Software:Destination: Treasure Island

From HandWiki
Short description: 2006 video game
Destination: Treasure Island
European cover art
Developer(s)Kheops Studio
Publisher(s)Nobilis
Designer(s)Alexia Lang
Programmer(s)Wilfried Hinault
Stéphane Petit
Artist(s)Franck Letiec
Writer(s)Nicolas Hess
Platform(s)Windows, Mac OS X, iOS
ReleaseWindows
  • FRA: November 17, 2006
  • NA: August 21, 2007[1]
Mac OS X
February 24, 2009
iOS
December 9, 2010
Genre(s)Adventure
Mode(s)Single-player

Destination: Treasure Island is an adventure game developed by Kheops Studio and published by Nobilis. The game comes from the creators of The Secrets of Da Vinci, Return to Mysterious Island, Voyage and many more.

Gameplay

Plot

Characters

Jim Hawkings was only a child in Robert Louis Stevenson's 1883 novel, Treasure Island. Four years after the events in the novel, Jim has become a fully grown teenager. Treasure Island ends with Jim returning to England. He uses his share of the treasure to buy his mother a small estate. Jim has become an upstanding adventurous young man, attentive to those around him. His taste for adventure soon sets him on his travels again. With the money remaining, he buys a small boat and leaves England for the West Indies.

Captain Flint is a parrot. Faithful to the memory of its master, Captain Flint helps Jim in his quest and delivers useful information. The parrot shows up in different places on the island, always ready to make a sardonic but humorous comment on the player's actions.

Long John Silver is an acquaintance of Jim, and a colorful character. After he betrayed his fellow pirates, he managed to escape the Royal Guard and flee to a secret island with a good amount of the plunder.

The Pirates in the game are Morgan, Dick, Yellow Dog and others. All these men hate Long John, who was their leader and yet betrayed them to save his own skin. Rescued by a passing ship several years later, they have but one goal in life: find Long John to kill him.

Synopsis

Four years have passed since the end of the adventure recounted in Robert Louis Stevenson's novel. Jim Hawkins has become an upstanding adventurous young man, attentive to those around him. Imagine his surprise when, one morning, he sees a parrot enter his bedroom window: none other than Captain Flint, Long John's own companion. The bird brings him a message from his master. In the message the old pirate announces that he has buried a marvelous treasure on the secret isle where he retired: Emerald Island. Jim is going to have to hurry though. Pirates, old enemies of Long John, are on his trail.

Development

Reception

Reception
Aggregate score
AggregatorScore
Metacritic74/100[2]
Review scores
PublicationScore
Adventure GamersStarStarStarStar[3]
GameSpot7.5/10[5]
GameStar43%[6]
Gamezebo60/100[7]
GameZone7.6/10[8]
Jeuxvideo.com13/20[9]
PC Gamer (US)78%[11]

The PC version received above-average reviews according to the review aggregation website Metacritic.[2] GameSpot reviewer Brett Todd didn't think the game was innovative, though he thought it was logical and fun.[5] Jason Flick of Game Chronicles gave particular praise to the game's unique "invention" system.[12]

The PC version was nominated for the "Best Adventure Game" award at GameSpot's Best Games of 2007 Awards, which went to Software:Zack & Wiki: Quest for Barbaros' Treasure.[13]

References

  1. GameSpot staff (August 20, 2007). "Shippin' Out August 20-24: BioShock, Brain Age 2 [date mislabeled as "August 21, 2007""]. Fandom. https://www.gamespot.com/articles/shippin-out-august-20-24-bioshock-brain-age-2/1100-6176905/. 
  2. 2.0 2.1 "Destination: Treasure Island (PC)". Fandom. https://www.metacritic.com/game/destination-treasure-island/. 
  3. Michaud, Rob (April 27, 2007). "Destination: Treasure Island review [Import"]. https://adventuregamers.com/articles/view/18035. 
  4. Mangot, Thomas (November 27, 2006). "Test: L'Ile au Trésor  : pas assez long John" (in fr). TF1 Group. https://www.gamekult.com/jeux/cap-sur-l-ile-au-tresor-3010006378/test.html. 
  5. 5.0 5.1 Todd, Brett (August 24, 2007). "Destination: Treasure Island Review". Fandom. https://www.gamespot.com/reviews/destination-treasure-island-review/1900-6177533/. 
  6. "Neue Abenteuer auf der Schatzinsel" (in de). GameStar (Webedia). May 30, 2007. 
  7. Webster, Andrew (October 16, 2009). "Destination: Treasure Island Review (PC)". https://www.gamezebo.com/reviews/destination-treasure-island-review/. 
  8. Smith, Brock (September 4, 2007). "Destination: Treasure Island – PC – Review". https://gamezone.com/reviews/destination_treasure_island_pc_review/. 
  9. Fau, Frédéric "Superpanda" (November 18, 2006). "Test: Cap Sur l'Ile au Trésor" (in fr). Webedia. https://www.jeuxvideo.com/articles/0000/00007063_test.htm. 
  10. Fernández, Marcos Arjona (March 15, 2007). "Rumdo a la isla del Tesoro: Una herencia bien escondida (PC)" (in es). MeriStation (Diario AS). https://as.com/meristation/2007/03/15/analisis/1173942000_017723.html. Retrieved December 3, 2024. 
  11. "Destination: Treasure Island". PC Gamer (Future US) 14 (13). Christmas 2007. 
  12. Flick, Jason (September 4, 2007). "Destination: Treasure Island". https://www.gamechronicles.com/reviews/pc/destination/treasureisland.htm. 
  13. GameSpot staff (2007). "Best of 2007: Best Adventure Game". CBS Interactive. http://www.gamespot.com/best-games-of-2007/genreawards/index.html?page=3. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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