Software:Déjà Vu (video game)
| Déjà Vu | |
|---|---|
Box art for the computer and NES versions | |
| Developer(s) | ICOM Simulations, Inc. |
| Publisher(s) | Mindscape Kemco (NES, GBC) |
| Composer(s) | Hiroyuki Masuno, Kento's Group (NES) Koji Nishikawa, Masaomi Miura (GBC) |
| Engine | MacVenture |
| Platform(s) | Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, MS-DOS, Game Boy Color, PC-9800, Pocket PC, Famicom/NES, PlayStation 4, Windows 3.x, Xbox One |
| Release | 1999 (GBC) 2017 (PS4, Xbox One) |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Déjà Vu[2] is a point-and-click adventure game set in the world of 1940s hardboiled detective novels and films. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color.
Plot and gameplay

The game takes place in Chicago during December 1941. The game character is Theodore "Ace" Harding, a retired boxer working as a private eye.
Ace awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to Ace himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting (together with a needle mark on Ace's arm) that an interrogation has taken place.
Outside the bar, Ace encounters adversaries including a mugger, an old acquaintance with a grudge, and the police. Ace's boxing background proves to be a valuable asset. Ace must find addresses around Joe's bar and then make taxi rides to a few locations (including his office) to gather more elements and unravel the story. It involves a kidnapping in which Ace has played some part, but his memory lacks important details.
Ace's memory and mental condition progressively deteriorate, so the player is required to obtain an antidote to the drug that caused the memory loss. After that, Ace has recurring flashbacks filled with information that help the player to evaluate the evidence and take action accordingly. The memory deterioration is handled differently in the Nintendo platforms compared to all others, in all others the player has a limited amount of time before Ace's brain reaches vegetable status and has to live the rest of his days in a hospital for "helpless mental invalids" with a hard death coded on the second floor of Sternwood Mansion. Nintendo platforms mostly remove the vegetable status mechanic and also removes the Sternwood Mansion death if the player goes there without curing their amnesia giving the player all the time they need to get cured but instead has a hard death coded if the player goes to Ace's office while still suffering from amnesia in which the vegetable ending from the other platforms is immediately initiated. These changes apply to both the Nintendo and Gameboy Color versions.
This game and its sequel, Deja Vu II, require significant lateral thinking. Some situations are based in common detective techniques, while others require simple violence. Unlike other MacVentures titles (such as Uninvited and Shadowgate), no supernatural events are involved.
Technology

Déjà Vu was the first ICOM Simulations game to use the MacVenture interface and engine.
Numerous ports were made, including versions for home computer systems in 1987 and the Nintendo Entertainment System in 1990. Versions of the game and its sequel containing new graphics and sound were released for Microsoft Windows in the early 1990s, and later as a combined single-cartridge release for the Game Boy Color in 1999 under the title Déjà Vu I & II: The Casebooks of Ace Harding, which was also released for DOS, Windows 3.x (1992), and Windows Mobile (2002). The Game Boy Color version has even more censorship and creates its own detail such as renaming "Joe's Bar" to "Joe's Place" and adding details that were not present in other versions to the point of contradiction, most notably with Ace's "Suzy Q" memory and "Father O'Malley" memory. This version also changes the ending of the first Deja Vu game to better seamlessly lead into Deja Vu II.
Reception
Déjà Vu was reviewed positively in Macworld, which called it "a well-crafted game that's bound to draw you into its intriguing, albeit seedy, story." Macworld noted how the game's point-and-click interface set it apart from text parser-based adventure games, freeing the player from "having to second guess the program's vocabulary and syntax".[3]
Digital Press gave the NES version 6 out of 10, approving the puzzle-solving while have average opinions on graphics and music.[4]
Macworld inducted Déjà Vu into its 1986 Game Hall of Fame in the Best Adventure Game category, praising the game for avoiding the common adventure game pitfall of puzzle-solving overwhelming the game's literary possibilities: "Aside from its debt to the film noir tradition, it discards verbal pretensions and lets you mouse-and-window your way to a solution to a hard-boiled murder tale."[5] The game was named the Best Entertainment Product by the Software Publishers Association 1986.[6]
Reviews
- Jeux & Stratégie #47[7]
Notes
- ↑ "1985 Index". Computer Entertainer 4 (10): 6. January 1986. http://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_jan86.pdf#page=6.
- ↑ Accent marks do not appear on the original game boxes or in-game logo, where the title is written as Deja Vu. However, accent marks appear in the text on the back of the box and in the logos for the NES and Game Boy Color ports. Some sources also add an additional subtitle of "A Nightmare Comes True!!", a tagline that is absent from the in-game logo and NES game box.
- ↑ Lavroff, Nicholas (January 1986). "The Scene of the Crime". Macworld (San Francisco, CA: PC World Communications, Inc) 3 (1): 120–131.
- ↑ Bueno, Tony (November 1999). "Random Reviews". Digital Press: 14. https://archive.org/stream/Digital_Press_Issue_42_1999-11_Santulli_Joe_US#page/n13/mode/2up.
- ↑ Levy, Steven (December 1986). "The Game Hall of Fame". Macworld (San Francisco, CA: PCW Communications, Inc) 3 (12): 120.
- ↑ Lewis, Peter H (1986-04-29). "Peripherals; Software Gets Its Day in the Sun". The New York Times. https://www.nytimes.com/1986/04/29/science/peripherals-software-gets-its-day-in-the-sun.html.
- ↑ "Jeux & stratégie 47". October 1987. https://archive.org/details/jeux-et-strategie-47/page/64/mode/2up.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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External links
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- Déjà Vu on the Amiga at The Hall of Light (HOL)
Warning: Default sort key "Deja Vu (Video Game)" overrides earlier default sort key "Mobygames".
