Software:Descent (2018 video game)
Descent | |
---|---|
Steam store header of Descent: Underground | |
Developer(s) | Descendent Studios |
Publisher(s) | Little Orbit |
Director(s) | Eric "Wingman" Peterson |
Designer(s) | Rob Irving |
Programmer(s) | Kevin Saffel |
Artist(s) | Tobias Loeffler |
Writer(s) | Keith McCormic |
Composer(s) | Levon Louis & Dan Wentz |
Series | Descent |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows, OS X, Linux |
Release | Early access October 22, 2015 |
Genre(s) | First-person shooter, shoot 'em up |
Mode(s) | Single-player, multiplayer |
Descent is an upcoming 3D first-person shooter video game being developed by Descendent Studios. A prequel to the 1994 video game of the same name, it was successfully funded via crowdfunding website Kickstarter on April 10, 2015, and released on Steam as an Early Access title on October 22, 2015. Descent was removed from Steam and GOG Early Access on September 29, 2017 by Descendent Studios. Descendent Studios struck a deal with Little Orbit for financial support.
Development
In November 2014, several former developers for the game Star Citizen, led by Eric "Wingman" Peterson, announced that they were forming Descendent Studios to work on a game similar to Descent in play style, with the working title Ships That Fight Underground. The company was approached by an Interplay shareholder in December who set up a meeting with the CEO of Interplay and Descendent Studios. A deal was then struck to license the Descent name to Descendent Studios.[1][2]
In March 2015, Descendent Studios announced a Kickstarter campaign for Descent: Underground, a new prequel using Interplay's existing trademark rights to the Descent franchise which include the name "Descent" and a few sound effects and MIDI tracks (with Parallax Software owning all remaining properties, such as the original "Pyro GX" ship, some sound and music clips and copyrights to the descent universe which includes weapons, story and all level assets).[3] It is powered by Unreal Engine 4 and was initially scheduled to release in March 2016.[4]
In August 2015, Descendent Studios allowed live play of an early Pre-Alpha build of the Descent Underground game and engine at the Rooster Teeth Expo (RTX) in San Antonio Texas. The game demoed was an RTX crowd favorite, with attendees waiting in line up to an hour for an opportunity to play.[5] The game was also demonstrated to function with the Oculus Rift virtual reality headset.[6][7]
In October 2015, Descendent Studios released their first playable online multiplayer build to select members with Proving Grounds access (this includes "Underground" subscribers).[8] The game features several modes, single player vs bots, co-op vs bots, survival vs bots, multiplayer deathmatch, multiplayer CTF with miners, and conquest game-modes.[9] On October 22, 2015, Descendent Studios released the game on Steam Early Access. A single player campaign is in development, and is expected to be released when they leave early access.[10]
On September 29, 2017, Descendent Studios announced they would be removing the game from Steam Early Access, and signing a distribution deal with Little Orbit which will allow them to do a larger single player campaign as well as improve the game from top to bottom and to launch on both the Xbox One as well as the PS4 in the fall of 2018. Little Orbit has signed on to help market and distribute the Descent brand starting with this first chapter of the reboot of the Descent franchise.[11]
Reception
References
- ↑ Hutchinson, Lee (18 March 2015). "Classic FPS Descent to be rebooted by Star Citizen alums". Ars Technica. https://arstechnica.com/gaming/2015/03/classic-fps-descent-to-be-rebooted-by-star-citizen-alums/.
- ↑ Jessica Conditt (2015-04-09). "The man who left behind $78 million to revamp a classic space shooter". Engadget. https://www.engadget.com/2015/04/09/descent-underground-kickstarter-eric-peterson/. Retrieved 2017-07-28.
- ↑ "Will GuideBot make a comeback? :: Overload General Discussions" (in en). http://steamcommunity.com/app/448850/discussions/0/135511455873351379/?ctp=2.
- ↑ Studios, Descendent (2015-03-11). "Descent: Underground Kickstarter". Kickstarter News. https://www.kickstarter.com/projects/descendentstudios/descent-underground. Retrieved 2015-03-11.
- ↑ "RTX". http://descendentstudios.com/community/blog/12/entry-175-week-in-review-8142015/.
- ↑ "Oculus Rift Support". http://descendentstudios.com/community/blog/11-dunkelzas-campfire/.
- ↑ "Live Gameplay Video at RTX". https://youtube.com/H-MGIZlvUyM.[yes|permanent dead link|dead link}}]
- ↑ "First Public Release". http://descendentstudios.com/community/blog/24/entry-204-release-notes-00838p/.
- ↑ Bo Moore (2015-03-10). "Descent: Underground - a PC classic resurrected". PC Gamer. http://www.pcgamer.com/descent-underground-a-pc-classic-resurrected-1/. Retrieved 2017-07-28.
- ↑ "Steam Early Access". Valve Corporation. http://store.steampowered.com/app/360950/.
- ↑ "Steam Community :: Group Announcements :: Descent: Underground" (in en). https://steamcommunity.com/games/360950/announcements/detail/1492238800024274472.
External links