Software:Deep Black (video game)

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Short description: 2012 shooter video game
Deep Black
Deep Black cover.jpg
Developer(s)Biart
Publisher(s)505 Games
Producer(s)Konstantin Popov
Programmer(s)Eugene Solyanov
Artist(s)Matthew Carofano
Writer(s)Rafael Chandler
Composer(s)Jeremy Soule
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleaseMicrosoft Windows
April 18, 2012[1]
Xbox 360 & PlayStation 3
April 25, 2012
Genre(s)Third-person shooter[2]
Mode(s)Single-player

Deep Black is a video game, developed by Biart and published by 505 Games for Microsoft Windows, PlayStation 3 and Xbox 360. Initially entitled U-WARS and Underwater Wars, Russian studio Biart announced their publishing deal with 505 Games in July 2010, with a planned Q1 2011 release. At the time it was only announced for the PlayStation 3 and Xbox 360,[3] however a second announcement in October 2011 confirmed the game for OnLive.[4]

Deep Black was released on Steam on April 12, 2012 as Deep Black: Reloaded, and for consoles on April 25 as Deep Black: Episode 1. The game features an orchestral score written by Jeremy Soule, best known for his work in the Elder Scrolls and Guild Wars series.

As of 2023, the game was no longer available on the Steam storefront.[5]

Plot

Deep Black takes place in the near future, in an unsteady world of chaos, espionage, terrorism, and a desperate fight for world supremacy and possession of sophisticated biological weapons.

Gameplay

Most of the action in Deep Black takes place underwater, with players navigating the depths with "specialized underwater jet packs with integrated harpoons, mini submersibles and other high tech equipment." But it's not all swimming and shooting—505 promises a storyline with "complex science-fiction mystery, espionage, and bio-terror."

Reception

The game received a "generally unfavorable" 47 rating from Metacritic.[6] Reviews criticized poor animations and story, while praising the underwater control mechanics.[7][8]

Writing for Official Xbox Magazine, Andrew Hayward rated the game a 2/10, criticizing the "obnoxiously tacky dialogue" and referring to the game as a "joyless, grace-free slog dominated by repetitive stop-and-pop shootouts, lifeless linear environments, and inconsistent weapon physics, not to mention full-stop gameplay pauses during certain actions."[9]

References

External links