Software:Dual Hearts

From HandWiki
Short description: 2002 video game


Dual Hearts
North American cover art
Developer(s)Matrix Software[lower-alpha 1]
Publisher(s)
Director(s)Keizo Kato
Designer(s)Hideaki Kikukawa
Keizo Kato
Programmer(s)Naomasa Ariki
Yuichi Ono
Munehiro Tani
Composer(s)Tetsuo Ishikawa
Masala Nishid
Platform(s)PlayStation 2
Release
  • JP: February 14, 2002
  • NA: September 23, 2002
Genre(s)Action-adventure
Mode(s)Single-player

Lua error in Module:Lang/utilities at line 332: attempt to call field '_transl' (a nil value). is a 2002 action-adventure video game developed by Matrix Software and published by Sony Computer Entertainment for the PlayStation 2. Atlus released the game in North America. It was released on PlayStation Network in 2015.

Story

The plot begins with a treasure hunter named Rumble learning about a treasure, the Dream Stone on Sonno Island and setting out for it. At the same time, Tumble, who is a magical dream creature called a baku, is summoned by the Dream Queen to protect dream orbs. They both come to the same island and after a strange twist of fate become partners. Bakus can exist both within the dream world and the real world, and Rumble uses Tumble to travel into different peoples' dreams searching for the dream orbs. Most of the dreams become nightmares full of dangerous monsters.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings71.44%[2]
Metacritic70/100[3]
Review scores
PublicationScore
GamePro3.5/5[5]
GameRevolutionC+[9]
GameSpot7.5/10[4]
GameZone7/10[7]
IGN7/10[6]
X-PlayStarStarStar[8]

Dual Hearts received mixed reviews from critics upon its release in North America. On Metacritic, the game holds a score of 70/100 based on 17 reviews, indicating "mixed or average reviews".[3] On GameRankings, the game holds a score of 71.44% based on 25 reviews.[2]

Notes

  1. Additional work by Sony Computer Entertainment Japan.[1]

References

  1. "JAPANスタジオ作品一覧 2002年~2001年" (in ja). Sony Interactive Entertainment. 2021. https://www.playstation.com/ja-jp/corporate/playstation-studios/japan-studio/history-2001-2002/. 
  2. 2.0 2.1 "Dual Hearts for PlayStation 2". GameRankings. http://www.gamerankings.com/ps2/562324-dual-hearts/index.html. Retrieved 25 March 2018. 
  3. 3.0 3.1 "Dual Hearts for PlayStation 2 Reviews". Metacritic. https://www.metacritic.com/game/dual-hearts/critic-reviews/?platform=playstation-2. Retrieved 25 March 2018. 
  4. Shoemaker, Brad (4 October 2002). "PlayStation 2 Reviews: Dual Hearts". GameSpot. Archived from the original on 6 October 2002. https://web.archive.org/web/20021006101656/http://gamespot.com/gamespot/stories/reviews/0,10867,2882481,00.html. Retrieved 25 March 2018. 
  5. "Review: Dual Hearts for PS2". GamePro. 9 September 2002. Archived from the original on 10 November 2007. https://web.archive.org/web/20071110000125/http://www.gamepro.com/sony/ps2/games/reviews/26144.shtml. Retrieved 25 March 2018. 
  6. Smith, David (1 October 2002). "Dual Hearts Review". IGN. Archived from the original on 13 February 2007. https://web.archive.org/web/20070213025149/http://ps2.ign.com/articles/372/372772p1.html. Retrieved 25 March 2018. 
  7. Bedigian, Louis (10 September 2002). "Dual Hearts Review - PlayStation 2". GameZone. Archived from the original on 17 September 2002. https://web.archive.org/web/20020917001128/http://ps2.gamezone.com/gzreviews/r19657.htm. Retrieved 25 March 2018. 
  8. Satterfield, Shane (11 November 2002). "'Dual Hearts' (PS2) Review". TechTV. Archived from the original on 16 December 2002. https://web.archive.org/web/20021216181836/http://www.techtv.com/extendedplay/reviews/story/0,24330,3404622,00.html. Retrieved 25 March 2018. 
  9. Liu, Johnny (October 2002). "Dual Hearts - PlayStation 2 Review". Game Revolution. Archived from the original on 17 October 2002. https://web.archive.org/web/20021017024256/http://www.game-revolution.com/games/ps2/rpg/dual_hearts.htm. Retrieved 25 March 2018. 
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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