Software:Dark Reign 2

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Short description: 2000 video game

Dark Reign 2
Developer(s)Pandemic Studios
Publisher(s)Activision
Director(s)Greg Borrud
Designer(s)Christopher Lawrence
Programmer(s)Andrew Cooper
Artist(s)Will Rosas
Heston Barber
Composer(s)Eric Klein
Christian A. Salyer
Platform(s)Microsoft Windows
Release
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Dark Reign 2 is a 3D real-time strategy video game developed by Pandemic Studios and released by Activision in 2000 for Microsoft Windows. A prequel to Software:Dark Reign: The Future of War and its expansion pack, Dark Reign 2's storyline focuses on what came before the conflict in the first Dark Reign.

Gameplay

Dark Reign 2 features three modes: campaign, online multiplayer, and an instant action mode. Multiplayer functionality allows up to 32 players at once, featuring four 'rulesets: Gluttony, Protect HQ, Blood Bath, and Deathmatch. Blood Bath is a mode in which the first team to kill a certain number of units wins. Protect HQ (by far the most used) is a ruleset in which a player who loses their HQ for a certain period of time (about three minutes) loses. Gluttony is a condition where the first player to collect a certain amount of resources wins. Deathmatch is a ruleset in which a player who loses all of their units is defeated.

Players are allowed to create custom mods for the game by making simple configuration files and using the packaging software which can be found on the original game CD.

The game has a built-in map editor and there are several tutorials available on the internet to create custom terrains.

Plot

The two opposing factions introduced in Dark Reign 2 are the Jovian Detention Authority a.k.a. JDA (which evolve to be the Imperium faction) and the Sprawlers (which later evolve to be the Freedom Guard faction of Dark Reign). The two sides are caught up in a conflict spanning Earth's 26th (and final) century. In the introduction, a Sprawler Leader who interacts with the player in the Sprawler campaign states:

The struggle between JDA and the Sprawlers is, at its heart, the struggle between authority and freedom, government and proletariat. As the earth reeled into ecological collapse, the JDA established large dome cities to protect the citizenry from the harsh conditions outside. However, they left behind all those who would not succumb to their dictatorial will: the Sprawlers. The disenfranchised Sprawlers are thus left in the outside world, bathed in the harsh conditions of a dying planet and fueled by the explosive rage of rebels fighting for a free life under the thumb of a cold overlord. Thus, the Sprawlers desperately fight to break into the dome cities, while the JDA desperately sally out into the decaying 'Sprawl' to keep them out and in a state of submission.

The player can choose to play either the JDA or the Sprawlers campaign, both with similarities and differences to the overall story. In the JDA campaign, the player is a member of strike force, guided by the JDA central AI, "CYGNET". In the Sprawlers campaign, the player is referred to as "Sirdar", a new member of the council eager to prove their worth. Both sides are concerned with the massive increase in seismic activity around the world which is consuming it and each other. As the story progresses, both sides gain access to new units and structures which the player will need to use in order to proceed further and develop more powerful strategies.

JDA plot

Activity in the city is going wild with Sprawlers making regular skirmishes and setting up anti-air batteries that harass air traffic. The situation in Sector 13 is the worst. After being shot down by one of the batteries, Strike Force's first objective is to rescue a base from destruction, push back Sprawler forces and clearing all the anti-air batteries in the area so that an air strike can be performed on the Sprawler base. Along the way, the first earthquake occurs, almost destroying the base Strike Force rescues.

In the next mission, the JDA also discover Togra's shrine has been damaged in the quake. They wish to investigate. Strike Force captures a Voodun priest as a prisoner and force him to take them to the shrine. But along the way, powerful Togran pylons prevent movement up the hill without being destroyed. To deal with this, Strike Force deploys aerial infantry to destroy two Togran power generators in order to disable the pylons and proceed. At the site, they discover a strange mobile artifact, which resembles an ancient slab on a hovering platform. Cygnet indicates the higher up ranks wish to study the artifact and orders Strike Force to evacuate the artifact to a transporter.

Shortly after, radio chatter shows the evacuation plans are in effect and there is a state of panic. In one jungle area, a large JDA force is evacuating without authorization and are primarily concerned with themselves. Their plans make them abandon their post at a large powered gate, which is meant to prevent hordes of Sprawlers from entering the zone. Strike Force is sent in to deal with the cowards before they can escape, which is followed by pushing back the Sprawlers and building power generators on the gate, reactivating it. With the JDA's grip on the sector regained, Strike Force is relocated.

It is at that time found that there are three Togran artifacts. Strike Force is tasked with retrieving the second artifact hidden in a temple but along the way, encounter heavy resistance with suicidal cultists of unknown origin, as well as Baron Samedi's, traditionally a Sprawler power from the Shrine. Despite this, Strike force is able to locate and evacuate the artifact. Afterward, the challenge is on to find the third. This is achieved by a large offensive in Arctic mountains to capture Booda Shun, the Voodun High Priest, who reveals the location of the third artifact. Hidden in a city sector, Strike Force must find it before the Sprawlers do. The problem is not only pushing back the Sprawlers, but taking punishment from the frequent earthquakes in the zone.

Toward the end, the evacuation plan is in the final stages. However, the JDA does not wish for the artifacts to be taken into the hands of the Sprawlers, along with the Sprawlers leaving with them. They try to destroy all three artifacts, but can't for three reasons. First, a large destructive force is required to destroy them. Second, they have to be destroyed at the same time. Finally, destroying the artifacts will bring about the end of the world. During the final stage, as the last JDA citizens are being evacuated, Cygnet requests that Strike Force sacrifice themselves by remaining behind and destroying the artifacts, achieving this by gathering them around a large number of atomic energy plants before detonating them. It ends with the defeat of the Sprawlers, the salvation of the JDA as the Imperium, the destruction of Earth and the loss of Strike Force. This brings the JDA Campaign to a rather abrupt end. This is the canonical ending and sets the background for the prequel of Software:Dark Reign: The Future of War and the expansion pack.

Sprawler plot

The Sprawlers are running low on numbers and have been on the defensive for a long time. The council heavily squabbles on going offensive or staying defensive, noting they can't stay on the defensive forever. A new Sirdar (the player) begins by aiding them in a more important offensive than the skirmishes of recent, hacking a communication centre feeding a city zone JDA propaganda so that the Sprawlers can spread their own message. They are the first to notice that seismic activity on Earth is increasing on a global scale and taking advantage by making a strike on a crippled base, bringing their first victory.

During the quake, they discover that the door seal of Togra's shrine, the research lab of the great Togra himself, has opened despite only being openable by Togra. According to legends, the breaking of the seal signals the beginning of a chain of events. The Sirdar must then send forces through icey mountains to rescue the Voodun high priest, Booda Shun, from JDA captivity and take him to the shrine so he can examine the site.

After interpreting the site, Booda Shun brings disturbing news. The breaking of the seal indicates that Earth's time is limited and "the planet is rolling toward a catastrophic collapse", which will bring the end of everything. During the previous mission, JDA forces were snooping around the site, which indicates they may have find something or are making plans. Sirdar is ordered to hack into the nearby Cygnet relay station to see what the JDA have in mind. After infiltrating the station despite heavy resistance before and after, the station is destroyed and the council reviews the information.

The plans reveal the JDA are relocating massive numbers of citizens to the central dome. Activity in the area is increasing at phenomenal rates. The purpose is clear. The JDA are preparing to evacuate Earth, leaving the Sprawlers behind. The council is outraged. As one member says: "First they ruin the planet and then they leave us to die with it". He declares death to the JDA and asks who is with him. With this, the whole council unites and puts their squabbling behind. But they find that the dome could have been assaulted easily years ago. Because of how much harder the direct way is to penetrate at the current time, they find the only possible way through is along the coast, which passes through two sub-factions, known as the Breks and the Judas.

The Sirdar is charged with leading the way. After securing the river and earning the Breks trust, thanks to new aerial and water technologies, they find the JDA have a secret weapons facility not far ahead from intel by their new allies. A prototype mobile bomb sits outside. Sirdar, if careful, is able to make off with three copies of the prototype, though only one is required. Then the sprawlers aid the Judas in taking out JDA forces that are thinning their numbers, gaining their trust.

With their forces built, the final missions involve storming the dome and preventing the JDA from being able to evacuate. If successful, the Sprawlers will become the dominant force and the JDA will be either severely crippled or destroyed.

Reception

Dark Reign 2 underperformed commercially,[5][6] and journalists Mark Asher and Tom Chick noted that it "didn't even hit PC Data's charts".[5] Writing for CNET Gamecenter, Asher reported in September 2000 that the game's sales in the United States had reached 9,770 units, which drew revenues of $443,406. He remarked, "Activision has to be disappointed with that".[6]

Source code leak

In 2011, an unauthorized leak of the complete source code tree to the game was made public on the Internet and posted to a Google Code repository by a claimed former Pandemic Studios developer under a LGPL license.[7] A Hacker News user received confirmation from the repository owner that this was in fact a leak and not an officially sanctioned code release.[8] The leak also included headers and code from third-party sources with licenses that explicitly forbid public disclosure and redistribution.[9]

References

  • Official website (archived)
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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