Software:Shattered Galaxy
| Shattered Galaxy | |
|---|---|
| Developer(s) | Kru Interactive |
| Publisher(s) | Tri Synergy[1] |
| Platform(s) | Windows |
| Release | August 22, 2001[2] |
| Genre(s) | Massively multiplayer online real-time strategy |
| Mode(s) | Multiplayer |
Shattered Galaxy is a massively multiplayer online real-time strategy game (MMORTS) that was released in 2000 by KRU Interactive, now known as Nexon Inc., after an extensive open beta period. In the US, it was published by Tri Synergy. It combines the attributes of a massive multiplayer online role-playing game and a real-time strategy game. Having won the Seumas McNally Grand Prize at the 2001 Independent Games Festival and hosted through the Game Developers Conference, the game has been commercially unsuccessful due in large part to its dated graphics engine. The game was published under the name Tactical Commanders in South Korea, published by Nexon until December 31, 2005. This game has also been serviced in Japan, Taiwan, and Germany.
Plot
Shattered Galaxy is set in a post-apocalyptic future. A teleportation device was found buried on Earth's surface, though scientists were not able to master its secrets. Various non-living substances were successfully sent through and retrieved, but when a common rat was inserted into the portal, it activated the artifact in an unexpected way: the device immediately teleported itself, as well as all matter in a 2000 kilometer wide radius around it, to the planet Morgana Prime. The player is one of the survivors of this incident. The planet itself was devoid of sentient life, but robotic war machines were found on its surface, and humans have since learned to control them telepathically (allowing the humans themselves to stay out of harm's way). Humans have since expanded to another planet (server) in the Morgana system, Relic, where wars likewise rage.
Gameplay
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Development
As of September 2008, the game can be played using a basic account at no charge with a few minor handicaps or upgraded to an elite account at a cost of US$9.95 per month to play with all limitations removed.
Nexon has closed Tactical Commanders' service in Korea, Japan, and Taiwan. As of October 2008, the German service was closed due to lack of players.[3]
Reception
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John Lee for Next Generation gave it three stars out of five and called it a "decent" persistent online game that requires a teamwork.[12]
The game received "generally favorable reviews" according to the review aggregation website Metacritic.[4]
Shattered Galaxy was a runner-up for The Electric Playground's "Best Independent PC Game" prize, but lost to Software:Serious Sam: The First Encounter.[14]
References
- ↑ Walker, Trey (May 25, 2001). "Tri Synergy to publish Shattered Galaxy". CBS Interactive. https://www.gamespot.com/articles/tri-synergy-to-publish-shattered-galaxy/1100-2766083/.
- ↑ "Nexon Launches Shattered Galaxy" (in en). August 22, 2001. https://www.ign.com/articles/2001/08/22/nexon-launches-shattered-galaxy.
- ↑ http://tc.gamigo.de/news/#1070
- ↑ 4.0 4.1 "Shattered Galaxy for PC Reviews". CBS Interactive. https://www.metacritic.com/game/shattered-galaxy/critic-reviews/?platform=pc. Retrieved March 22, 2018.
- ↑ McDonald, Thomas L. (September 2001). "Shattered Galaxy". Computer Gaming World (Ziff Davis) (206): 97. http://www.cgwmuseum.org/galleries/issues/cgw_206.pdf. Retrieved March 23, 2018.
- ↑ "Shattered Galaxy". Game Informer (GameStop) (103): 128. November 2001.
- ↑ Ferris, Duke (September 2001). "Shattered Galaxy Review". CraveOnline. Archived from the original on September 8, 2015. https://web.archive.org/web/20150908202948/http://www.gamerevolution.com/review/shattered-galaxy. Retrieved March 23, 2018.
- ↑ Chick, Tom (September 7, 2001). "Shattered Galaxy Review". CBS Interactive. https://www.gamespot.com/reviews/shattered-galaxy-review/1900-2811215/. Retrieved March 22, 2018.
- ↑ Hiles, Bill (August 22, 2001). "Shattered Galaxy". IGN Entertainment. Archived from the original on February 6, 2005. https://web.archive.org/web/20050206064424/http://archive.gamespy.com/reviews/july01/sg/. Retrieved March 23, 2018.
- ↑ Giacobbi, Kevin "BIFF" (September 26, 2001). "Shattered Galaxy - PC - Review". Archived from the original on January 25, 2009. https://web.archive.org/web/20090125221815/http://pc.gamezone.com/gzreviews/r14846.htm. Retrieved March 23, 2018.
- ↑ Adams, Dan (September 14, 2001). "Shattered Galaxy". Ziff Davis. https://www.ign.com/articles/2001/09/14/shattered-galaxy. Retrieved March 22, 2018.
- ↑ 12.0 12.1 Lee, John (October 2001). "Finals". Next Generation (Imagine Media) 4 (10): 99.
- ↑ Poole, Stephen (December 25, 2001). "Shattered Galaxy". PC Gamer (Future US) 8 (13): 82. Archived from the original on March 15, 2006. https://web.archive.org/web/20060315143209/http://www.pcgamer.com/archives/2005/06/shattered_galax.html. Retrieved March 23, 2018.
- ↑ EP staff (2002). "Blister Awards 2001". Greedy Productions. Archived from the original on October 13, 2003. https://web.archive.org/web/20031013014200/http://www.elecplay.com/feature.html?article=8152&page=1#mr_toppy.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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