Software:Dune 2000
| Dune 2000 | |
|---|---|
| Developer(s) | Intelligent Games |
| Publisher(s) |
|
| Producer(s) | Lewis S. Peterson Kevin Shrapnell |
| Designer(s) | Randy Greenback James Steer |
| Programmer(s) | Sunlich Chudasama Simon Evers Martin Fermor |
| Artist(s) | Richard Evans Matthew Hansel |
| Writer(s) | Margaret Stohl |
| Composer(s) | Frank Klepacki[1] |
| Platform(s) | Microsoft Windows, PlayStation |
| Release | Windows PlayStation |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Dune 2000 is a real-time strategy video game, developed by Intelligent Games and published by Westwood Studios in 1998 for Microsoft Windows. It was later ported to the PlayStation in 1999.[4] It is a partial remake of Dune II, which is loosely based on Frank Herbert's Dune universe.[5] The story of the game is similar to Dune II, and is continued in Software:Emperor: Battle for Dune.
Gameplay
The player commands one of three Houses and must fight for control of "mélange" (spice) on the planet Arrakis. The player harvests spice to earn "solaris", the in-game currency, by setting up spice harvesters, refineries, silos, and power grids. They must also deploy soldiers, armed vehicles, and defensive measures to protect their operations from rival Houses, while also being mindful of vicious sandworms and explosive "spice blooms". Dune 2000 features an interface and gameplay similar to Command & Conquer: Red Alert, where unlike in Dune II, the player can control more than one unit at a time.

Similar to most real-time strategy games, the game map initially starts with a black fog of war covering the entire map, with an exception to units' line of sight. As the units explore the map, the fog is removed for the duration of the mission, allowing the player to observe activity in those regions even if they do not have any units with line of sight to them. Like Dune II, the player may construct concrete before placing buildings. In Dune II, all buildings would deteriorate regardless, but the concrete foundations slowed the process. However, in Dune 2000, the buildings do not deteriorate over time when built in their entirety on concrete.
Although each house has many common units, such as infantry, Wind Traps, and Mobile Construction Vehicles, each House also has its own set of units, such as the Atreides Sonic Tank, the Ordos Deviator and the Harkonnen Devastator. Houses Harkonnen and Atreides share the Trike, while House Ordos has an upgraded version, the Raider. Like many games of the Westwood franchise, a player can gain access to other Houses' special units by capturing their factories. House Ordos can obtain the Missile Tank by ordering it from the Starport when it would otherwise be inaccessible. After patch 1.06, the Harkonnen can eventually train the Sardaukar, soldier-fanatics loyal to the Corrino Emperor with higher endurance and strength.
Cinematics
The game also features live action cinematics that play before each mission for the three different factions as well as for the introduction.
Synopsis
Emperor Corrino (Adrian Sparks) has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve this goal. Meanwhile, Lady Elara (Musetta Vander) of the Bene Gesserit and bound concubine to the Emperor, secretly takes the "commander" - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying — and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis; thus, she and the Bene Gesserit have betrayed the Emperor's trust to bring about this possible future.
As in Dune II, the three main playable factions are House Atreides, House Harkonnen and House Ordos. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers.
- House Atreides
- Hailing from the water-planet of Caladan, the noble Atreides have a strict loyalty to their Duke and follow him with zeal. The Duke's famous Mentat, Noree Moneo (John Rhys-Davies), advises and resides over the Duke's forces on Arrakis. The House's fleets of ornithopters ensure their superior air power backed by Sonic Tanks to humanely destroy enemies. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune.
- House Harkonnen
- The Harkonnens are ruled by the wicked Baron and come from the volcanic waste-planet of Giedi Prime. According to Lady Elara, the only thing human about the Harkonnen is their genetic makeup, as all humanity was abandoned long ago in favor of brutality and maliciousness, favoring pure firepower brought by Devastator Tanks and the Death Hand Missile. The Baron's Mentat, Hayt De Vries (Robert Carin), was born from the flesh of a dead man in the Tleilaxu Flesh Vats.
- House Ordos
- The Ordos originate from a frigid, ice-covered planet unnamed in Dune 2000 but later called Sigma Draconis IV in Software:Emperor: Battle for Dune. As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to survive; however, their wealth has made them increasingly paranoid. According to the manual, House Ordos buys all of its units instead of constructing them themselves, including Saboteurs to demolish buildings and Deviator Tanks to temporarily turn enemy vehicles against each other. Unlike the other two houses, House Ordos is not mentioned in any of Frank Herbert's Dune novels, but it is mentioned in the non-canon The Dune Encyclopedia.[6]
Development
The game's development team consisted of over 25 people.[7]
Reception
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The game received mixed reviews on both platforms according to the review aggregation website GameRankings.[8][9] GameSpot criticized the PC version's production values for being drab by 1998 standards, and cited balance problems despite the remake's attempt to introduce unit balance where the original game had none.[21] Next Generation said of the same PC version: "We applaud the fact that Westwood did exactly what it said it would do with this game, but we have to question the person who approved the idea in the first place. Oh, well – maybe the company will do a true sequel next time instead of yet another tired realtime rehash."[25]
Peter Suciu of AllGame gave the PC version four-and-a-half stars out of five, saying that "for fans of the original game, or those who like a real-time challenge, Dune 2000 is an instant classic".[30] However, Glenn Wigmore of the same website gave the PlayStation version three-and-a-half stars out of five: "With smooth visuals, superb sound, a plethora of gameplay modes, strategy and replay value, Dune 2000 is a real winner. It also makes great use of the various PlayStation peripherals, making for a well rounded experience".[31]
Open source
The game engine recreation fan project OpenRA has support for Dune 2000.[32]
Notes
References
- ↑ "Good to the Last Note". Adrenaline Vault. 17 September 2006. http://www.avault.com/articles/getarticle.asp?name=lastnote&page=4.
- ↑ IGN staff (September 4, 1998). "News Briefs". Ziff Davis. https://www.ign.com/articles/1998/09/05/news-briefs-335. "Westwood Studios informs us that Dune 2000 should be available in stores today."
- ↑ "GameSpot: Video Games News: Dune 2000 for the PlayStation Out". 2002-02-21. http://gamespot.com/gamespot/stories/news/0,10870,2447009,00.html.
- ↑ "Dune Gold". September 27, 1999. http://westwood.ea.com/html/backstage/press/1999/9.27.99.html.
- ↑ "WESTWOOD BRINGS DUNE TO LIFE ONCE AGAIN". Westwood Studios (Press release). January 15, 1998. Archived from the original on September 30, 2000.
- ↑ McNelly, Willis E. The Dune Encyclopedia, June 1, 1984, pg. 273, ISBN 0-425-06813-7 (US edition)
- ↑ "Q&A With With Brett W. Sperry, President of Westwood Studios and Lewis Peterson, Dune 2000 Producer". Archived from the original on October 7, 1999. https://web.archive.org/web/19991007003550/http://www.intelligamer.com/features/qa/dune2000.html. Retrieved December 5, 2024.
- ↑ 8.0 8.1 "Dune 2000 for PC". CBS Interactive. https://www.gamerankings.com/pc/197181-dune-2000/index.html.
- ↑ 9.0 9.1 "Dune 2000 for PlayStation". CBS Interactive. https://www.gamerankings.com/ps/197182-dune-2000/index.html.
- ↑ Cirulis, Martin E. (September 22, 1998). "Dune 2000 (PC)". CNET. http://gamecenter.com/Reviews/Item/0,6,0-2108,00.html.
- ↑ Ham, Tom (January 5, 2000). "Dune 2000 (PS)". CNET. http://www.gamecenter.com/Consoles/Sony/Dune2000/.
- ↑ Brush, Ryan (October 8, 1998). "Dune 2000". Strategy Plus, Inc.. http://www.cdmag.com/articles/014/160/dune2000_review.html.
- ↑ Scisco, Pete (December 1998). "The Worm Turns (Dune 2000 Review)". Computer Gaming World (Ziff Davis) (173): 408. http://www.cgwmuseum.org/galleries/issues/cgw_173.pdf. Retrieved April 6, 2021.
- ↑ EGM staff (December 1999). "Dune 2000". Electronic Gaming Monthly (Ziff Davis) (125).
- ↑ Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (November 1999). "Dune 2000 (PS)". Game Informer (FuncoLand) (89). https://www.gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4276. Retrieved April 5, 2021.
- ↑ Mylonas, Eric "ECM" (December 1999). "Dune 2000". GameFan (Shinno Media) 7 (12): 52–53. https://archive.org/details/Gamefan_Vol_7_Issue_12/page/n53/mode/2up. Retrieved April 6, 2021.
- ↑ Ngo, George "Eggo"; Rodriguez, Tyrone "Cerberus"; Weitzner, Jason "Fury" (December 1999). "Dune 2000 (PS)". GameFan (Shinno Media) 7 (12): 16. https://archive.org/details/Gamefan_Vol_7_Issue_12/page/n17/mode/2up. Retrieved April 6, 2021.
- ↑ Air Hendrix (1998). "Dune 2000 Review for PC on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/computer/pc/games/reviews/807.shtml. Retrieved April 6, 2021.
- ↑ The D-Pad Destroyer (December 10, 1999). "Dune 2000 Review for PlayStation on GamePro.com". GamePro (IDG Entertainment). http://www.gamepro.com/sony/psx/games/reviews/3568.shtml. Retrieved April 6, 2021.
- ↑ Baldric. "Dune 2000 - PC Review". CraveOnline. http://www.game-revolution.com/games/pc/strategy/dune_2000.htm.
- ↑ 21.0 21.1 Kasavin, Greg (September 15, 1998). "Dune 2000 Review (PC)". CBS Interactive. https://www.gamespot.com/reviews/dune-2000-review/1900-2540099/.
- ↑ Mielke, James (December 3, 1999). "Dune 2000 Review (PS) [date mislabeled as "April 28, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/dune-2000-review/1900-2545946/.
- ↑ Ward, Trent C. (September 16, 1998). "Dune 2000 (PC)". Ziff Davis. https://www.ign.com/articles/1998/09/17/dune-2000-2.
- ↑ White, Matt (January 3, 2000). "Dune 2000 (PS)". Ziff Davis. https://www.ign.com/articles/2000/01/04/dune-2000.
- ↑ 25.0 25.1 "Dune 2000 (PC)". Next Generation (Imagine Media) (48): 134. December 1998. https://archive.org/details/NEXT_Generation_48/page/n135/mode/2up. Retrieved April 5, 2021.
- ↑ Kujawa, Kraig (December 1999). "Dune 2000". Official U.S. PlayStation Magazine (Ziff Davis) 3 (3): 151. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_3_Issue_3_1999-12_Ziff_Davis_US/page/n145/mode/2up. Retrieved April 6, 2021.
- ↑ Hudak, Chris (November 1998). "Dune 2000". PC Accelerator (Imagine Media) (3): 99. https://archive.org/details/PCXL03Nov1998/page/n97/mode/2up. Retrieved April 6, 2021.
- ↑ Vaughn, Todd (December 1998). "Dune 2000". PC Gamer (Imagine Media) 5 (12): 188. https://archive.org/details/pcgamer199812/page/n219/mode/2up. Retrieved April 6, 2021.
- ↑ Bottorff, James (1998). "Remake of Dune falls short (PC)". The Cincinnati Enquirer (Gannett Company). http://cincinnati.com/freetime/games/reviews/dune2000.html.
- ↑ Suciu, Peter. "Dune 2000 (PC) - Review". All Media Network. http://www.allgame.com/game.php?id=14147&tab=review.
- ↑ Wigmore, Glenn. "Dune 2000 (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=20519&tab=review.
- ↑ Benson, Julian (14 May 2013). "OpenRA update adds new Red Alert missions and bug fixes across Westwood’s back catalogue". https://www.pcgamesn.com/indie/openra-update-adds-new-red-alert-missions-and-bug-fixes-across-westwood-s-back-catalogue.
Further reading
- Zdunich, S. Micah (January 1999). "Spice to see you again". The Duelist (Wizards of the Coast) (33): 90.
External links
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
Wikidata has the property:
|
External links
- No URL found. Please specify a URL here or add one to Wikidata.
