Software:Dead Man's Hand (video game)
| Dead Man's Hand | |
|---|---|
| Developer(s) | Human Head Studios |
| Publisher(s) | Atari |
| Programmer(s) |
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| Composer(s) |
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| Engine | Unreal Engine 2 |
| Platform(s) | Xbox, Microsoft Windows |
| Release | XboxWindows |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
Dead Man's Hand is a first-person shooter game developed by Human Head Studios and published by Atari. It was released in North America for Xbox and Microsoft Windows in March 2004. The game takes place in the American frontier.
Story
El Tejon was a member of the notorious "Nine" who was betrayed because he did not join the gang to murder women and children, but to be famous and rich and seeking a chance to make a name for himself, as a gunslinger. The Leader of the Nine shoots him and leaves him for dead. However General San Juan Jacinto Blanco found El Tejon and threw him in a jail cell to rot. But Tejon's cellmate Iago is the leader of a revolution that will free both Iago and Tejon to exact vengeance on those who betrayed them.
Plot
1890s Mexicos
Tejon is a young gunslinger who joins the gang The Nine. While he enjoys robbing banks and trains, he is not as bloodthirsty as his associates, this eventually leads to a fallout. His leader- Tennessee Vic shoots him in cold blood.
After Tejon is left for dead by Tennessee Vic, he is found by the corrupt General Blanco who leaves him to rot in a prison. Tejon's cellmate is the leader of the resistance fighting the general. His men come to free him and Tejon.
Tejon's first trip is to Sanchez. He was the drunk of the group but also known to find hideouts for the group. After gunning down Sanchez and his men. He is approached by his former lover who hears about it and seeks to aid in his quest. He refuses saying it is personal and dangerous.
Flat Iron is Tejon's next target. Flat Iron is a renegade Comanche whose skilled with knives. He is a much more formidable opponent, on the account of his speed and sharp knives. After confronting Flat Iron, Tejon kills him.
In between missions, Tejon hunts down a criminal known simply as BlackJack- an overweight drunk- who’s a crack shot with a rifle.
Tejon then confronts “Numbers”. Numbers was the banker of the group. He was also seen as cowardly and easily pushed around. Numbers heard about Sanchez and prepares. Tejon also kills him with ease. Along the way Tejon, picks up bounties who are either helpful to find the nine or extra money.
He goes to the lumber mill owned by Big Guns Grissom, the strongman of the Nine. What he lacks in intelligence he makes up for in brute force. He proves to be a more tough opponent as he is capable of throwing axes with accuracy. Tejon confronts him and blows up what is left of his mill.
Next on the list is Father Zeke, a jacklegged preacher who hustles his congregations to help build his lavish lifestyle. He often quotes scripture when taunting his enemies. His signature weapon is whiskey bombs. Tejon confronts him in one of his churches, after he kills Zeke, he goes to his house and destroys it.
Remembering that his cellmate Iago needs his help, Tejon goes back to Mexico to fight General Blanco. While he is battling the general, he rallies to the remaining rebels and defeats him once and for all.
He then returns to the trail of the Nine. He is seeking a well known gambler, whose name is Kendall. Kendall has local connections and uses them to hide. Tejon kills the sons of the local madam who knows where Kendall is. He then confronts the Madam himself. After killing her, he is able to clear a path to his own friend. Kendall is the smooth talker and ladies man of the Nine. Known to be a quick draw when needed. He too is a much harder opponent to kill as he is crafty and shrewd. Tejon finds him and kills him at his saloon.
Tejon is once again confronted by his lover, he agrees to let her help after they find themselves hunted by now Senator Vic’s corrupted marshal corps.
With not many enemies left- he begins to hunt for the Twins- two identical twins who can read each other’s mind. He travels to find their lumber mill and kills them both.
Vic now has prepared for Tejon’s arrival, he has a trained fitted with mercenaries and marshals to stop Tejon. When he guns his way through, Vic admits he never wanted to kill Tejon because he viewed him as a son, but Tejon refuses, as Vic attemperà to flee, Tejon blows up the tracks and the train crashes, both men survive. What’s left of Vic’s bodyguards try to kill Tejon but he dispatches them once and for all. Vic now left defenseless is killed- Tejon and his lover both ride off in the sunset, with his revenge now gone full circle.
Gameplay
The game is somewhat unusual in that between levels, the player plays poker for extra health and ammunition. The character is armed with four default weapons; a knife, a pistol, a rifle and a shotgun. Other weapons that can be found are TNT and Whisky bombs. The player can shoot objects such as whisky bottles, cans and enemies to score legend points, thus filling up the "trick shot" meter that lets the character use the secondary mode of firing which varies depending on the current weapon. The combat in the game also makes use of the game's physics engine, with the player being able to trigger physics based traps such as shooting a rock and causing it to fall onto an enemy below - kills obtained this way are rewarded with extra points and a greater increase in the "trick shot" meter.
Development
The game was originally set to release in Fall 2003.[1]
Reception
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Dead Man's Hand received "mixed" reviews on both platforms according to the review aggregation website Metacritic.[19][20] In Japan, where the Xbox version was ported for release as part of the Xbox World Collection on September 2, 2004, Famitsu gave it a score of two sevens, one six, and one seven for a total of 27 out of 40.[7]
Playboy gave the Xbox version an early review, over three months before it was released Stateside, and stated, "A unique scoring system lets you unlock killer trick shots - if ya ain't a coward that is."[17] The Times gave the game four stars out of five and stated, "The Wild West theme lends itself well to the FPS treatment, and the primitive weaponry brings an almost liberating freedom to the gameplay. Given the game's fairly tame content, its 16+ age rating seems harsh."[18] However, Maxim gave it three stars out of five, saying, "The concept and play consistently deal a royal flush, [but] just ignore the choppy visuals, which can irritate like a pesky infection picked up at Miss Kitty's Cat House."[21]
References
- ↑ "Atari Bringing the Old West to the 21st Century With Dead Man's Hand for Xbox in Fall 2003; Xbox-Exclusive Powered By the Latest Unreal Technology". March 28, 2003. Archived from the original on June 3, 2013. https://web.archive.org/web/20130603163603/http://www.thefreelibrary.com/Atari+Bringing+the+Old+West+to+the+21st+Century+With+%60%60Dead+Man's...-a099304690. Retrieved September 5, 2021.
- ↑ "Review: Dead Man's Hand". Computer Games Magazine (theGlobe.com) (165): 61. August 2004.
- ↑ Brown, Ken (August 2004). "Dead Man's Hand". Computer Gaming World (Ziff Davis) (241): 79. http://www.cgwmuseum.org/galleries/issues/cgw_241.pdf. Retrieved April 25, 2020.
- ↑ Edge staff (May 2004). "Dead Man's Hand (Xbox)". Edge (Future plc) (136): 107.
- ↑ EGM staff (May 2004). "Dead Man's Hand (Xbox)". Electronic Gaming Monthly (Ziff Davis) (178): 98.
- ↑ Reed, Kristan (July 6, 2004). "Dead Man's Hand (Xbox)". Gamer Network. https://www.eurogamer.net/articles/r_deadmanshand_x.
- ↑ 7.0 7.1 "デッド マンズ ハンド (Xbox ワールドコレクション) [Xbox"] (in Japanese). Famitsu (Enterbrain) 821. September 10, 2004. https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=10541&redirect=no. Retrieved April 25, 2020.
- ↑ Zoss, Jeremy (April 2004). "Dead Man's Hand (Xbox)". Game Informer (GameStop) (132): 106. http://www.gameinformer.com/NR/exeres/035D30D6-B1D4-43B8-8AE4-5A6FE938422E.htm. Retrieved April 25, 2020.
- ↑ Major Mike (June 2004). "Dead Man's Hand Review for Xbox on GamePro.com". GamePro (IDG Entertainment): 70. http://www.gamepro.com/microsoft/xbox/games/reviews/35385.shtml. Retrieved April 25, 2020.
- ↑ Kasavin, Greg (March 26, 2004). "Dead Man's Hand Review". CBS Interactive. https://www.gamespot.com/reviews/dead-mans-hand-review/1900-6092409/.
- ↑ Kasavin, Greg (March 8, 2004). "Dead Man's Hand Review". CBS Interactive. https://www.gamespot.com/reviews/dead-mans-hand-review/1900-6090950/.
- ↑ Zacarias, Eduardo (April 19, 2004). "Dead Man's Hand - XB - Review". https://www.gamezone.com/reviews/dead_man_s_hand_xb_review/.
- ↑ Clayman, David (April 6, 2004). "Dead Man's Hand Review". Ziff Davis. https://www.ign.com/articles/2004/04/07/dead-mans-hand-review.
- ↑ Clayman, David (April 5, 2004). "Dead Man's Hand". Ziff Davis. https://www.ign.com/articles/2004/04/05/dead-mans-hand-2.
- ↑ "Dead Man's Hand". Official Xbox Magazine (Imagine Media): 82. June 2004.
- ↑ "Dead Man's Hand". PC Gamer (Imagine Media) 11 (7): 64. July 2004.
- ↑ 17.0 17.1 "Dead Man's Hand (Xbox)". Playboy (Playboy Enterprises): 44. December 2003.
- ↑ 18.0 18.1 18.2 Wapshott, Tim (April 24, 2004). "Dead Man's Hand". The Times. https://www.thetimes.co.uk/article/dead-mans-hand-60cr00g6kbr.
- ↑ 19.0 19.1 "Dead Man's Hand for PC Reviews". CBS Interactive. https://www.metacritic.com/game/dead-mans-hand/critic-reviews/?platform=pc.
- ↑ 20.0 20.1 "Dead Man's Hand for Xbox Reviews". CBS Interactive. https://www.metacritic.com/game/dead-mans-hand/critic-reviews/?platform=xbox.
- ↑ Porter, Alex (March 2, 2004). "Dead Man's Hand". Biglari Holdings. http://www.maximonline.com/entertainment/reviews/review_games_7111.html.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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