Software:Destiny of Spirits

From HandWiki
Short description: 2014 video game
Destiny of Spirits
Game Logo
Developer(s)Japan Studio
Q Entertainment
Publisher(s)Sony Computer Entertainment
Platform(s)PlayStation Vita
Release
Genre(s)Strategy, role-playing
Mode(s)Single-player, multiplayer

Destiny of Spirits was a free-to-play role-playing video game developed by Japan Studio and Q Entertainment and published by Sony Computer Entertainment for the PlayStation Vita. The game was divided into three online regions, Asia, the Americas, and Europe, each with a separate server. The game's servers were closed down on June 30, 2015, following an announcement made a few months prior.

Development

The game was announced during a pre-E3 live show in 2013.[4][5] The worldwide closed beta test for the game took place during October 2013, when codes were handed out to subscribers of PlayStation Plus.[6] Following the closure of the test, improvements were made to the game and shortcomings identified by players were addressed.[3][7] The game is available in Japanese, English, and Traditional Chinese.[8]

The game features special collaboration spirits, including Kat from Gravity Rush, and Sony mascot Toro.[9] The game features voice acting from Kana Hanazawa and president of SCE Worldwide Studios Shuhei Yoshida.[10] Artists involved in creating the spirit art for the game include Shunsuke Saito[11] and VOFAN.[12]

In March 2015, Sony announced that the game would no longer be available for both new players and existing players on June 30, 2015. While not providing reasons regarding the cancellation of the game, Sony had revealed that the game had been downloaded by more than 1 million people.[13]

Gameplay

The game is based on collecting and summoning legendary spirits and using them to battle against enemies in a turn-based combat system, in cooperation with other players. The player may select attacks to choose from, or let the system automatically decide on attacks; enemy weaknesses are affected by elemental attacks.[14][15] As a location-based game, it uses the player's real-world location to determine the spirits the player is able to attain, based on the mythology of the local surroundings where the player resides.[16][17] Players are able to summon Japanese youkai and shinto gods, Chinese mythological beasts, Native American folktale creatures, European spiritual figures, deities from ancient Egyptian and Mayan civilizations, and other various categories depending on their circumstances, with each spirit represented by a two-dimensional sprite created by various different artists.[2][18]

Spirits may be merged to create stronger spirits or rented from other players using spirit points, whilst summoning spirits requires the use of summoning stones. The game offers the optional choice of purchasing Destiny Orbs using real-life money via the PlayStation Network, which grants the ability to perform advanced summons.[16][19]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic66/100[20]
Review scores
PublicationScore
Destructoid6/10[21]
Jeuxvideo.com15/20[22]
Play76%[23]
Push SquareStarStarStarStarStarStarStar[24]
The Digital Fix7/10[25]
The Escapist

At the time of release, the game received "average" reviews according to the review aggregation website Metacritic.[20]

References

  1. Conditt, Jessica (March 17, 2014). "Monster collector RPG Destiny of Spirits hits Vita on March 25 in US". Yahoo! Inc.. https://www.engadget.com/2014-03-07-monster-collector-rpg-destiny-of-spirits-hits-vita-on-march-25-i.html. 
  2. 2.0 2.1 "『デスティニー オブ スピリッツ: アジア』配信日が2014年3月20日に決定! 世界とつながる!" (in ja). Famitsu (Kadokawa Game Linkage). March 6, 2014. https://www.famitsu.com/news/201403/06049289.html. Retrieved August 9, 2024. 
  3. 3.0 3.1 Yuasa, Kumi (March 7, 2014). "Destiny of Spirits release date confirmed for PS Vita". Sony Interactive Entertainment. https://blog.playstation.com/archive/2014/03/07/destiny-spirits-release-date-confirmed-ps-vita/. 
  4. Romano, Sal (June 10, 2013). "Free-to-play Destiny of Spirits announced for PS Vita". https://www.gematsu.com/2013/06/free-to-play-destiny-of-spirits-announced-for-ps-vita. 
  5. Tach, Dave (March 7, 2014). "Destiny of Spirits hits PlayStation Vita on March 25". Vox Media. https://www.polygon.com/2014/3/7/5482280/destiny-of-spirits-release-date. 
  6. Futter, Mike (October 24, 2013). "Destiny Of Spirits Beta Codes Going Out Now". Game Informer (GameStop). https://www.gameinformer.com/b/news/archive/2013/10/24/destiny-of-spirits-beta-codes-going-out-now.aspx. Retrieved August 9, 2024. 
  7. Watts, Steve (March 7, 2014). "Destiny of Spirits Coming Later This Month". Ziff Davis. https://www.ign.com/articles/2014/03/07/destiny-of-spirits-coming-later-this-month. 
  8. "《Destiny of Spirits》中文版 3 月 20 日上線營運 運用占星術召喚聖靈, 巴哈姆特"] (in zh-tw). March 7, 2014. https://gnn.gamer.com.tw/detail.php?sn=93922. 
  9. Yip, Spencer (October 3, 2013). "Destiny Of Spirits, Vita Monster Collecting RPG, Kicks Off Global Beta On October 24". Gamurs. https://www.siliconera.com/destiny-spirits-vita-monster-collecting-rpg-kicks-worldwide-beta-october-24/. 
  10. Ashcraft, Brian (March 11, 2014). "Sony Video Game Exec Makes The Leap To Owl Noises". Allure Media. https://www.kotaku.com.au/2014/03/sony-video-game-exec-makes-the-leap-to-owl-noises/. 
  11. Sato, Yukiyoshi Ike (April 3, 2014). "Gravity Rush’s Kat, Raven, And Yunica Drop Into Destiny of Spirits". Gamurs. https://www.siliconera.com/gravity-rushs-kat-raven-yunica-drop-destiny-spirits/. 
  12. "《Destiny of Spirits》全球同步封測週四開跑 亞洲限量名額兌換碼搶先公布, 巴哈姆特"] (in zh-tw). October 23, 2023. https://gnn.gamer.com.tw/detail.php?sn=87498. 
  13. McWhertor, Michael (March 26, 2015). "Sony's shutting down its free-to-play Vita game Destiny of Spirits". Vox Media. https://www.polygon.com/2015/3/26/8298151/destiny-of-spirits-ps-vita-shutting-down. 
  14. "PSV免费游戏《Destiny of Spirits》今日上线" (in zh). March 20, 2024. https://games.sina.com.cn/xyz/n/2014-03-20/1306771528.shtml. 
  15. Yip, Spencer (June 20, 2013). "Destiny Of Spirits Has Hundreds Of Monsters From All Over The World". Gamurs. https://www.siliconera.com/destiny-of-spirits-has-hundreds-of-monsters-from-all-over-the-world/. 
  16. 16.0 16.1 Yuasa, Kumi (October 7, 2013). "Destiny of Spirits on PS Vita Detailed". Sony Interactive Entertainment. https://blog.playstation.com/2013/10/07/destiny-of-spirits-on-ps-vita-detailed/. 
  17. "SCEJAのグローバル・ロケーションゲーム『デスティニー オブ スピリッツ:アジア』、サービス開始日決定 ─ 本作の解説映像も公開に" (in ja). March 6, 2014. https://www.inside-games.jp/article/2014/03/06/74940.html. 
  18. Yip, Spencer (March 4, 2014). "Destiny Of Spirits Coming To Vita On March 20". Gamurs. https://www.siliconera.com/destiny-spirits-coming-vita-march-20/. 
  19. Moriarty, Colin (October 7, 2013). "New Details Emerge for PS Vita RPG Destiny of Spirits". Ziff Davis. https://www.ign.com/articles/2013/10/07/new-details-emerge-for-ps-vita-rpg-destiny-of-spirits. 
  20. 20.0 20.1 "Destiny of Spirits". Fandom. https://www.metacritic.com/game/destiny-of-spirits/. 
  21. Carter, Chris (April 30, 2014). "Review: Destiny of Spirits". Gamurs. https://www.destructoid.com/reviews/review-destiny-of-spirits/. 
  22. RaptorClaw (April 28, 2014). "Test: Destiny of Spirits" (in fr). Webedia. https://www.jeuxvideo.com/articles/0001/00019570-destiny-of-spirits-test.htm. 
  23. "Review: Destiny of Spirits". Play UK (Imagine Publishing) (244): 70. June 2014. 
  24. Barker, Sammy (April 2, 2014). "Destiny of Spirits Review". Hookshot Media. https://www.pushsquare.com/reviews/psnvita/destiny_of_spirits. 
  25. Forgie, Leigh (May 5, 2014). "Destiny of Spirits". Poisonous Monkey Ltd. http://gaming.thedigitalfix.com/content/id/2370/destiny-of-spirits.html. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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