Software:Dave Mirra Freestyle BMX 2
| Dave Mirra Freestyle BMX 2 | |
|---|---|
| Developer(s) | Z-Axis Full Fat (GBA) |
| Publisher(s) | Acclaim Entertainment[lower-alpha 1] |
| Series | Dave Mirra Freestyle BMX |
| Platform(s) | PlayStation 2, GameCube, Game Boy Advance, Xbox |
| Release | |
| Genre(s) | Sports |
| Mode(s) | Single-player, multiplayer |
Dave Mirra Freestyle BMX 2 is a 2001 BMX video game developed by Z-Axis and published by Acclaim Entertainment under their Acclaim Max Sports label. It is the sequel to Dave Mirra Freestyle BMX. It was released for the PlayStation 2 in August 2001, and in the following months it was ported to the GameCube, Game Boy Advance, and Xbox video game systems. Both the GameCube and Xbox ports featured two extra levels that were not present in the PS2 version.
In the game, players can take on the role of one of 13 top BMX riders, or a number of other characters. Along with the pro riders, there are 3 hidden characters. One of which was teenager Mike Dias, who won the grand prize in the Slim Jim Sweepstakes, getting his likeness put into the game, the Slim Jim guy from the commercials, and Amish Boy, who rode with a corn cob pipe on a wooden bike. It received "favorable" reviews.
Gameplay
The game has several different modes of play.
Proquest
The first, and main mode is Proquest, a story mode (single player). The player selects a character to portray, and then has several 3 minute runs to complete set goals (ranking from Beginner to Insane), such as grinding 50 meters down a grind bar or scoring 50,000 points in a single run. By completing these quests, the player earns respect points. After collecting enough respect points, they then unlock new areas and bikes. In each new area the set of goals is different. After earning enough points, the player will be invited to a competition, where they have to show their skills at biking by not only scoring high, but also by performing a variety of tricks, modifiers, spins, and grinds. Players can also earn 1000 respect points by finding all the gaps in a particular park. Gaps, as the name implies, are gaps between two items, such as between two jumps, or from one side of a river to another.
Session
In Session mode, players take part in 3 minute runs just as with Proquest mode, but without set goals. Players can simply try to score high, or explore different areas of the park, break records, and discover gaps.
Freeride
In Freeride, players take part in runs without any time limits. This mode is useful if one is just trying to explore all the nooks and crannies of the park or attempting to discover secrets. The player cannot break records or discover gaps, since there is no time limit, and it is technically considered cheating. Therefore, any score gained is disregarded.
Park Editor
The Park Editor is a fairly powerful feature of the game that allows the user to create their own Bikepark to ride in the Session, Multiplayer and Freeride game modes. The park is created by placing premade objects on a blank area of a themed map. Gaps between objects can also be added. The player can then save the park and ride it. Players cannot, however, create goals like the ones featured in Proquest.
Multiplayer
Two people can play different game types in this mode, on any level unlocked or created. Being one of the major areas where the game could have used improvement, Dave Mirra Freestyle BMX 2 supports only two players at one time, and they must alternate instead of playing simultaneously (as in many other extreme sports titles). One of the multiplayer games was similar to the basketball game "HORSE", with the exception that players can name the game whatever they chose. The object of the game was to perform a trick, and then the next player would have to perform the same trick, otherwise end up with a letter. Once the word was complete, the game was over. Another one was called Wipeout. The two players took turns crashing the hardest to get points. Who ever had the most points in a single hit wins.
Reception
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Dave Mirra Freestyle BMX 2 received "generally favorable reviews" on all platforms according to video game review aggregator Metacritic.[5][6][7][8] Jim Preston of NextGen's December 2001 issue said that the PlayStation 2 version has "tons o' tricks; gigantic, engaging levels; a park editor; and excellent challenges. What more do you need?"[34] The magazine later said of the Xbox version in its final issue: "We wish the graphics were a little more polished, but if you're looking for fun (with brutal-looking injuries when you crash), then this is the game to get."[35]
Four-Eyed Dragon of GamePro said that the PlayStation 2 version "mixes a wealth of features to make it worth your time. Even though it's the only BMX game for the PS2 to date, it's much better than any other freestyle biking game for any other system."[41][lower-alpha 3] He later called the GameCube version "a good, solid biking game---but rent it first to make sure it's the right BMX game for you."[42][lower-alpha 4]
The game was nominated at The Electric Playground's 2001 Blister Awards for "Best Console Extreme Sports Game", but lost to NHL Hitz 2002.[43]
Notes
- ↑ Released under the Acclaim Max Sports label
- ↑ Two critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 8.5/10, and the other gave it 8/10.
- ↑ GamePro gave the PlayStation 2 version three 4/5 scores for graphics, sound, and fun factor, and 3/5 for control.
- ↑ GamePro gave the GameCube version 3/5 for graphics, 4/5 for sound, and two 3.5/5 scores for control and fun factor.
References
- ↑ "ACCLAIM ENTERTAINMENT, INC. SHIPS 'DAVE MIRRA FREESTYLE BMX 2' THIS WEEK FOR PlayStation®2 COMPUTER ENTERTAINMENT SYSTEM". August 29, 2001. Archived from the original on August 15, 2004. https://web.archive.org/web/20040815210432/http://www.acclaim.com/company/pressReleases/product/FreestyleBMX2Ships.html.
- ↑ "ACCLAIM MAX SPORTS PUTS THE "X"-TREME" [sic IN "X"-MAS WITH 'DAVE MIRRA FREESTYLE BMX 2' FOR NINTENDO GAMECUBE(TM)"]. November 15, 2001. Archived from the original on August 3, 2004. https://web.archive.org/web/20040803225621/http://www.acclaim.com/company/pressReleases/product/FreestyleBMX2GameCubeShips.html.
- ↑ "ACCLAIM MAX SPORTS SHIPS FIRST GAME BOY® ADVANCE TITLE, 'DAVE MIRRA FREESTYLE BMX(TM) 2' FOR THIS HOLIDAY SEASON". November 20, 2001. Archived from the original on August 3, 2004. https://web.archive.org/web/20040803224501/http://www.acclaim.com/company/pressReleases/product/FreestyleBMX2GBAShips.html.
- ↑ "ACCLAIM MAX SPORTS BRINGS "X"-TREME" [sic BMX ACTION TO XBOX' WITH 'DAVE MIRRA FREESTYLE BMX 2'"]. November 29, 2001. Archived from the original on August 3, 2004. https://web.archive.org/web/20040803140825/http://www.acclaim.com/company/pressReleases/product/FreestyleBMX2XBoxShips.html.
- ↑ 5.0 5.1 "Dave Mirra Freestyle BMX 2 critic reviews (GBA)". Fandom. Archived from the original on July 30, 2023. https://web.archive.org/web/20230730045834/https://www.metacritic.com/game/game-boy-advance/dave-mirra-freestyle-bmx-2. Retrieved February 1, 2024.
- ↑ 6.0 6.1 "Dave Mirra Freestyle BMX 2 critic reviews (GC)". Fandom. Archived from the original on October 18, 2021. https://web.archive.org/web/20211018224836/https://www.metacritic.com/game/gamecube/dave-mirra-freestyle-bmx-2. Retrieved February 1, 2024.
- ↑ 7.0 7.1 "Dave Mirra Freestyle BMX 2 critic reviews (PS2)". Fandom. Archived from the original on June 4, 2023. https://web.archive.org/web/20230604173239/https://www.metacritic.com/game/playstation-2/dave-mirra-freestyle-bmx-2. Retrieved February 1, 2024.
- ↑ 8.0 8.1 "Dave Mirra Freestyle BMX 2 critic reviews (Xbox)". Fandom. Archived from the original on October 18, 2021. https://web.archive.org/web/20211018220756/https://www.metacritic.com/game/xbox/dave-mirra-freestyle-bmx-2. Retrieved February 1, 2024.
- ↑ Thompson, Jon. "Dave Mirra Freestyle BMX 2 (PS2) - Review". All Media Network. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115182724/http://www.allgame.com/game.php?id=34574&tab=review. Retrieved March 24, 2016.
- ↑ Edge staff (October 2001). "Dave Mirra Freestyle BMX 2 (PS2)". Edge (Future Publishing) (102): 80. Archived from the original on November 7, 2023. https://web.archive.org/web/20231107120237/https://retrocdn.net/images/3/3c/Edge_UK_102.pdf. Retrieved February 1, 2024.
- ↑ Chou, Che (February 2002). "Dave Mirra Freestyle BMX 2 (GC)". Electronic Gaming Monthly (Ziff Davis) (151): 164. Archived from the original on December 21, 2023. https://web.archive.org/web/20231221202549/https://retrocdn.net/images/9/91/EGM_US_151.pdf. Retrieved February 1, 2024.
- ↑ Chou, Che; Mielke, James "Milkman"; Hager, Dean (November 2001). "Dave Mirra Freestyle BMX 2 (PS2)". Electronic Gaming Monthly (Ziff Davis) (148): 206. https://retrocdn.net/images/e/e3/EGM_US_148.pdf. Retrieved February 1, 2024.
- ↑ Saltzman, Marc (January 2, 2002). "Dave Mirra Freestyle BMX 2 (GC)". Greedy Productions Ltd.. Archived from the original on January 26, 2003. https://web.archive.org/web/20030126210023/http://www.elecplay.com/review.html?article=7949&full=1. Retrieved February 1, 2024.
- ↑ "Dave Mirra Freestyle BMX2 [sic (GBA)"]. Game Informer (FuncoLand) (107): 91. March 2002. http://www.gameinformer.com/Games/Review/200203/R03.0801.1451.39864.htm. Retrieved March 24, 2016.
- ↑ "Dave Mirra Freestyle BMX2 [sic] (GC)". Game Informer (FuncoLand) (106): 87. February 2002.
- ↑ "Dave Mirra Freestyle BMX2 [sic] (PS2)". Game Informer (FuncoLand) (102). October 2001.
- ↑ "Dave Mirra Freestyle BMX2 [sic] (Xbox)". Game Informer (FuncoLand) (104): 109. December 2001.
- ↑ Chris S. (February 16, 2002). "Dave Mirra Freestyle BMX 2 Review (Xbox)". CraveOnline. Archived from the original on September 11, 2015. https://web.archive.org/web/20150911052758/http://www.gamerevolution.com/review/dave-mirra-freestyle-bmx-2. Retrieved October 18, 2021.
- ↑ Provo, Frank (December 18, 2001). "Dave Mirra Freestyle BMX 2 Review (GBA)". Fandom. Archived from the original on January 4, 2005. https://web.archive.org/web/20050104114909/http://www.gamespot.com/gba/sports/davemirrafreestylebmx2/review.html. Retrieved February 1, 2024.
- ↑ Davis, Ryan (November 21, 2001). "Dave Mirra Freestyle BMX 2 Review (GC)". Fandom. Archived from the original on November 24, 2001. https://web.archive.org/web/20011124130853/http://gamespot.com/gamespot/stories/reviews/0,10867,2826748,00.html. Retrieved February 1, 2024.
- ↑ Davis, Ryan (September 5, 2001). "Dave Mirra Freestyle BMX 2 Review (PS2)". Fandom. Archived from the original on February 2, 2002. https://web.archive.org/web/20020202185925/http://gamespot.com/gamespot/stories/reviews/0,10867,2810555,00.html. Retrieved February 1, 2024.
- ↑ Davis, Ryan (November 13, 2001). "Dave Mirra Freestyle BMX 2 (Xbox)". Fandom. Archived from the original on February 23, 2002. https://web.archive.org/web/20020223154539/http://gamespot.com/gamespot/stories/reviews/0,10867,2824311,00.html. Retrieved February 1, 2024.
- ↑ Sabine, Mike (April 15, 2002). "Dave Mirra Freestyle BMX 2 (GBA)". IGN Entertainment. Archived from the original on February 11, 2005. https://web.archive.org/web/20050211213052/http://archive.gamespy.com/reviews/april02/dmbmx2gba/. Retrieved March 24, 2016.
- ↑ D'Aprile, Jason (December 27, 2001). "Dave Mirra Freestyle BMX 2 (GCN)". IGN Entertainment. Archived from the original on February 11, 2005. https://web.archive.org/web/20050211221519/http://archive.gamespy.com/reviews/december01/davemirragcn/. Retrieved March 24, 2016.
- ↑ Garbutt, Russell (September 18, 2001). "Dave Mirra Freestyle BMX 2". IGN Entertainment. Archived from the original on October 29, 2001. https://web.archive.org/web/20011029111840/http://planetps2.com/features/reviews/2001/davemirrafreestylebmx2/. Retrieved March 24, 2016.
- ↑ D'Aprile, Jason (November 26, 2001). "Dave Mirra Freestyle BMX 2 (Xbox)". IGN Entertainment. Archived from the original on February 11, 2005. https://web.archive.org/web/20050211212734/http://archive.gamespy.com/reviews/november01/davemirra2xbox/. Retrieved March 24, 2016.
- ↑ Bedigian, Louis (January 2, 2002). "Dave Mirra Freestyle BMX 2 Review - Game Boy Advance". Archived from the original on November 11, 2009. https://web.archive.org/web/20091111052819/http://gameboy.gamezone.com/gzreviews/r18737_GBA.htm. Retrieved March 24, 2016.
- ↑ Bedigian, Louis (December 18, 2001). "Dave Mirra Freestyle BMX 2 Review - GameCube". Archived from the original on May 3, 2008. https://web.archive.org/web/20080503115227/http://gamecube.gamezone.com/gzreviews/r18737.htm. Retrieved March 24, 2016.
- ↑ Krause, Kevin (September 17, 2001). "Dave Mirra Freestyle BMX 2 Review - PlayStation 2". Archived from the original on May 16, 2008. https://web.archive.org/web/20080516061748/http://ps2.gamezone.com/gzreviews/r18737.htm. Retrieved March 24, 2016.
- ↑ Harris, Craig (December 7, 2001). "Dave Mirra Freestyle BMX 2 (GBA)". Ziff Davis. Archived from the original on November 7, 2023. https://web.archive.org/web/20231107121742/https://www.ign.com/articles/2001/12/08/dave-mirra-freestyle-bmx-2. Retrieved February 1, 2024.
- ↑ Mirabella III, Fran (November 20, 2001). "Dave Mirra Freestyle BMX 2 (GCN)". Ziff Davis. Archived from the original on November 7, 2023. https://web.archive.org/web/20231107121740/https://www.ign.com/articles/2001/11/20/dave-mirra-freestyle-bmx-2-2. Retrieved February 1, 2024.
- ↑ Perry, Douglass C. (September 4, 2001). "Dave Mirra Freestyle BMX 2 (PS2)". Ziff Davis. Archived from the original on November 7, 2023. https://web.archive.org/web/20231107121740/https://www.ign.com/articles/2001/09/04/dave-mirra-freestyle-bmx-2-7. Retrieved February 1, 2024.
- ↑ Lopez, Vincent (November 12, 2001). "Dave Mirra Freestyle BMX 2 (Xbox)". Ziff Davis. Archived from the original on November 8, 2023. https://web.archive.org/web/20231108090726/https://www.ign.com/articles/2001/11/13/dave-mirra-freestyle-bmx-2-4. Retrieved February 1, 2024.
- ↑ 34.0 34.1 Preston, Jim (December 2001). "Dave Mirra Freestyle BMX 2 (PS2)". NextGen (Imagine Media) (84): 100. https://archive.org/details/NextGen84Dec2001/page/n101/mode/2up. Retrieved October 18, 2021.
- ↑ 35.0 35.1 "Dave Mirra Freestyle BMX 2 (Xbox)". NextGen (Imagine Media) (85): 32. January 2002. https://archive.org/details/NextGen85Jan2002/page/n33/mode/2up. Retrieved October 18, 2021.
- ↑ "Dave Mirra Freestyle BMX 2 (GBA)". Nintendo Power (Nintendo of America) 152: 132. January 2002.
- ↑ "Dave Mirra Freestyle BMX 2 (GC)". Nintendo Power (Nintendo of America) 151: 168. December 2001.
- ↑ Zuniga, Todd (November 2001). "Dave Mirra Freestyle BMX 2". Official U.S. PlayStation Magazine (Ziff Davis) (50): 153. https://archive.org/details/official-us-playstation-magazine-issue-50-november-2001/page/152/mode/2up. Retrieved February 1, 2024.
- ↑ "Dave Mirra Freestyle BMX 2". Official Xbox Magazine (Imagine Media). January 2002.
- ↑ "Dave Mirra Freestyle BMX 2 (PS2)". Maxim (Biglari Holdings). 2001.
- ↑ Four-Eyed Dragon (November 2001). "Dave Mirra Freestyle BMX 2 (PS2)". GamePro (IDG) (158): 126. Archived from the original on February 4, 2005. https://web.archive.org/web/20050204225159/http://gamepro.com/sony/ps2/games/reviews/16461.shtml. Retrieved February 1, 2024.
- ↑ Four-Eyed Dragon (December 28, 2001). "Dave Mirra Freestyle BMX 2 Review for GameCube on GamePro.com". GamePro (IDG). Archived from the original on February 9, 2005. https://web.archive.org/web/20050209091438/http://gamepro.com/nintendo/gamecube/games/reviews/19381.shtml. Retrieved March 25, 2016.
- ↑ "Blister Awards 2001 (Console Games 2)". Greedy Productions Ltd.. 2002. Archived from the original on July 13, 2003. https://web.archive.org/web/20030713062025/http://www.elecplay.com/feature.html?id=8152&page=5. Retrieved February 5, 2024.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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