Software:Treasure Planet: Battle at Procyon

From HandWiki
Short description: 2002 video game
Treasure Planet: Battle at Procyon
Developer(s)Barking Dog Studios
Publisher(s)Disney Interactive
Platform(s)Microsoft Windows
Release
Genre(s)Real-time strategy
Mode(s)Single-player

Treasure Planet: Battle at Procyon is a real-time strategy video game, part of Disney's Action Game strand, which includes epic 3D ship battles. The game takes place five years after the events of the film, Treasure Planet. The single-player campaign details the story of Jim Hawkins ascending the ranks as a naval officer, and an additional skirmish mode includes several historical and open-map skirmishes.

Gameplay

Ship navigation is controlled with the mouse. Players can set waypoints for the ship's course and attacks targets, Interaction is also featured, such as focusing the viewpoint on objects, initiating docking manoeuvres, firing tow-ropes and grappling hooks, and, when used on the player ship, activating the cloaking device (only available on the Procyon Submersible). In line with the "classical nautical" design of the ships and the universe in general, the speed control is designed to look like an engine order telegraph.[2] There are four speeds, Full Stop, Ahead Slow, Ahead Full and Emergency Full. Speed affects turning rate, a faster speed results in a wider turning circle.

The main focus of the game is engaging in battles. Each ship is loaded with a set number of guns, each in a weapons bank, a weapons hardpoint that can be fitted with certain weaponry depending on its size if allowed by the skirmish or if a new ship is acquired in campaign mode.

Each of these banks are classed as one of three sizes, light, medium and heavy. Light guns are weak but quick to reload, medium strike a balance between the other two, and heavy guns are powerful yet slow to reload. There are also lobbing weapons, which are aimed and fired manually. Light guns tend to be more useful against sails (especially the 'Laser Gatling Gun', which acts like a machine gun), and heavy weapons tend to be useful against the hull.

Most weapons load, aim and fire automatically, the only acts required on the player's part is to maneuver the ship into a position where the desired target is in the desired weapon's line of sight and stipulating when to fire at a specific section of the targeted ship (sails, hull or rudder). Available weapons that work in the standard configuration include carronades, laser-empowered cannons, plasma rocket cannons, beam weapons, laser Gatling guns, harpoons, fire catapults, and net launchers.[3] The border around the weapon banks will turn green when that bank is in range and has line of sight to the target, whether the bank is loaded or not.

Lobbing weapons work differently. The player must place the weapon's charge in the desired location. Often, because a ship is moving, estimation of where the ship will be is crucial to use these weapons effectively. The mortar weapons are long-range and can tear a ship apart if placed correctly. 'Grav Charges' can trap ships in gravity wells, making them easy targets.

A feature of the firing system is 'Panic Fire'. This auto-fires all weapons in range of an enemy, regardless of whether there is an obstacle or not, and whether that enemy is already targeted or not. It only fires fully loaded weapons banks, and does not fire lobbing weapons. Each of the weapons banks will fire to the enemy closest to them, even if there are multiple enemies on one side; it also does not selectively aim at any part of the enemy ship, just at the middle of the hull. Panic Fire is useful when the player is surrounded.

Modes

Campaign

Five years after the events of Treasure Planet, Jim Hawkins graduates from the Royal Navy Academy and becomes commander of an Imperial patrol boat. As Jim patrols various sectors of the Etherium, Her Majesty's Empire is in the process of negotiating peace with the Procyons, raccoon-like warriors who have been at war with the Empire for centuries. They send a diplomatic fleet under the command of Procyon diplomat Evar to Parliament, the centre of government and home of the Queen, for the peace talks. However, bizarre and almost unstoppable iron ships nicknamed Ironclads wreak havoc in Imperial territory, and pirate raids are a constant.

During his patrols, Jim discovers his old friend Long John Silver's flagship is in command of the pirates aiding the Ironclads. After missing out on a chance to join the fleet scouring the Frontier for Ironclads, Jim is sent to investigate Ironclad activity after finding one apparently lost deep in Empire territory. After locating and destroying an Ironclad base hidden in a nebula, he discovers the Ironclads are Procyon vessels, meant to draw the Navy fleets to the Frontier, allowing the "Diplomatic" Fleet to kidnap the Queen unhindered. Jim is ordered to warn the Empire of the Procyon trap.

They are soon intercepted by Silver's pirate fleet. Jim pursues Silver to a pirate fortress, where he discovers two identical command ships, both commanded by a Silver. Jim learns that Silver was captured by a robot doppelgänger, who has been aiding the Procyons in his name. Together, they destroy the false Silver. Silver regains command of his fleet, and, together with Jim's fleet, rush back to Parliament to stop the Procyons. They arrive at Parliament, only to find the Procyons have already sprung their trap. A massive battle ensues, ultimately resulting in the Procyons' defeat. An enraged Evar attempts to take Jim down with him by ramming his ship, but Silver's badly damaged ship arrives. He rams Evar's flagship, and both ships are destroyed.

The Procyons are forced into harsh peace terms thanks to their treachery, and the Empire is saved. Silver is presumed dead, and receives a posthumous pardon and knighthood, but Jim believes that Silver survived and is out there somewhere gathering a new fleet.

Skirmishes/Multiplayer

In the game, there are three separate factions: the Royal Navy, the Procyons and the Pirates. The Ironclads are included in the Procyon fleet list, which gives away the twist ending somewhat. In the skirmishes, depending on the map in question, the player either chooses a faction to play or has one chosen for them. AI players can be added, and can be made allies or enemies of the player or other AI.

In historical skirmishes, the fleets, crew, arms, factions and allies are chosen for the player based on the given scenario. In open-map skirmishes, it is possible to customise your fleet, such as changing the weapons built into the ships' weapon hardpoints, adding named crewmembers who improve performance in certain jobs based on their various statistics (areas of ship crew includes Captain, Gunnery, Navigation, Rigging and Spotter), and selecting different ships to serve in your fleet.[4] Fleet permutations can be saved for reuse in future games. However, all this is limited by "Victory Points", which function as currency. In the single player campaign, Victory Points are won from completing missions, destroying enemy vessels, and picking up lifeboats which randomly appear when a ship is destroyed. In skirmish mode, Victory Points are set at a certain level to ensure competing AI fleets are of equal size. Although the limitations on Victory Points and fleet sizes can be altered by the player in open-map skirmishes, Victory Points are capped at 1000 and fleet sizes are capped at 10. These caps cannot be exceeded.

Multiplayer also uses the same historical and open maps as the single player skirmishes. These were originally played using either a LAN cable to connect two computers or via the Internet. Each player interchanged a unique code in order to play with each other, which ensured that a player only played against people they were familiar with and not someone they did not intend to play with. Although LAN play is still possible, Disney shut down the match-up server some years ago and Internet play was made impossible.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings75.10%[5]
Metacritic73/100[6]
Review scores
PublicationScore
CVG7/10[7]
GameRevolutionC+[8]
GameSpot7/10[9]
GameSpyStarStarHalf star[10]
GameZone8.3/10[11]
IGN8.5/10[12]
PC Gamer (US)67%[13]

The game was met with positive to average reception upon release, as GameRankings gave it a score of 75.10%,[5] while Metacritic gave it 73 out of 100.[6]

References

  1. "Treasure Planet ships [date mislabeled "November 13, 2002""] (in en-US). https://www.gamespot.com/articles/treasure-planet-ships/1100-2897435/. 
  2. "Treasure Planet: Battle at Procyon HUD Screenshot". http://www.gamefaqs.com/computer/doswin/image/561662.html?gs=12. 
  3. "Disney's Treasure Planet: Battle of Procyon on Steam". https://store.steampowered.com/app/331970/Disneys_Treasure_Planet_Battle_of_Procyon/. 
  4. "Treasure Planet: Battle at Procyon :: PC Review". Kidzworld. https://www.kidzworld.com/article/2848-treasure-planet-battle-at-procyon-pc-review. 
  5. 5.0 5.1 "Treasure Planet: Battle at Procyon for PC". GameRankings. http://www.gamerankings.com/pc/561662-treasure-planet-battle-at-procyon/index.html. 
  6. 6.0 6.1 "Treasure Planet: Battle at Procyon for PC Reviews". https://www.metacritic.com/game/disneys-treasure-planet-battle-at-procyon/critic-reviews/?platform=pc. 
  7. Skittrell, Lee (March 14, 2003). "PC Review: Treasure Planet: Battle at Procyon". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=88640. Retrieved July 12, 2014. 
  8. Liu, Johnny (January 2003). "Treasure Planet: Battle at Procyon Review". Game Revolution. http://www.gamerevolution.com/review/treasure-planet-battle-at-procyon. 
  9. Chin, Elliott (December 10, 2002). "Treasure Planet: Battle at Procyon Review". http://www.gamespot.com/reviews/treasure-planet-battle-at-procyon-review/1900-2901372/. 
  10. Harker, Carla (November 17, 2002). "GameSpy: Treasure Planet: Battle at Procyon". GameSpy. http://pc.gamespy.com/pc/treasure-planet/571539p1.html. 
  11. Hopper, Steven (December 2, 2002). "Disney's Treasure Planet: Battle at Procyon - PC - Review". GameZone. http://www.gamezone.com/reviews/2002/12/02/disney_s_treasure_planet_battle_at_procyon_pc_review. 
  12. Krause, Staci (November 12, 2002). "Treasure Planet: Battle at Procyon Review". http://www.ign.com/articles/2002/11/12/treasure-planet-battle-at-procyon-review. 
  13. "Treasure Planet: Battle at Procyon". PC Gamer: 103. January 2003. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  18. "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628. 
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