Software:Duke Nukem: Time to Kill

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Short description: 1998 video game

Duke Nukem: Time to Kill
North American box art
Developer(s)n-Space
Publisher(s)GT Interactive
Director(s)Vic Merritt
Producer(s)Dan O'Leary
Designer(s)Ted Newman
Programmer(s)Chris Cammack
Artist(s)Bradley Weckman
Composer(s)Jeff Mac
SeriesDuke Nukem
Platform(s)PlayStation
Release
  • NA: October 15, 1998[1]
  • EU: November 3, 1998
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Duke Nukem: Time to Kill is a 1998 third-person shooter video game developed by n-Space and published by GT Interactive for the PlayStation. It received mostly positive reviews.

Gameplay

The gameplay and controls are very similar to those of Tomb Raider, though with an emphasis on action rather than on exploration.[2] The game humorously references Tomb Raider throughout, as well as The Evil Dead, Monty Python and the Holy Grail, the Back to the Future series, The Good, the Bad and the Ugly and the song "I Got You (I Feel Good)" by James Brown.

The game also features a two-player deathmatch option, where two players can battle against each other in environments loosely based on the single-player stages referring to the different time periods. The multiplayer stages can also be accessed in the single-player game by finding stopwatches or 'Surprises.' If these hidden items are found, the player is given an opportunity to take on a horde of enemies in the multiplayer stages using an upgraded version of the current weapon used, with the prize for completion being to keep the upgrade for the remainder of the game.

Plot

The game opens with an introduction video sequence of Duke riding his motorbike towards the Bootylicious Strip Club in downtown Los Angeles, only to find the Pig Cops teleporting in to disrupt his fun, turning his motorcycle into a pink child's bicycle. Duke takes out the Pig Cops and the game begins. The video sequence is accompanied by the song "The Thing I Hate" by Stabbing Westward. Apparently, an alien race called the Draks are causing havoc in Earth's timeline, and are aiming to kill Duke. It's up to him now to clean up the timeline.

The first stage of the game is a hub stage. It is an "inner city" composed of the strip club, a subway, an apartment and manufacturing plant. On each visit to the hub stage, the appearance and enemies change slightly, and the dancers in the strip club change from women to mutated pigs and even men, Duke can kill the dancers, which leads to Mutated Pigs teleporting in, resulting in humorous comments from a disgusted Duke. The objectives of the hub stages are to find 3 key crystals (hidden in a different location each time) and use them to operate a Time-Space Warp that Duke must use to travel to the Old West, Medieval Europe, and Ancient Rome. In each scenario, Duke finds evidence of Draks and their pig minions period dress attempting to change history in their favor.

Duke encounters several stages of action before a final confrontation against an enormous end boss. Duke clears out all three time periods, defeating all opposition, including powerful monsters such as "The Reaper", Duke also encounters a dragon referred to as "Wing'd Death". In the end, Duke encounters the Drak leader, Moloch the Gate Keeper and then kills him. With his enemies eliminated, Duke returns to his time. This game was followed up with Software:Duke Nukem: Land of the Babes, and a game was made for the Nintendo 64 called Software:Duke Nukem: Zero Hour.

Development

According to n-Space executive producer Erich Dyke, in 1997 publisher GT Interactive approached n-Space and asked if they were interested in creating a new Duke Nukem game.[2]

Due to its similarity to Tomb Raider, Duke Nukem: Time to Kill was internally nicknamed "Duke Raider".[3] 3D Realms, the developer of the previous games in the series, provided creative input and oversight throughout development.[2]

The game was re-released on the Evercade/VS platform as part of the Duke Nukem Collection 2 in November 2023.[4]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings75%[5]
Review scores
PublicationScore
EGM6.625/10[7][lower-alpha 1]
Game Informer8.5/10[9]
GameRevolutionB+[10]
GameSpot7.5/10[11]
IGN8/10[12]
Jeuxvideo.com16/20[13]
Next GenerationStarStarStarStar[14]
OPM (US)StarStarStarHalf star[15]

Duke Nukem: Time to Kill received "generally favourable" reviews, according to review aggregator GameRankings.[5] Next Generation said that the game was "in many ways a bold move for GT Interactive, 3D Realms, and N-Space. This title shows that the Duke Nukem series is capable of change and can do it successfully. But whether Duke Nukem fans across the world will really ever accept this type of game has yet to be seen. In our opinion, though, they should."[14] Air Hendrix of GamePro said, "If only the graphics were a little more clean and the controls a little more crisp, Duke might've stood alongside Lara [Croft]. Still, those flaws shouldn't stop you from checking out Time to Kill—Duke's brand of explor-action is gripping enough to show you a wild time."[16][lower-alpha 2]

Notes

  1. Four critics of Electronic Gaming Monthly gave the game each a score of 4/10, 8.5/10, 7.5/10 and 6.5/10.
  2. GamePro gave the game 3.5/5 for graphics, 5/5 for sound, and two 4/5 scores for control and fun factor.

References

  1. GameSpot staff (October 15, 1998). "Duke Nukem Joins Spice Girls!". Fandom. Archived from the original on January 18, 2000. https://web.archive.org/web/20000118184232/http://headline.gamespot.com/news/98_10/15_dukeuk/index.html. Retrieved December 15, 2023. 
  2. 2.0 2.1 2.2 Scary Larry (March 1998). "Previews: Duke Nukem: Time to Kill". GamePro (IDG) (114): 40–42. Archived from the original on November 27, 2023. https://web.archive.org/web/20231127163258/https://retrocdn.net/images/2/22/GamePro_US_114.pdf. Retrieved December 15, 2023. 
  3. "In the Studio". Next Generation (Imagine Media) (33): 24. September 1997. https://archive.org/details/NEXT_Generation_33/page/n25. 
  4. "3 Evercade Game Spotlight: Duke Nukem – Land of the Babes (Duke Nukem Collection 2)!". https://evercade.co.uk/evercade-game-spotlight-duke-nukem-land-of-the-babes-duke-nukem-collection-2/. 
  5. 5.0 5.1 "Duke Nukem: Time to Kill for PlayStation". CBS Interactive. Archived from the original on May 27, 2019. https://web.archive.org/web/20190527010916/https://www.gamerankings.com/ps/197177-duke-nukem-time-to-kill/index.html. Retrieved July 21, 2020. 
  6. Ham, Tom (October 30, 1998). "Duke Nukem: Time to Kill". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816204753/http://www.gamecenter.com/Consoles/Sony/Dukettk/. Retrieved December 15, 2023. 
  7. Hsu, Dan; Smith, Shawn; Davison, John; Williams, Ken "Sushi-X" (December 1998). "Duke Nukem: TTK". Electronic Gaming Monthly (Ziff Davis) (113): 259. Archived from the original on September 12, 2023. https://web.archive.org/web/20230912220614/https://retrocdn.net/images/3/3e/EGM_US_113.pdf. Retrieved December 15, 2023. 
  8. Conlin, Shaun (April 3, 1999). "Duke Nukem: Time to Kill". Greedy Productions Ltd.. Archived from the original on August 12, 2002. https://web.archive.org/web/20020812063715/http://www.elecplay.com/review.html?article=409&full=1#mr_toppy. Retrieved December 15, 2023. 
  9. McNamara, Andy; Anderson, Paul; Reiner, Andrew (November 1998). "Duke Nukem: Time to Kill". Game Informer (FuncoLand) (67): 59. http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=nov98&doc=duke. Retrieved September 12, 2018. 
  10. Ferris, Duke (November 1998). "Duke Nukem: Time to Kill Review". CraveOnline. Archived from the original on October 1, 2015. https://web.archive.org/web/20151001001113/http://www.gamerevolution.com/review/duke-nukem-time-to-kill. Retrieved December 15, 2023. 
  11. Garrett, Steven (October 8, 1998). "Duke Nukem: Time to Kill Review". Fandom. Archived from the original on June 23, 2016. https://web.archive.org/web/20160623054549/https://www.gamespot.com/reviews/duke-nukem-time-to-kill-review/1900-2547375/. Retrieved December 15, 2023. 
  12. Perry, Douglass C. (October 15, 1998). "Duke Nukem: Time to Kill". Ziff Davis. Archived from the original on October 20, 2023. https://web.archive.org/web/20231020114902/https://www.ign.com/articles/1998/10/16/duke-nukem-time-to-kill. Retrieved December 15, 2023. 
  13. lightman (November 24, 1998). "Test: Duke Nukem : Time To Kill" (in fr). Webedia. Archived from the original on May 3, 2023. https://web.archive.org/web/20230503183524/https://www.jeuxvideo.com/articles/0000/00000179_test.htm. Retrieved December 15, 2023. 
  14. 14.0 14.1 "Duke Nukem: Time to Kill". Next Generation (Imagine Media) (48): 122. December 1998. https://archive.org/details/NEXT_Generation_48/page/n123/mode/2up. Retrieved July 21, 2020. 
  15. "Duke Nukem: Time to Kill". Official U.S. PlayStation Magazine (Ziff Davis) 2 (3). December 1998. 
  16. Air Hendrix (December 1998). "Duke Nukem: Time To Kill". GamePro (IDG) (123): 168. Archived from the original on November 22, 2004. https://web.archive.org/web/20041122034712/http://www.gamepro.com/sony/psx/games/reviews/237.shtml. Retrieved December 15, 2023. 

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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