulled. It can still be downloaded unofficially.[11] Ports for Mac and Linux were announced as available on July 27, 2011.[12] Crayon Physics is pre-loaded on some Android devices including the Samsung Galaxy Note 10.1.[13]

Reception

Reception
Review scores
PublicationScore
iOSPC
DestructoidN/A8.5/10[14]
EdgeN/A7/10[15]
Eurogamer8/10[16]7/10[17]
GamesTMN/A8/10[18]
GameZone8/10[19]N/A
IGNN/A8.8/10[20]
PC FormatN/A86%[21]
PC Gamer (UK)N/A78%[22]
PC ZoneN/A71%[23]
The A.V. ClubN/AB+[24]
The Digital FixN/A7/10[25]
Aggregate scores
GameRankings75%[26]77%[27]
MetacriticN/A79/100[28]

The PC version received "generally favorable reviews" according to the review aggregation website Metacritic.[28]

References

  1. "Hudson's Crayon Physics Deluxe Now Available on Apple iPhone and iPod Touch" (in en). January 5, 2009. https://www.ign.com/articles/2009/01/05/hudsons-crayon-physics-deluxe-now-available-on-apple-iphone-and-ipod-touch. 
  2. "Kloonigames » Blog Archive » Crayon Physics". https://www.kloonigames.com/blog/games/crayon. 
  3. 3.0 3.1 3.2 Chris Baker (March 19, 2008). "Crayon Physics Deluxe". The Slate Group. http://www.slate.com/articles/technology/gaming/2008/03/crayon_physics_deluxe.html. Retrieved March 30, 2018. 
  4. 4.0 4.1 "Crayon Physics". Petri Purho. June 1, 2007. http://www.kloonigames.com/blog/games/crayon. 
  5. "Kloonigames » Blog Archive » Crayon Physics". https://www.kloonigames.com/blog/games/crayon. 
  6. "Computer Game A Mash-Up Of Crayons, Physics". January 9, 2009. http://npr.org/templates/story/story.php?storyId=99080116. 
  7. "2008 Independent Games Festival Winners". Think Services. Archived from the original on November 5, 2008. https://web.archive.org/web/20081105182837/http://igf.com/02finalists.html. Retrieved March 30, 2018. 
  8. "Day 1: Crayon Physics Deluxe for the iPhone". Petri Purho. January 1, 2009. http://kloonigames.com/blog/crayonphysics/day-1-crayon-physics-deluxe-for-the-iphone. Retrieved January 4, 2009. 
  9. "Day 7: It's Here!". Petri Purho. January 7, 2009. http://kloonigames.com/blog/crayonphysics/day-7-its-here/. Retrieved January 8, 2009. 
  10. "Pocket Physics". Tobias Weyand. Archived from the original on December 17, 2008. https://web.archive.org/web/20081217193516/http://tobw.net/index.php?cat_id=3&project=Pocket+Physics. Retrieved March 30, 2018. 
  11. "Crayon Physics Game Pulled from Samsung Omnia II". CJ Lippstreu. January 1, 2010. Archived from the original on January 5, 2010. https://web.archive.org/web/20100105152739/http://pocketnow.com/software-1/crayon-physics-game-pulled-from-samsung-omnia-ii. Retrieved March 30, 2018. 
  12. "Crayon Physics Deluxe is now available for Mac and Linux". Petri Purho. July 27, 2011. http://www.kloonigames.com/blog/crayonphysics/crayon-physics-deluxe-is-now-available-for-mac-and-linux. Retrieved November 3, 2012. 
  13. "Samsung Galaxy Note 10.1". International Data Group. https://www.pcworld.idg.com.au/review/samsung/galaxy_note_10_1/422317/. Retrieved March 30, 2018. 
  14. "Destructoid review: Crayon Physics Deluxe (PC)". Enthusiast Gaming. January 7, 2009. https://www.destructoid.com/destructoid-review-crayon-physics-deluxe-116655.phtml. Retrieved March 31, 2018. 
  15. Edge staff (March 2009). "Crayon Physics Deluxe (PC)". Edge (Future plc) (199): 94. 
  16. Kristan Reed (February 10, 2009). "iPhone Roundup (Page 2)". Gamer Network. https://www.eurogamer.net/articles/iphone-roundup-review_4_9?page=2. Retrieved March 30, 2018. 
  17. John Walker (January 6, 2009). "Crayon Physics Deluxe (PC)". Gamer Network. https://www.eurogamer.net/articles/crayon-physics-deluxe-review. Retrieved March 30, 2018. 
  18. "Crayon Physics Deluxe (PC)". GamesTM (Future plc): 123. March 2009. 
  19. Michael Knutson (January 23, 2009). "Crayon Physics Deluxe - MB - Review". Archived from the original on February 3, 2009. https://web.archive.org/web/20090203190204/http://mobile.gamezone.com/gzreviews/r37233.htm. Retrieved March 30, 2018. 
  20. Jason Ocampo (January 15, 2009). "Crayon Physics Deluxe Review (PC)". Ziff Davis. http://www.ign.com/articles/2009/01/15/crayon-physics-deluxe-review. Retrieved March 31, 2018. 
  21. "Crayon Physics Deluxe (PC)". PC Format (Future plc) (225): 98. April 2009. 
  22. "Crayon Physics Deluxe". PC Gamer UK (Future plc): 70. March 2009. 
  23. "PC Review: Crayon Physics Deluxe". PC Zone (Future plc): 70. April 2009. 
  24. John Teti (January 12, 2009). "Crayon Physics Deluxe (PC)". The Onion. https://www.avclub.com/crayon-physics-deluxe-1798215459. 
  25. Lewis Brown (August 6, 2011). "Humble Indie Bundle 3 Review (Crayon Physics Deluxe)". Poisonous Monkey. Archived from the original on March 19, 2016. https://web.archive.org/web/20160319012906/http://gaming.thedigitalfix.com/content/id/44/humble-indie-bundle-3.html. Retrieved March 31, 2018. 
  26. "Crayon Physics Deluxe for iOS (iPhone/iPad)". CBS Interactive. http://www.gamerankings.com/iphone/959262-crayon-physics-deluxe/index.html. Retrieved March 30, 2018. 
  27. "Crayon Physics Deluxe for PC". CBS Interactive. http://www.gamerankings.com/pc/955725-crayon-physics-deluxe/index.html. Retrieved March 30, 2018. 
  28. 28.0 28.1 "Crayon Physics Deluxe for PC Reviews". CBS Interactive. https://www.metacritic.com/game/crayon-physics-deluxe/critic-reviews/?platform=pc. Retrieved March 30, 2018. 
  • Official website
  • Crayon Physics freeware prototype
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari



  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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