Software:Delta Force: Land Warrior
| Delta Force: Land Warrior | |
|---|---|
| Developer(s) | NovaLogic |
| Publisher(s) | NovaLogic |
| Producer(s) | Wes Eckhart |
| Designer(s) | Michael S. Maza |
| Programmer(s) | Patrick Griffith |
| Artist(s) | Keith Rust Rod Parong Jason Tull |
| Composer(s) | Tom Hays Scott M. Gilman Alan Koshiyama |
| Series | Delta Force |
| Platform(s) | Windows |
| Release | |
| Genre(s) | Tactical first-person shooter |
| Mode(s) | Single player, multiplayer |
Delta Force: Land Warrior is a 2000 tactical first-person shooter video game. Developed and published by NovaLogic, it is the third game in the Delta Force series and the sequel to Delta Force 2. A standalone expansion pack, Software:Delta Force: Task Force Dagger, was released in 2002.
Gameplay

Delta Force: Land Warrior features 30 missions, 10 of which are quick missions, and one being a tutorial mission. Unlike the previous entries in the Delta Force series, there is no mission select screen in the campaign menu. The game takes place across various locations including Africa, Indonesia, and South America. Objectives range from eliminating high-risk threats at important structures such as power plants, to rescuing VIPs held hostage.[2] Before deployment, players get briefed and are tasked with picking the specific equipment and gear they want for the mission, allowing them to define their strategy beforehand, e.g.: a stealthy approach with silenced weaponry, or an all-out assault with heavy weaponry.[2]
The player is inserted into the objective area by means of either insertion by helicopter or parachute. Once on the ground, players can navigate the terrain through the use of a mini-map, containing waypoints directing the player to their objective(s). In certain missions, the player leads a fireteam, allowing him to issue orders to his teammates, although the majority of missions pits the player alone against the enemy. A map editor is included, allowing players to modify existing maps, or create new ones.[2]
Multiplayer
Multiplayer allows up to 50 players to compete in the game modes Deathmatch, Team Deathmatch, King Of The Hill, Capture the Flag, Flagball, in which up to 4 teams compete in order to capture one flag located in the middle of the battlefield, and Coop mode, which allows four players to work together to complete the standard singleplayer missions.[3]
Synopsis
The game starts with the hostage rescue in one of the Great Pyramids of Giza. It is later discovered that the terrorists involved belong to the Armed People's Front (APF), a group that is opposed to Western involvement in the Middle East and is planning attacks on Western factions in Egypt. The Delta team seizes weapons caches at a dig site in Western Egypt and is led to the capture of APF's leader, Meinhard Kreider, in a raid on his fortress.
After Kreider's arrest, the terrorist front New Dawn is revealed by Nikogos Fazekas, who is intent on getting Kreider released from a NATO prison. New Dawn and the remnants of APF forces lead an attack on a Mediterranean oilrig but are stopped by the Delta team. A New Dawn launches several attacks on the West, from taking hostages in Mayan ruins to hiding weapons and drugs in Lebanon and Indonesia. A Spetsnaz officer taken hostage in Lebanon is rescued in a heavily defended compound by the Delta Team. The fireteam then destroys drug shipments in Indonesia. A New Dawn training facility is neutralized during an ambush in the Banda Sea. Later, the head of the World Bank is rescued in a Japanese saiguden. Finally, the team comes together to rescue the American ambassador to Mexico in the Palenque ruins and stops the delivery of a radiological bomb from the Yucatan to Los Angeles. However, another radiological bomb escaped to an abandoned detention center near Ciudad Juarez but was seized in time by Delta Force members Snakebite and Pitbull.
Kreider is finally released by NATO forces in a ploy to corner Fazekas. Kreider is recaptured on his way to Colombia and Fazekas is tracked to Easter Island, where he is killed in an underground labyrinth of tunnels. The APF and New Dawn are broken up after Fazekas' death and Kreider's recapture.
Engine
Delta Force: Land Warrior finally used a polygon based rasterizer with hardware acceleration for all its visuals. While the terrain was still present as a heightmap it was now rendered with polygons. Draw distances remain on the same level as in the earlier engines and maps are looped in all directions so there are no visible map borders. The new engine also allows for tunnel complexes, featured prominently in the campaign and showcased in the first mission which mostly takes place in Egyptian ruins.
Development
The game was announced at E3 2000 and was originally scheduled to release in Fall 2000.[4]
Reception
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In the United States, Land Warrior sold 280,000 copies and earned $7.6 million by August 2006, after its release in November 2000. It was the country's 71st best-selling computer game between January 2000 and August 2006. Combined sales of all Delta Force computer games released between January 2000 and August 2006 had reached 1.7 million units in the United States by the latter date.[14] The game received "average" reviews according to video game review aggregator Metacritic.[5]
References
- ↑ "Delta Force: Land Warrior Interview" (in en). 2000-10-28. https://www.ign.com/articles/2000/10/28/delta-force-land-warrior-interview.
- ↑ 2.0 2.1 2.2 2.3 Osborne, Scott (November 13, 2000). "Delta Force: Land Warrior Review". http://www.gamespot.com/reviews/delta-force-land-warrior-review/1900-2652968/. Retrieved January 2, 2015.
- ↑ 3.0 3.1 Adams, Dan (November 21, 2000). "Delta Force: Land Warrior". http://www.ign.com/articles/2000/11/22/delta-force-land-warrior. Retrieved January 2, 2015.
- ↑ "Delta Force: Land Warrior Slated for Fall Release; Special Forces Sequel Features New Engine, Elements of Army's Next-Generation Soldier Program.". May 11, 2000. Archived from Delta+Force:+Land+Warrior+Slated+for+Fall+Release;+Special+Forces...-a062017872 the original on April 1, 2016. https://web.archive.org/web/20160401180358/http://www.thefreelibrary.com/%60%60Delta+Force%3a+Land+Warrior%27%27+Slated+for+Fall+Release%3b+Special+Forces...-a062017872. Retrieved July 26, 2021.
- ↑ 5.0 5.1 "Delta Force: Land Warrior for PC Reviews". https://www.metacritic.com/game/delta-force-land-warrior/critic-reviews/?platform=pc. Retrieved January 2, 2015.
- ↑ Woods, Nick. "Delta Force: Land Warrior - Review". AllGame. Archived from the original on November 15, 2014. https://web.archive.org/web/20141115075654/http://www.allgame.com/game.php?id=25273&tab=review. Retrieved January 2, 2015.
- ↑ Liberatore, Raphael (February 2001). "Ready, Aim, Shoot in Foot (Delta Force: Land Warrior Review)". Computer Gaming World (199): 104. http://www.cgwmuseum.org/galleries/issues/cgw_199.pdf. Retrieved March 28, 2016.
- ↑ Edge staff (January 2001). "Delta Force: Land Warrior". Edge (93).
- ↑ "REVIEW for Delta Force: Land Warrior". GameFan. December 30, 2000.
- ↑ Marrin, John (November 14, 2000). "Delta Force: Land Warrior Review for PC on GamePro.com". GamePro. Archived from the original on February 11, 2005. https://web.archive.org/web/20050211212916/http://www.gamepro.com/computer/pc/games/reviews/7358.shtml. Retrieved January 2, 2015.
- ↑ Sanders, Shawn (November 2000). "Delta Force: Land Warrior Review". Game Revolution. http://www.gamerevolution.com/review/delta-force-land-warrior. Retrieved January 2, 2015.
- ↑ Kelly, Ryan (December 28, 2000). "Delta Force: Land Warrior (PC)". GameSpy. Archived from the original on February 23, 2005. https://web.archive.org/web/20050223164450/http://archive.gamespy.com/reviews/december00/df/. Retrieved January 2, 2015.
- ↑ "Delta Force: Land Warrior". PC Gamer: 90. February 2001.
- ↑ Edge Staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge. Archived from the original on October 17, 2012. https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/.
Further reading
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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