Software:Dungeon Siege II: Broken World

From HandWiki
Dungeon Siege II: Broken World
Developer(s)Gas Powered Games
Publisher(s)2K
Designer(s)Chris Taylor
SeriesDungeon Siege
Platform(s)Microsoft Windows
Release
  • NA: August 4, 2006[1]
  • EU: September 1, 2006
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Dungeon Siege II: Broken World is the expansion pack for the role-playing video game Dungeon Siege II and continues the unfinished plot of the previous game. It was developed by Gas Powered Games and published by 2K in 2006.

Gameplay

The expansion pack introduced several new features, including two hybrid classes based on existing classes, Dwarf as a playable race, and recipes crafting system, PlayStation Portable crossover items to promote and to be used in conjunction with Dungeon Siege.

Plot

The game continues where Dungeon Siege II left off. As with the main game, Broken World takes place on the continent of Aranna. However the world has changed much following the fall of Valdis and the clash of the Sword of Zaramoth and the Shield of Azunai. The protagonist continues to pursue the Dark Wizard who advised Valdis and masterminded much of what happened during Dungeon Siege II.

Part 1

The game starts in a Dryad Outpost south of Aman'lu where numerous rogue mages corrupted by the Dark Wizard have appeared and are attacking the local population. Additionally, strange beings known as "bound creatures" started to appear in great numbers in the nearby forests. The hostile bound creatures are identifiable as mutilated creatures native to the forest. The player is asked by a refugee to find and save his brother Kanred, a rogue mage. The player is able to locate Kanred but is forced to kill him. A group of dryad patrol appears at the scene and collects Kanred's magical residue. The dryad patrols are not very happy with player's interference with their affairs. Nonetheless, player continues to pursue the Dark Wizard.

Using Kanred's staff, the player is able to track down the Dark Wizard in the Kelvaran Waste. The Dark Wizard explains to the player that he is the Overmage of the Cinbri and is in an effort to return his people to Aranna. The Overmage promptly escapes. From the conversation, the player learns that Overmage has already brought destruction to Aman'lu, protagonist's hometown. The player then seeks passage to Aman'lu.

Warden Celia, the commander of the Dryad Outpost, has sealed off the passage to Aman'lu for safety reasons and she is away on duty. While trying to reach her, player is forced to kill a rogue mage who turned out to be Celeb'hel the Elder of Aman'lu. After defeating Celeb'hel, Warden Celia appears with number of dryads and starts to collect Celeb'hel's magic residue. Celia refuses to reveal dryad's motive for collecting the magical residues and speaks about a secretive yet auspicious goal. With all the unwelcome vigilantism, Celia is more than happy to send the player away.

Part 2

Arriving at Aman'lu, player realized that it is only a shadow of its former self. The surviving residents are forced to wall themselves in against the onslaught of bound creatures. It is made clear in Aman'lu that bound creatures are the products of Familiar Surgeons. The Familiars are a race that the elves have previously fought, and nearly lost, had it not been for a group of brave warriors, named "Crimson Hunters".

After venturing deep into the Vai'lutra forests near Aman'lu, the player's company is able to defeat two Familiar Surgeons. While inside one of their strongholds, the protagonist learns that the Overmage is behind the Familiars and that the dryads are helping Familiars collecting magical energy.

After returning to Aman'lu, the player is sent to confront dryad's Great Leader in Solanum. The Great Leader has prepared a portal for the dryads. Just as the player arrives, the attending dryads entered the portal. While alone with the player's group, the Great Leader reveals himself to be Overmage incognito. Overmage was able to escape again by summoning a minion, and changing the destination of the portal. After defeating the minion, player enters the portal and is transported to Glorydeep Enclave.

Part 3

The dwarf inhabitants of Glorydeep Enclave are surprised by the visit of an outsider. The Overmage have enslaved them for over a hundred years to restore the buried Cinbri City. They are more than willing to help the protagonist, for they know they will be sent to the Familiar Surgeons once they are no longer needed. After freeing the dwarves from their overseers, the dwarves in turn help player enter Cinbri City.

Deep inside Cinbri City, player meets the Overmage and the group of dryads. The Overmage explained to the player that he is going to transform into Zaramoth reborn in order to achieve his goal. After player weakens the Overmage, the Overmage promptly transforms into Zaramoth reborn. While Zaramoth is powerful, it is not something the protagonist cannot handle. After defeating Overmage in his Zaramoth form, the only surviving dryad at the scene Kirani got up and recapped what has transpired. The story ends with a cinematic ending explaining the fate of all the companions.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic62/100[2]
Review scores
PublicationScore
1Up.comC+[3]
CGMStarStarStar[4]
CGW(average)[5]
Game Informer7.5/10[6]
GameRevolutionD+[7]
GameSpot6.3/10[8]
GameSpyStarStarStar[9]
GameZone6.8/10[10]
IGN6.3/10[11]
PC Gamer (US)59%[12]

Broken World received "mixed" reviews according to the review aggregation website Metacritic.[2]

References

  1. Adams, David (August 4, 2006). "Dungeon Siege II: Broken World Arrives". Ziff Davis. https://www.ign.com/articles/2006/08/04/dungeon-siege-ii-broken-world-arrives. 
  2. 2.0 2.1 "Dungeon Siege II: Broken World for PC Reviews". Fandom. https://www.metacritic.com/game/dungeon-siege-ii-broken-world/critic-reviews/?platform=pc. 
  3. Neigher, Eric (August 1, 2006). "Dungeon Siege 2: Broken World [sic"]. Ziff Davis. http://www.1up.com/reviews/ds2-broken-world. 
  4. "Review: Dungeon Siege II: Broken World". Computer Games Magazine (theGlobe.com) (192): 75. November 2006. 
  5. Neigher, Eric (October 2006). "Dungeon Siege II: Broken World". Computer Gaming World (Ziff Davis) (267): 90. https://www.cgwmuseum.org/galleries/issues/cgw_267.pdf. Retrieved October 12, 2022. 
  6. "Dungeon Siege II: Broken World". Game Informer (GameStop) (162): 106. October 2006. 
  7. Dodson, Joe (August 18, 2006). "Dungeon Siege II: Broken World Review". CraveOnline. https://www.gamerevolution.com/review/37363-dungeon-siege-2-broken-world-review. 
  8. Mueller, Greg (August 3, 2006). "Dungeon Siege II: Broken World Review [date mislabeled as "August 4, 2006""]. Fandom. https://www.gamespot.com/reviews/dungeon-siege-ii-broken-world-review/1900-6155228/. 
  9. Harker, Carla (August 28, 2006). "GameSpy: Dungeon Siege II: Broken World". IGN Entertainment. http://pc.gamespy.com/pc/dungeon-siege-ii-broken-world/728686p1.html. 
  10. Lafferty, Michael (August 25, 2006). "Dungeon Siege II: Broken World Review". http://pc.gamezone.com/gzreviews/r29060.htm. 
  11. Butts, Steve (August 11, 2006). "Dungeon Siege II: Broken World Review". Ziff Davis. https://www.ign.com/articles/2006/08/11/dungeon-siege-ii-broken-world-review. 
  12. "Dungeon Siege II: Broken Worlds [sic]". PC Gamer (Future US) 13 (11): 98. November 2006. 
  • Dungeon Siege II: Broken World, Gas Powered Garage
  • MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.

Features

Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This lengthy approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]

Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.

History

Logo used until March 2014

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]

In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]

On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]

In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]

See also

  • IGDB – game database used by Twitch for its search and discovery functions

References

  1. 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/. 
  2. Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/. 
  3. "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1. 
  4. "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards. 
  5. 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel. 
  6. "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/. 
  7. 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521. 
  8. "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media. 
  9. Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned. 
  10. Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner. 
  11. "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames. 
  12. Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games. 
  13. "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/. 
  14. "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/. 
  15. Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/. 
  16. Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/. 
  17. "MobyGames on Patreon". http://www.patreon.com/mobygames. 
  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Atari