Software:Dangerous Waters (video game)

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Dangerous Waters
North American boxart
Developer(s)Sonalysts Combat Simulations
Publisher(s)Strategy First
Platform(s)Microsoft Windows
Release
  • NA: February 22, 2005 (Online)[2]
  • NA: December 20, 2005[1]
  • NA: February 7, 2006 (Steam)
  • EU: May 26, 2006
Genre(s)Naval simulator
Mode(s)Single player, multiplayer

Dangerous Waters, also known as S.C.S. Dangerous Waters, is a 2005 naval warfare simulation game developed by American studio Sonalysts Combat Simulations. It was released for Microsoft Windows in 2005, and on Steam on February 7, 2006.

Gameplay

Dangerous Waters is a naval warfare simulation game which features many player-controllable units deployed in the armed forces of 18 different countries. Campaign mode allows a player to control forces as the United States Navy, Russian Federation Navy, or People's Liberation Army Navy of China. Players can perform multiple station roles such as radar and sonar, required to complete missions manually, or have those stations played in AI mode with simulated crew members manning non-command functions.

The multi-player mode allows multiple players to occupy individual crew stations on the same vessel, i.e. to control the same vessel together.[3][4]

Players can control the Script error: The function "sclass" does not exist., the Seawolf-class submarine, the MH-60 Helicopter, the P-3 Orion plane, the Script error: The function "sclass" does not exist., the Script error: The function "sclass" does not exist., and the Kilo-class submarine. Some controllable assets are available in different versions.[5]

Dangerous Waters allows the player to create scenarios using an included mission editor which includes a scripting language. Dangerous Waters can use and import scenario scripts from these other games: 688(I) Hunter/Killer, Sub Command, and Fleet Command.

In 2009, a community-made mod titled Reinforce Alert was released, which added new playable naval, surface, and air units to the game.[6]

Release

The game was initially not sold in stores, and was only available through the website www.battlefront.com. In December 2005, Dangerous Waters was made available at retail stores by publisher Strategy First. In early January 2006, Valve announced it would be selling Dangerous Waters via its Steam content delivery system.[7] The preload began January 24, 2006, and was released a few weeks later, February 7.

Dangerous Waters was published in Europe by BlackBean Games and was in UK stores on May 26, 2006. It included exclusive European content on a second DVD (also available on the company's website.[8] A 90-page printed manual was included in the box (consisting of the first four sections of the 570 page manual, plus appendices), with the full manual as a PDF file.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic82/100[9]
Review scores
PublicationScore
CGWStarStarStarStar[10]
GameSpot8.3/10[3]
GameSpyStarStarStarStar[11]
GameZone8.8/10[12]
IGN8.4/10[13]
PC Format84%[14]
PC Gamer (UK)82%[15]
PC Gamer (US)85%[16]
PC Zone73%[17]
X-PlayStarStarStar[18]

The game received "favorable" reviews according to video game review aggregator Metacritic.[9]

References

  1. "Strategy First - Press - Dangerous Waters Ships". 2006-03-28. http://www.strategyfirst.com/press/DisplayArticle.asp?sLanguageCode=EN&iArticleID=3253. 
  2. Adams, David (2005-02-23). "Dangerous Waters Now Flowing" (in en). https://www.ign.com/articles/2005/02/23/dangerous-waters-now-flowing. 
  3. 3.0 3.1 Baker, Tracy (May 12, 2005). "Dangerous Waters Review". https://www.gamespot.com/reviews/dangerous-waters-review/1900-6124232/. Retrieved April 24, 2016. 
  4. "Dangerous Waters". Sonalysts Combat Simulations. Archived from the original on March 16, 2010. https://web.archive.org/web/20100316123408/http://www.sonalystscombatsims.com/dangerous_waters/features.html. Retrieved March 3, 2010. 
  5. "Submarine game Dangerous Waters review and screenshots". SUBSIM. 5 March 2005. Archived from the original on 11 July 2020. https://archive.today/20200711205741/https://www.subsim.com/ssr/dangerous_waters/dangwater_review_page1.htm. Retrieved 11 July 2020. 
  6. "Mod für Dangerous Waters bringt neue Einheiten - News" (in de). https://www.gamersglobal.de/news/10930/. 
  7. Reynolds, Alfred (January 10, 2006). "DANGEROUS WATERS AND SPACE EMPIRES IV DELUXE NOW AVAILABLE FOR PRE-PURCHASE". Steam. Archived from the original on November 18, 2007. https://web.archive.org/web/20071118195322/http://www.steampowered.com/v/index.php?area=news&id=503. Retrieved June 3, 2009. 
  8. "Dangerous Waters". Black Bean Games. May 2006. Archived from the original on December 7, 2006. https://web.archive.org/web/20061207092449/http://www.dw.blackbeangames.com/. Retrieved December 23, 2006. 
  9. 9.0 9.1 "Dangerous Waters for PC Reviews". https://www.metacritic.com/game/dangerous-waters/critic-reviews/?platform=pc. Retrieved April 24, 2016. 
  10. Lackey, Jeff (June 2005). "Dangerous Waters [Online Version vs. Silent Hunter III"]. Computer Gaming World (252): 94–95. http://www.cgwmuseum.org/galleries/issues/cgw_252.pdf. Retrieved April 24, 2016. 
  11. Chick, Tom (June 16, 2005). "GameSpy: Dangerous Waters". GameSpy. Archived from the original on December 23, 2005. https://web.archive.org/web/20051223141811/http://pc.gamespy.com/pc/dangerous-waters/626247p1.html. Retrieved April 24, 2016. 
  12. Lafferty, Michael (March 30, 2005). "S.C.S. Dangerous Waters - PC - Review". GameZone. Archived from the original on October 2, 2008. https://web.archive.org/web/20081002085157/http://pc.gamezone.com/gzreviews/r22720.htm. Retrieved April 24, 2016. 
  13. Butts, Steve (February 28, 2005). "Dangerous Waters". http://www.ign.com/articles/2005/02/28/dangerous-waters. Retrieved April 24, 2016. 
  14. "Dangerous Waters". PC Format (189): 92. July 2006. 
  15. "Dangerous Waters". PC Gamer UK. April 2005. 
  16. "Dangerous Waters". PC Gamer: 68. April 2005. 
  17. PC Zone staff (March 24, 2006). "Dangerous Waters review". PC Zone. Archived from the original on November 29, 2014. https://web.archive.org/web/20141129220421/http://www.computerandvideogames.com/136237/reviews/dangerous-waters-review/. Retrieved April 24, 2016. 
  18. Bemis, Greg (February 28, 2006). "Dangerous Waters Review". X-Play. Archived from the original on March 14, 2006. https://web.archive.org/web/20060314073004/http://www.g4tv.com/xplay/features/53436/Dangerous_Waters_Review.html. Retrieved April 24, 2016. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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