Software:Duke Nukem (video game)
| Duke Nukem | |
|---|---|
Episode 1 title screen | |
| Developer(s) | Apogee Software |
| Publisher(s) | Apogee Software |
| Producer(s) | Scott Miller |
| Designer(s) | Todd Replogle Scott Miller Allen H. Blum III |
| Programmer(s) | Todd Replogle |
| Artist(s) | George Broussard Jim Norwood Allen H. Blum III |
| Composer(s) | Scott Miller |
| Series | Duke Nukem |
| Platform(s) | |
| Release | MS-DOS Windows, OS X[2][3]
|
| Genre(s) | Platform |
| Mode(s) | Single-player |
Duke Nukem is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The game's first episode was distributed as shareware.[5] The name was briefly changed to Duke Nukum to avoid trademark issues.
Duke Nukem was followed by the similarly-styled Duke Nukem II, in 1993. The series made the jump to 3D graphics with Duke Nukem 3D in 1996, which became the most popular of the three games.
Gameplay

The main objective of the game is to get to the exit of each level, while destroying enemies and collecting points. Many objects onscreen can be shot including boxes, obstacles and blocks. Besides points, some collectibles include health powerups, gun powerups, and some inventory items with special abilities. The final level of each episode has no exit, and is instead completed by finding and defeating Dr. Proton.
At the end of every level (with the exception of the last level in each episode), the player can receive up to seven 10,000 point bonuses, earned by making certain achievements in the level, such as destroying all cameras.
Plot
The game is set in the year 1997. Dr. Proton is a madman, determined to take over the world with his army of Techbots. Duke Nukem, the eponymous hero, takes upon the task of stopping him. The first episode takes place in the devastated city of Los Angeles. In the second episode, Duke chases Dr. Proton to his secret moonbase. In the third episode, Dr. Proton escapes into the future, and Duke pursues him through time, to put an end to his mad schemes.
Development
According to programmer and co-creator Todd Replogle, John Carmack helped him program some low-level parts of the game code in assembly language.[6] The game world scrolls by shifting 8x8 "blocks" rather than individual pixels. The game's original title was Heavy Metal, but producer Scott Miller hated the name and chose to name it after the lead character, similar to comic books. He proposed Duke, which he felt sounded strong, and Replogle proposed Nukem as his last name.[7]
Legal concerns with the game name
After the game's release, Apogee Software became aware that the Captain Planet and the Planeteers animated series featured a character with the same name (Duke Nukem) and therefore to avoid a lawsuit, the software house renamed the 2.0 version of its game Duke Nukum.[8] It later turned out that Duke Nukem was not a registered name, so Apogee registered it and used the original Duke Nukem name in the sequels.[8] Apogee also received a legal letter from Duke University alleging trademark violation. Apogee successfully fought back, and agreed to use the full Duke Nukem name in all their marketing materials.[7]
Reception

Scott Miller estimates that the game eventually sold between 60,000 and 70,000 copies.[9] In 1995, Flux magazine ranked the game 39th on their Top 100 Video Games writing: "Without a doubt, the best platform game for the pc ever created."[10] A free software parody of the game was made by fans entitled Dave Gnukem.[11]
References
- ↑ "3D Realms Site: History". 3D Realms. http://legacy.3drealms.com/history.html.
- ↑ "Release: Duke Nukem 1+2". 6 December 2012. https://www.gog.com/news/release_duke_nukem_12.
- ↑ "Duke Nukem 1 and 2 now available for Mac on GOG.com". 6 December 2012. https://www.engadget.com/2012/12/06/duke-nukem-1-and-2-now-available-for-mac-on-gog-com/.
- ↑ "Changelog post #1". https://www.gog.com/forum/duke_nukem_series/changelog/post1.
- ↑ "Duke Nukem I (the original!)". https://legacy.3drealms.com/duke1/index.html.
- ↑ "Todd Replogle interview (from 2001)" (in en). http://www.strifestreams.com/ToddReplogleInterview2001.
- ↑ 7.0 7.1 Miller, Scott (May 25, 2022). "Duke Nukem - Little Known Facts". Apogee Entertainment. https://www.apogeeent.com/devblog/duke-little-known-facts.
- ↑ 8.0 8.1 "3D Realms Site: Duke Nukem I". http://legacy.3drealms.com/duke1/index.html.
- ↑ Edwards, Benj (2009-08-21). "20 Years Of Evolution: Scott Miller And 3D Realms". Gamasutra. UBM. https://www.gamasutra.com/view/feature/132501/20_years_of_evolution_scott_.php?page=7.
- ↑ "Top 100 Video Games". Flux (Harris Publications) (4): 30. April 1995. https://archive.org/details/flux-issue-4/page/n29/mode/2up.
- ↑ Zymaris, Con (July 2001). "The Open Source Lucky Dip". AUUGN (Australia: AUUG). https://books.google.com/books?id=niCRTTknircC&dq=Dave+Gnukem&pg=PA52. Retrieved 2023-02-06. "Written by David Jaffe, Dave Gnukem is a 2D scrolling platform game, similar to Duke Nukem 1. It includes a sprite and level editor. It uses GGI and thus runs on the console as well as X, windowed or fullscreeen. It also runs on Windows, using DirectX. Download it and blow yourself away".
External links
- Official Duke Nukem website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
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