Software:Delta Force 2

From HandWiki
Delta Force 2
Developer(s)NovaLogic
Publisher(s)NovaLogic
Producer(s)Wes Eckhart
Designer(s)Steve McNally
Programmer(s)Daniele Gaetano
Artist(s)Keith Rust
Rod Parong
Composer(s)Tom Hays
Eric Kuehnl
EngineVoxel Space
Platform(s)Microsoft Windows
Release
  • NA: November 3, 1999[1]
  • PAL: February 25, 2000
Genre(s)Tactical first-person shooter
Mode(s)Single-player, multiplayer

Delta Force 2 is a tactical first-person shooter video game developed by NovaLogic and released in 1999. It is the second game in the Delta Force series and was followed by Delta Force one year later. The game was re-released in 2009 on Steam.

Gameplay

First-person view while lying prone on top of a truck.

The player assumes the role of a Delta Force operative who takes part in missions across the globe. The action takes place in vast outdoor environments and combat distances reach up to several hundred meters. The game has an emphasis on realism, with human enemies and the player alike being very vulnerable to damage from weapons, and projectiles being subject to wind conditions.

Missions consist of a series of objectives while navigation points indicate what to do, the player is free to approach the targets as he sees fit. Objectives typically involve eliminating all hostile presence in a specific location, rescuing hostages, or destroying enemy vehicles and facilities. Many missions feature allied Delta Force teams which follow commands predefined by the mission design, and who can also be issued orders by the player. The player can view the positions of nearby enemies and friendly units through the use of a minimap on their HUD.

Game engine

The game continues to use NovaLogic's proprietary Voxel Space engine from its earlier games, including the original Delta Force and the Comanche series of helicopter combat simulators, known for its ability to render vast landscapes. This updated version of the engine is dubbed Voxel Space 32, as it is optimised for 32-bit graphics cards and does not support 16-bit cards anymore. All terrain is visualised by voxels while any characters, vehicles, structures or other details are polygonal. Unlike its predecessor, Delta Force 2 supports hardware acceleration. A new feature in Delta Force 2's version of the engine are stretched voxels which allow to simulate high grass, capable of masking characters at any distance.

A view of the voxel terrain taken while parachuting.

Mission editor

The game includes a mission editor which allows the user to place objects, enemies, and objectives in one of the game's existing landscapes.

Reception

Reception
Aggregate score
AggregatorScore
GameRankings73%[2]
Review scores
PublicationScore
AllGameStarStarStarStar[3]
CGSPStarStarStar[5]
CGWStarStar[6]
Eurogamer8/10[8]
GameProStarStarStarStar[9]
GameRevolutionB[10]
GameSpot8.2/10[11]
IGN7.5/10[12]
Next GenerationStarStarStar[13]
PC Gamer (US)74%[15]

The game received "average" reviews according to video game review aggregator GameRankings.[2] Computer Gaming World's Brett Todd criticised the game for "abysmal graphics", non-existent sound effects and a lack of background information on the missions. He also criticised the need to carefully scan the screen for small enemies in the distance as well as the game's poor performance, forcing the player to play on a small resolution even on high-end hardware and further worsening the trouble with spotting enemies. He praised the mission design and multiplayer mode for up to 50 players, however.[6] GameSpot's Michael E. Ryan was more enthusiastic. He particularly praised the mission design, calling it "generally excellent" and noting that the missions are usually "realistic and believable", with some exceptions more inspired by action films. He also praised the game's multiplayer mode and the sound design.[11] Eric Bratcher of NextGen said of the game, "Not quite as tense or pretty as Rainbow Six, this is still a great game for Green Beret wanna-bes."[13] PC Gamer's Gordon Goble remarked, "Delta Force 2, while not all it should have been, remains an intriguing slice of tactical action that should please most fans of the genre."[15]

The game received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[16] indicating sales of at least 100,000 units in the UK.[17]


References

  1. IGN staff (November 3, 1999). "News Briefs". Ziff Davis. https://www.ign.com/articles/1999/11/04/news-briefs-63. "Delta Force 2 Ships: Delta Force 2 has shipped, and should be in stores any moment now." 
  2. 2.0 2.1 "Delta Force 2 for PC". CBS Interactive. https://www.gamerankings.com/pc/197088-delta-force-2/index.html. 
  3. Baize, Anthony. "Delta Force 2 - Review". All Media Network. http://www.allgame.com/game.php?id=19377&tab=review. 
  4. Chick, Tom (November 18, 1999). "Delta Force 2". CNET. http://www.gamecenter.com/Reviews/Item/0,6,0-3430,00.html. 
  5. Mayer, Robert (November 6, 1999). "Delta Force 2". Strategy Plus, Inc.. http://www.cdmag.com/articles/024/029/deltaf2_review.html. 
  6. 6.0 6.1 Todd, Brett (February 2000). "Threat Eliminated (Delta Force 2 and Spec Ops II: Green Berets Review)". Computer Gaming World (Ziff Davis) (187): 96–97. https://www.cgwmuseum.org/galleries/issues/cgw_187.pdf. Retrieved October 13, 2023. 
  7. Stark, George (February 23, 2000). "Delta Force 2". Greedy Productions Ltd.. http://www.elecplay.com/review.html?article=2085&full=1#mr_toppy. 
  8. Brown, Tom "Squirrel" (February 26, 2000). "Delta Force 2". Gamer Network. https://www.eurogamer.net/df2. 
  9. Olafson, Peter (2000). "Delta Force 2 Review for PC on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/3428.shtml. Retrieved June 7, 2021. 
  10. Lance (December 1999). "Delta Force 2 Review". CraveOnline. https://www.gamerevolution.com/review/32694-delta-force-2-review. 
  11. 11.0 11.1 Ryan, Michael E. (November 9, 1999). "Delta Force 2 Review". Fandom. https://www.gamespot.com/reviews/delta-force-2-review/1900-2538576/. 
  12. Saltzman, Marc (November 23, 1999). "Delta Force 2". Ziff Davis. https://www.ign.com/articles/1999/11/24/delta-force-2. 
  13. 13.0 13.1 Bratcher, Eric (February 2000). "Delta Force 2". NextGen (Imagine Media) (62): 101. https://archive.org/details/NextGen62Feb2000/page/n101/mode/2up. Retrieved June 7, 2021. 
  14. Smith, Rob (January 2000). "Delta Force 2". PC Accelerator (Imagine Media) (17): 86. https://archive.org/details/PCXL17Jan2000/page/n85/mode/2up. Retrieved June 7, 2021. 
  15. 15.0 15.1 Goble, Gordon (February 2000). "Delta Force 2". PC Gamer (Imagine Media) 7 (2). http://www.pcgamer.com/archives/2005/07/delta_force_2.html. Retrieved January 1, 2015. 
  16. "ELSPA Sales Awards: Silver". http://www.elspa.com/?i=3942. 
  17. Caoili, Eric (November 26, 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Informa. https://www.gamedeveloper.com/pc/elspa-i-wii-fit-mario-kart-i-reach-diamond-status-in-uk. 
  • Official Website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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