Software:Sports Car GT

From HandWiki
Short description: 1999 video game
Sports Car GT
Cover art featuring a BMW M3 from the 1998 IMSA GT Championship
Developer(s)Point of View (PS)
Image Space Incorporated (PC)
Westwood Pacific/Burst Studios
Publisher(s)Electronic Arts
EnginegMotor1 (PC)
Platform(s)PlayStation, Windows
ReleasePlayStation
  • NA: March 31, 1999[1]
  • EU: April 23, 1999
Windows
  • NA: April 30, 1999
Genre(s)Sim racing
Mode(s)Single-player, multiplayer

Sports Car GT is a 1999 racing sim video game published by Electronic Arts (EA). Based on real-life sports car racing, it is a simulator but with a slight arcade-style gameplay.[2] It was developed by Image Space Incorporated (ISI) for Microsoft Windows, and by Point of View for PlayStation, resulting in two distinct versions.[3]

Sports Car GT was initially a project of Virgin Interactive until Electronic Arts bought its North American division from Westwood Studios.[3][4] Development began in early 1997 starting as a licensed game based on the IMSA GT Championship, as part of a deal in which Virgin Interactive started sponsoring their Supreme GT Series.[5][6] The game underwent various titles[7] and a console version was set to be released as Sports Car Supreme GT in October 1998[8] while a PC version had the title Professional Sports Car Racing,[9] both with licensed Professional SportsCar Racing (PSCR) branding shown on pre-release advertizing.[10][11][12][13] However amid Virgin Interactive's takeover, Electronic Arts decided to publish the game delayed to 1999 under the name Sports Car GT,[14] and it ended up without the official PSCR license.

The game features a range of licensed cars from manufacturers including BMW, McLaren, Porsche, Panoz, Vector, Mosler, Callaway, Lister and Saleen,[15] including their specific paintjobs from the 1998 and 1997 IMSA seasons,[16] as well as the roster of the championship's real tracks.[17] The PlayStation version of Sports Car GT received mixed or negative reviews, whereas the PC version received a favorable reception: it received a following and many mods have been developed for it.[18] It is a spiritual predecessor to rFactor and rFactor 2.[18]

Gameplay

Screenshot of Sports Car GT on Windows

Sports Car GT consists of two main single-player modes (as named in their PlayStation and PC versions respectively): season or career, and arcade or quick race - the PlayStation version also includes a time trial mode. In the season/career mode, the player has to race in four GT classes, starting in the GT qualifying class (GTQ) and progressively get to GT3, GT2 and GT1 classes.[3] The player begins with $50,000 (PlayStation) or 100,000 credits (PC) to purchase their first car in the GTQ class, earning more cash/credits throughout when finishing in the top three in races.[19] The difficulty and length of races in career mode can be adjusted in the PC version.[19]

Progressively this means the player would be able to upgrade their car's components such as brakes, suspension and exhaust, or sell it altogether in favor of purchasing a different car.[19] For optimum performance of the car, components can be tweaked such as the brakes, suspension, ride height, and downforce.[20] In the PlayStation version, after completing the GT1 class (the final race of which is 20 laps at Sebring International Raceway), the player gets invited to a bonus class named Paris GT1, made up of three street tracks set in Paris, France.[20] On the other hand the PC version unlocks the World GT class, consisting of races in all prior tracks.[19]

Three fictional tracks also appear on the PC version: Chatham, Sardian Park and North Point. Single-player races may take place in daylight or nighttime with various weather conditions and there are either fifteen (PC) or five (PS) computer-controlled opponents.[16] Multiplayer modes include 'pink slip', where two players duel each other and the winner wins the loser's car which gets transferred between their PlayStation memory cards. On PC, LAN network play is possible between up to sixteen human players.[21]

Reception

Reception
Review scores
PublicationScore
PCPS
AllGameN/AStarHalf star[24]
CGSPStarStarStarStar[26]N/A
EGMN/A5.625/10[27]
Game InformerN/A6/10[29]
GameFanN/A78%[28]
GameProStarStarStarStar[30]StarStarStar[31]
GameSpot8.2/10[15]3.8/10[32]
IGN7.3/10[33]4/10[34]
OPM (UK)N/A2/10[35]
OPM (US)N/AStarStarHalf star[36]
PC Gamer (US)83%[37]N/A
Aggregate score
GameRankings80%[22]55%[23]

The PC version received "favorable" reviews, while the PlayStation version received "mixed" reviews, according to the review aggregation website GameRankings.[22][23] CD Mag rated the PC version 4 out of 5, giving praise to the physics, computer AI, and compared it to "Need for Speed meets Gran Turismo". It also commented that both cars and tracks were "flat-out gorgeous representations of their real-life counterparts"[26]

Other reviewers have also praised the graphics.[15] PC Gamer gave it 83 out of 100 saying that it provides the balance of playability and realism.[38] Electric Games with a score of 7 out of 10 praised the graphics, the car and track designs, and car handling, but disliked HUD and lack of visible damage.[39]

On the contrary, the PlayStation version received a more negative reception. Game Informer thought that the graphics were "dull" and instead recommended Gran Turismo or Need For Speed: High Stakes as better alternatives.[29] GameSpot rated it 3.8 out of 10 calling it "unpolished" and criticizing the music, physics and graphics.[32] IGN gave it 4/10 and praised the official licenses of the various cars, but said that the graphics are outdated "in almost every department", though credited the weather and night lighting effects.[34]

Legacy

Engadget called the PC game a "classic" of the sim racing genre.[40] The PC game retained a following and the game's open engine means hundreds of mods were made for it by the community.[18] This includes the addition of hundreds of cars, including the likes of Monster trucks and Minis, with some dating back to the 1920s, and hundreds of real and fictional race tracks too.[41]

In 2005, Image Space Incorporated, the developers of Sports Car GT, released the multi-class sim rFactor[40] and the successor to the GMotor 1 engine first used in Sports Car GT for Windows. It is considered to be the spiritual successor to Sports Car GT.[41]

References

  1. "Electronic Arts Ships Sports Car GT for the PlayStation". March 31, 1999. Archived from the original on May 12, 2013. https://web.archive.org/web/20130512192228/http://www.thefreelibrary.com/Electronic+Arts+Ships+Sports+Car+GT+for+the+PlayStation.-a054256218. Retrieved November 2, 2022. 
  2. "GameOver - Sports Car GT (c) Electronic Arts". https://www.game-over.net/review/april99/sportscar/. 
  3. 3.0 3.1 3.2 3.3 Goble, Gordon (June 3, 1999). "Sports Car GT (PC)". CNET. Archived from the original on July 9, 2000. https://web.archive.org/web/20000709130110/http://www.gamecenter.com/Reviews/Item/0,6,0-2853,00.html. Retrieved February 26, 2021. 
  4. "GameOver - Sports Car GT (C) Electronic Arts". http://www.game-over.net/review/april99/sportscar/. 
  5. I. G. N. Staff (1997-05-06). "Virgin Enters Endurance Race" (in en). https://www.ign.com/articles/1997/05/06/virgin-enters-endurance-race. 
  6. "Virgin Becomes Speed Demon" (in en-US). https://www.gamespot.com/articles/virgin-becomes-speed-demon/1100-2466642/. 
  7. Jenovi (2019-03-21). "IMSA Sony PSX Supreme GT Alpha | Prototype 4 (Released)" (in en-US). https://www.retrorgb.com/imsa-sony-psx-supreme-gt-alpha-prototype-4-released.html. 
  8. "Game Track". Tips & Tricks: 84. October 1998. https://archive.org/details/tips-tricks-october-1998/page/84. 
  9. Wilson, Johnny L. (October 1998). "Professional Sports Car Racing". Computer Gaming World: 94. https://archive.org/details/Computer_Gaming_World_Issue_171/page/n97/mode/2up?. 
  10. "SPORTS CAR SUPREME GT (NTSC-U) - USA ADVERT PAGE 2". https://psxdatacenter.com/images/hires/U/S/SLUS-00655/SLUS-00655-A-2.html. 
  11. "Electronics Boutique - September 1998". Next Generation: 118. October 1998. https://archive.org/details/NEXT_Generation_46/page/n117/. 
  12. Egm magazine (2022-12-23). Electronic Gaming Monthly Issue 112 ( November 1998). https://archive.org/details/electronic-gaming-monthly-issue-112-november-1998/page/n111. 
  13. "Professional Sports Car Racing". PC Accelerator 1 (3): 68. November 1998. https://archive.org/details/PCXL03Nov1998/page/n69/mode/2up?q=Professional+Sports+Car+Racing. 
  14. "PlayStation: EA Revs Up Sports Car GT". 1998-11-19. http://psx.ign.com/articles/065/065814p1.html. 
  15. 15.0 15.1 15.2 Gregson, Chris (June 11, 1999). "Sports Car GT Review (PC) [date mislabeled as "April 12, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/sports-car-gt-review/1900-2533140/. Retrieved January 19, 2019. 
  16. 16.0 16.1 "Sports Car". Next Generation 4 (45): 68. September 1998. https://archive.org/details/NEXT_Generation_45/page/n69. 
  17. "PlayStation: Sports Car GT preview". 3 April 1999. http://psx.ign.com/articles/123/123726p1.html. 
  18. 18.0 18.1 18.2 "Throwback Thursdays: Sports Car GT". 28 March 2014. https://www.isrtv.com/pc-racing/throwback-thursdays-sports-car-gt/. 
  19. 19.0 19.1 19.2 19.3 "'SPORTS CAR GT' WORTH THE RIDE" (in en-US). 1999-07-25. https://www.courant.com/1999/07/25/sports-car-gt-worth-the-ride/. 
  20. 20.0 20.1 "Sports Car GT - FAQ - PlayStation - By Wolf_Feather - GameFAQs". https://gamefaqs.gamespot.com/ps/198748-sports-car-gt/faqs/19377. 
  21. "Sports Car GT Manual". https://www.bestoldgames.net/download/games/sports-car-gt/sports-car-gt-manual.pdf. 
  22. 22.0 22.1 "Sports Car GT for PC". CBS Interactive. https://www.gamerankings.com/pc/146130-sports-car-gt/index.html. Retrieved October 4, 2020. 
  23. 23.0 23.1 "Sports Car GT for PlayStation". CBS Interactive. Archived from the original on May 1, 2019. https://web.archive.org/web/20190501150425/https://www.gamerankings.com/ps/198748-sports-car-gt/index.html. Retrieved October 4, 2020. 
  24. Sutyak, Jonathan. "Sports Car GT (PS) - Review". All Media Network. http://www.allgame.com/game.php?id=18437&tab=review. 
  25. Mahood, Andy (May 7, 1999). "Sports Car GT (PS)". CNET. Archived from the original on August 16, 2000. https://web.archive.org/web/20000816210452/http://www.gamecenter.com/Consoles/Sony/Sportscargt/. Retrieved February 26, 2021. 
  26. 26.0 26.1 Mouneimne, Neil (May 2, 1999). "Sports Car GT". Strategy Plus, Inc.. http://www.cdmag.com/articles/019/102/sportscargt_review.html. 
  27. "Sports Car GT (PS)". Electronic Gaming Monthly (Ziff Davis) (119). June 1999. 
  28. Higgins, Geoff "El Nino" (June 1999). "Sports Car GT (PS)". GameFan (Shinno Media) 7 (6): 72. https://archive.org/details/Gamefan_Vol_7_Issue_06/page/n73/mode/2up. Retrieved October 4, 2020. 
  29. 29.0 29.1 "Sports Car GT (PS)". Game Informer (FuncoLand) (72). June 1999. https://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4620. Retrieved January 19, 2019. 
  30. Chick, Tom (1999). "Sports Car GT Review for PC on GamePro.com". GamePro (IDG Entertainment). http://gamepro.com/computer/pc/games/reviews/850.shtml. Retrieved January 20, 2019. 
  31. The Rookie (June 1999). "Sports Car GT Review for PlayStation on GamePro.com". GamePro (IDG Entertainment) (129). http://gamepro.com/sony/psx/games/reviews/80.shtml. Retrieved January 20, 2019. 
  32. 32.0 32.1 MacDonald, Ryan (April 29, 1999). "Sports Car GT Review (PS) [date mislabeled as "May 2, 2000""]. CBS Interactive. https://www.gamespot.com/reviews/sports-car-gt-review/1900-2549455/. Retrieved January 19, 2019. 
  33. Butts, Steve (June 3, 1999). "Sports Car GT (PC)". Ziff Davis. https://www.ign.com/articles/1999/06/04/sports-car-gt. Retrieved January 19, 2019. 
  34. 34.0 34.1 Perry, Douglass C. (April 6, 1999). "Sports Car GT (PS)". Ziff Davis. https://www.ign.com/articles/1999/04/07/sports-car-gt-2. Retrieved January 19, 2019. 
  35. Price, James (June 1999). "Sports Car GT". Official UK PlayStation Magazine (Future Publishing) (46): 99. https://archive.org/details/opm046/page/n97/mode/2up. Retrieved October 4, 2020. 
  36. Rybicki, Joe (June 1999). "Sports Car GT". Official U.S. PlayStation Magazine (Ziff Davis) 2 (9): 98. https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_9_1999-06_Ziff_Davis_US/page/n99/mode/2up. Retrieved October 4, 2020. 
  37. "Sports Car GT". PC Gamer (Imagine Media) 6 (8). August 1999. 
  38. "Sports Car GT for Windows (1999) MobyRank". https://www.mobygames.com/game/windows/sports-car-gt/mobyrank. 
  39. "Electric Games Review - Sports Car GT by Electronic Arts". http://www.electric-games.com/reviews/s/sportscargt.html. 
  40. 40.0 40.1 "Unofficial rFactor feature list" (in en-US). 2005-08-11. https://www.engadget.com/2005-08-11-unofficial-rfactor-feature-list.html?guccounter=1. 
  41. 41.0 41.1 "Is the Cadillac Ranch on the Horizon for SCGT?". AutoSimSport Magazine 1 (9): 54. September 2005. https://www.autosimsport.net/issues/autosimsport_v1i9.zip. 
  • Sports Car GT at Image Space
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
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