Software:Monster Bash

From HandWiki
Short description: 1993 video game
Monster Bash
Developer(s)Apogee Software
Publisher(s)Apogee Software
Designer(s)Frank Maddin[1]
EngineF.A.S.T. Game System
Platform(s)DOS
ReleaseApril 9, 1993
Genre(s)Platform
Mode(s)Single-player

Monster Bash (called Graveyard during development)[2] is a side-scrolling platform game developed and published by Apogee Software for DOS. The game features 16-color EGA graphics and IMF AdLib compatible music. It was developed by Frank Maddin and Gerald Lindsly.

The game is divided into three episodes. The first episode of the game is available to download under a shareware license, but the two remaining parts of the game must be purchased. The registered game also removes advertisements and reminders of the benefits of purchasing the games from the first episode and enables cheat code functionality.

The game was re-released in 2014 on GOG.com with support for Windows, macOS, and Linux. In 2021, a remaster of the game developed by Emberheart Games titled 'Monster Bash HD' was released on Steam and GOG.com.[3]

Plot

The player controls Johnny Dash, whose pet dog Tex was captured by the game's main villain, Count Chuck. Aided by the friendly Bed Monster and Frank Lloyd Rat, Johnny enters the Underworld armed with a slingshot and an infinite supply of rocks to slay Count Chuck and his minions and rescue his beloved Tex, as well as many more captured pets.

Gameplay

Johnny fighting a zombie

Johnny must work his way through a total of 28 horror-themed levels. Throughout the levels, Johnny can collect candy for points, interact with objects and pickup various powerups. The three difficulty modes determine how many health points Johnny has. Any monster, enemy projectile or hazard that Johnny touches will deduct a health point from him. Health is replenished by collecting a heart. Certain hazards and deadly terrain will instantly kill Johnny and take a life away. Up to five lives can be regained by collecting a voodoo doll or earning 20,000 points. If all lives are lost, the game is over.

In each level the player has to release all pets from their cages, before making it to the exit to proceed to the next level. When entering a new level, all powerups are removed and Johnny's health is fully replenished. The player comes across various inanimate objects which they must interact with in order to complete the level. These include furniture that springs Johnny into the air, deployable ladders and flying broomsticks. At one point in each episode, Johnny will face his "Nemesis", a doppelganger of himself as a minor boss. At the end of an episode, the player must defeat a boss monster.

Johnny has an unlimited supply of rocks, and he can fire his slingshot either forward or diagonally up. Rocks move in a realistic projectile-like pattern, and can bounce off walls and other objects. As well as killing enemies, the player can also use the slingshot to position objects. The player can collect powerups for the slingshot that allow Johnny to shoot a limited quantity of more powerful projectiles, including larger rocks, missiles, and fireballs.

Enemies are based on horror-monsters, and include disembodied crawling hands, flying witches, zombies, demons, walking skeletons and werewolves. While some enemies appear in several levels, others only appear in theme-related levels. Some enemies take more hits to die than others, and a couple are invincible.[4]

Release

Monster Bash was the first shareware game Apogee developed to take up a megabyte of disk space.[5] To cater for users with slower modems and better commercialize the game, Apogee created a cut down version titled "Monster Bash Lite".

Reception

Monster Bash's three episodes were reviewed in 1993 in Dragon #200 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.[6]

Reviews

  • ASM (Aktueller Software Markt) (June 1993)[7]
  • PC Joker (October 1993)[8]

References

  • Official website
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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