Software:Uninvited (video game)
| Uninvited | |
|---|---|
| Developer(s) | ICOM Simulations |
| Publisher(s) | Mindscape Kemco (NES) |
| Composer(s) | Hiroyuki Masuno, Kento's Group[1] (NES) |
| Engine | MacVenture |
| Platform(s) | Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, NES, MS-DOS, Windows 3.x, Pocket PC |
| Release | 1986: Mac 1987: Amiga, Atari ST, MS-DOS 1988: Apple IIGS 1989: Commodore 64 1991: NES 1993: Windows 3.x |
| Genre(s) | Adventure |
| Mode(s) | Single-player |
Uninvited is a black-and-white horror-themed point-and-click adventure game. It was originally developed for the Macintosh by ICOM Simulations released in 1986 by Mindscape as part of the MacVenture series.
The following year, a color version of the game was released for the Amiga and Atari ST, and in 1991 for the Nintendo Entertainment System.
Plot
The unnamed hero must find the way through an abandoned house in order to rescue a sibling. The quest involves magic and solving logic puzzles while discovering sinister secrets of the house's former inhabitants.
The player regains consciousness from a car crash in front of a large, old mansion. The player's sibling (a younger brother in the PC versions but an older sister in the NES version) is gone, and the car is soon lost, as it bursts into flames. The only option is to enter the mansion looking for the lost sibling. It is not long before the player is greeted by the first undead dweller.
It gradually becomes evident that the house once belonged to a sorcerer with a number of apprentices. Dracan, the most talented apprentice, became corrupt and killed the other inhabitants with his magic, resulting in the house becoming haunted.
Gameplay

The main house consists of two floors and a tower, most parts being in early 20th century style. Some rooms (e.g. the servant's bedroom) have newer decor. No help is to be found, as there is not a single living person inhabiting the house.
Aside from the house, there are three backyard buildings to explore: the observatory, where some of the final events take place; the greenhouse, which is not as infertile as it first seems; and the chapel, which leads into a cemetery maze. Several places are guarded by magical creatures, including apparitions, hellhounds, and zombies, as well as some more unconventional entities; one is a tiny demon that flies by periodically, holding a key.
There is also an art gallery room hidden in the house. To access the room, the player has to collect two lamps from a fireplace, and click on an odd dot on a painting in a study room. The player will then be teleported to a room containing paintings and sculptures. A door in the art gallery room brings the player to the hall of the observatory. Accessing the art gallery is possible in all versions of Uninvited except those on the Commodore 64 and NES.
The quest to rescue the player's sibling is mostly a matter of gaining access to the locked or guarded parts of the estate. As in the other MacVenture games, there is a time limit. But unlike a regular time limit that is based on seconds or minutes, the time limit in Uninvited is based on moves (a move is defined as either speaking to a character, entering a room, observing an object, or using an item). If the player runs out of moves, the evil presence of the mansion takes control, and the player eventually ends up as a zombie. This element is partially absent from the NES version, as it is instead caused by a useless item that may be avoided. Since the story largely revolves around magic, many of the game's puzzles seem illogical. Hints for these and bits of the background story are unraveled in the various diaries and scrolls found within the grounds. Still, because the gameplay is very non-linear, the ending is somewhat abrupt.
Ports
The game was ported to the Atari ST, Amiga, and MS-DOS in 1987. It was ported to the Apple IIGS in 1988, the Commodore 64 in 1989, and the NES in 1991.
In 1993, an enhanced version of the game was released for Windows 3.1x.
NES version
As with the other NES MacVenture games, Uninvited, known in Japan as Akuma no Shōtaijō (悪魔の招待状, lit. "The Devil's Invitation"), added music, and elements of the written narration and storyline were altered, including:
- In the NES version, if the player uses the phonograph in the Game room (Rec room in original versions), a broken-record version of the main theme from Shadowgate, another NES-ported game in the MacVenture series, will play. (A similar gag appears in another point-and-click game, Maniac Mansion).
- The sibling trapped in the mansion is changed from a younger brother to an older sister in the NES version.
- The NES version has no time limit unless the player picks up the ruby in one of the bedrooms. Even then, the player can drop the ruby to terminate the time limit.
- As with the other NES ports, the game texts were severely simplified, in some cases also adding hints or elucidations for the gameplay. As an example, a hallway picture reads as follows in the NES version: "It's a small, [sic] painting of a young fellow."
- In the original game, the address was, "Master Crowley, 666 Blackwell Road, Loch Ness, Scotland". However, at the time the game was released, Nintendo of America had stringent policy necessitating the removal of any remotely offensive material.[2][3] Rather than create a new address, it was simply shortened to "Master Crowley". This is likely a reference to occultist Aleister Crowley, but Nintendo (perhaps unknowingly) allowed the name to remain in the game. Other changes that may relate to censorship issues are pentagrams turned into stars (or, in one case, a ruby) and a cross into a chalice (while another cross that only served as decoration was removed altogether).
- Beyond the game texts being simplified for the NES port, some of the death texts were edited or altered due to their rather graphic descriptions.
- When performing magic, instead of the typing magic words on a keyboard, the player simply has to scroll through his/her inventory before selecting the words.
The NES version was released for PlayStation 4 and Xbox One in a package called "8-Bit Adventure Anthology".
Reception
German magazine Data Welt praised the Amiga version's user-friendliness, good graphics and particularly the atmospheric sound, calling the game (translated): "excellent" and "even better than Deja Vu".[4] Computer Gaming World found the game to be enjoyable and innovative, praising the game's use of graphics and almost exclusive use of the mouse as a way of eliminating frustration. As such, the game was described as "much easier to work with than pure text or text and graphic adventure games."[5] Dragon complimented the game, calling it "a truly horrifying adventure game and mystery that’ll leave you shivering in the dark".[6] Compute! liked Uninvited's "fluid interface, solid logical puzzles, and something's-around-the-corner feel".[7] Video Games: The Ultimate Gaming Magazine gave the Windows version 8 out of 10.[8]
Reviews
- Jeux & Stratégie #47[9]
Trivia
- Blackwell Road is an existing road in the Scottish village Culloden and approximately 12 miles (19 km) from Loch Ness.[10]
See also
References
- ↑ "Uninvited Tech Info - GameSpot.com". http://uk.gamespot.com/uninvited/techinfo/.
- ↑ Crockford, Douglas. "The Expurgation of Maniac Mansion". http://crockford.com/wrrrld/maniac.html.
- ↑ Nintendo's Era of Censorship
- ↑ Tai, Thomas (July–August 1987), "Uninvited", Data Welt: 174–175
- ↑ Wagner, Roy (August–September 1987), "Uninvited", Computer Gaming World: 40–41
- ↑ Lesser, Hartley and Pattie (December 1986). "The Role of Computers". Dragon (116): 69–76.
- ↑ Addams, Shay (October 1989). "Nightmare on Game Street". Compute!: pp. 106. https://archive.org/stream/1989-10-compute-magazine/Compute_Issue_113_1989_Oct#page/n105/mode/2up.
- ↑ "Video Games the Ultimate Gaming Magazine Issue 58 November 1993". https://archive.org/stream/Video_Games_The_Ultimate_Gaming_Magazine_Issue_58_November_1993#page/n91/mode/2up.
- ↑ "Jeux & stratégie 47". October 1987. https://archive.org/details/jeux-et-strategie-47/page/66/mode/2up.
- ↑ Google maps: Travel instructions between Culloden and Loch Ness
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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