Software:Dungeon Siege: Throne of Agony
| Dungeon Siege: Throne of Agony | |
|---|---|
![]() PAL region box art | |
| Developer(s) | SuperVillain Studios |
| Publisher(s) | |
| Designer(s) | Chris Taylor |
| Engine | Custom-DS2 |
| Platform(s) | PlayStation Portable |
| Release | |
| Genre(s) | Role-playing |
| Mode(s) | Single-player, multiplayer |
Dungeon Siege: Throne of Agony is a role-playing video game for PlayStation Portable developed by SuperVillain Studios and published by 2K in the U.S. in 2006, and by Take-Two Interactive in the PAL region in 2007.
Gameplay
Instead of using the mouse like in the original Dungeon Siege games, the player directly controls the character with the analog stick. There are three characters to choose from, customizable as they level up. Players can also choose a partner, making a party of a maximum of two characters, but the partner can be changed (ranged, magic, melee). A friend can join in ad-hoc wireless play between two PlayStation Portable consoles, forming a party of up to four characters (two characters and two followers). Enemies are much more scattered throughout the map rather than having several enemies in one screen at the same time like in Dungeon Siege II. Players can unlock exclusive items using codes provided in Dungeon Siege II.
Plot
Dungeon Siege: Throne of Agony picks up where Dungeon Siege II left off: after the second cataclysm altered the world of Aranna. A new threat appears out of nowhere, and the player has to choose one of three characters to oppose it. Wild monsters attack elves and humans, with the one behind this menace being known as the Black Druid. The player has to face many different creatures before the Black Druid is located and killed. It turns out that the true enemy are Vagar, a race of corrupted beings of whom the Black Druid was a member. They serve their mistress, Malith, once a leader of Agallan giants, now a fallen creature who takes its powers from the Throne of Agony. The hero has to defeat Vagar, find the Agallan giants, and ultimately defeat Malith. Finally, the player has to decide what to do with the Throne of Agony, a sentient throne of darkness, as it can either be used or destroyed.
Development
A console based Dungeon Siege game was planned by Gas Powered Games since 2003. The project named Dungeon Siege X was originally planned for Xbox and expected release simultaneously with Dungeon Siege II. The project slowed down and was eventually canceled.[citation needed] In 2006, Gas Powered ended the publishing rights with Microsoft Game Studios and signed with 2K Games.[citation needed] The project was resurrected by 2K and finally announced for PSP alongside Dungeon Siege II expansion for PC. It was developed by SuperVillain Studios.
Reception
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The game received above-average reviews according to the review aggregation website Metacritic.[1]
References
- ↑ 1.0 1.1 "Dungeon Siege: Throne of Agony for PSP Reviews". Red Ventures. https://www.metacritic.com/game/dungeon-siege-throne-of-agony/critic-reviews/?platform=psp. Retrieved May 9, 2020.
- ↑ Mielke, James (December 6, 2006). "Dungeon Siege: Throne of Agony". Ziff Davis. Archived from the original on January 5, 2010. https://web.archive.org/web/20100105143204/http://www.1up.com/do/reviewPage?cId=3155721. Retrieved October 11, 2022.
- ↑ Fahey, Rob (February 21, 2007). "Dungeon Siege: Throne of Agony". Gamer Network. https://www.eurogamer.net/dungeon-siege-throne-of-agony-review. Retrieved October 11, 2022.
- ↑ "Dungeon Siege: Throne of Agony". Game Informer (GameStop) (165). January 2007.
- ↑ VanOrd, Kevin (November 7, 2006). "Dungeon Siege: Throne of Agony for PSP Reviews". Red Ventures. https://www.gamespot.com/reviews/dungeon-siege-throne-of-agony-review/1900-6161248/. Retrieved October 11, 2022.
- ↑ Stratton, Bryan (November 14, 2006). "GameSpy: Dungeon Siege: Throne of Agony". IGN Entertainment. http://psp.gamespy.com/playstation-portable/supervillain-game-untitled-project/745911p1.html. Retrieved October 11, 2022.
- ↑ Sandoval, Angelina (November 30, 2006). "Dungeon Siege: Throne of Agony - PSP - Review". Archived from the original on October 7, 2008. https://web.archive.org/web/20081007003736/http://psp.gamezone.com/gzreviews/r29062.htm. Retrieved October 11, 2022.
- ↑ Castro, Juan (November 3, 2006). "Dungeon Siege: Throne of Agony Review". Ziff Davis. https://www.ign.com/articles/2006/11/03/dungeon-siege-throne-of-agony-review. Retrieved October 11, 2022.
- ↑ Sanches, Joao Diniz (February 9, 2007). "Dungeon Siege: Throne of Agony". Steel Media Ltd. https://www.pocketgamer.com/dungeon-siege-throne-of-agony/dungeon-siege-throne-of-agony/. Retrieved October 11, 2022.
- ↑ "Review: Dungeon Siege: Throne of Agony". PSM (Future US): 80. February 2007.
- ↑ Tucker, John (November 5, 2009). "Dungeon Siege: Throne of Agony". Emerald Shield Media LLC. https://www.rpgfan.com/review/dungeon-siege-throne-of-agony/. Retrieved October 15, 2022.
- ↑ D'Aprile, Jason (February 21, 2007). "Dungeon Siege: Throne of Agony". G4 Media. Archived from the original on February 27, 2007. https://web.archive.org/web/20070227123155/http://www.g4tv.com/xplay/reviews/1414/Dungeon_Siege_Throne_of_Agony.html. Retrieved October 11, 2022.
External links
- Official website
- MobyGames is a commercial database website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes over 300,000 games for hundreds of platforms.[1] Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022.
Features
Edits and submissions to the site (including screenshots, box art, developer information, game summaries, and more) go through a verification process of fact-checking by volunteer "approvers".[2] This approval process after submission can range from minutes to days or months.[3] The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copy-editing.[4] A ranking system allows users to earn points for contributing accurate information.[5]
Registered users can rate and review games. Users can create private or public "have" and "want" lists, which can generate a list of games available for trade with other registered users. The site contains an integrated forum. Each listed game can have its own sub-forum.
History

MobyGames was founded on March 1, 1999, by Jim Leonard and Brian Hirt, and joined by David Berk 18 months later, the three of which had been friends since high school.[6][7] Leonard had the idea of sharing information about computer games with a larger audience. The database began with information about games for IBM PC compatibles, relying on the founders' personal collections. Eventually, the site was opened up to allow general users to contribute information.[5] In a 2003 interview, Berk emphasized MobyGames' dedication to taking video games more seriously than broader society and to preserving games for their important cultural influence.[5]
In mid-2010, MobyGames was purchased by GameFly for an undisclosed amount.[8] This was announced to the community post factum , and the site's interface was given an unpopular redesign.[7] A few major contributors left, refusing to do volunteer work for a commercial website.{{Citation needed|date=June 2025} On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game box art).[9] Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel,[10] and for the next eight years, the site was run by Freyholtz and Independent Games Festival organizer Simon Carless.[7]
On November 24, 2021, Atari SA announced a potential deal with Blue Flame Labs to purchase MobyGames for $1.5 million.[11] The purchase was completed on 8 March 2022, with Freyholtz remaining as general manager.[12][13][14] Over the next year, the financial boost given by Atari led to a rework of the site being built from scratch with a new backend codebase, as well as updates improving the mobile and desktop user interface.[1] This was accomplished by investing in full-time development of the site instead of its previously part-time development.[15]
In 2024, MobyGames began offering a paid "Pro" membership option for the site to generate additional revenue.[16] Previously, the site had generated income exclusively through banner ads and (from March 2014 onward) a small number of patrons via the Patreon website.[17]
On February 13, 2025, Freyholtz stepped down as the site lead to move onto new projects, leaving operations to Tracy Poff, a veteran coder on the site, and Atari staff.[18]
See also
- IGDB – game database used by Twitch for its search and discovery functions
References
- ↑ 1.0 1.1 Sheehan, Gavin (2023-02-22). "Atari Relaunches The Fully Rebuilt & Optimized MobyGames Website". https://bleedingcool.com/games/atari-relaunches-the-fully-rebuilt-optimized-mobygames-website/.
- ↑ Litchfield, Ted (2021-11-26). "Zombie company Atari to devour MobyGames". https://www.pcgamer.com/zombie-company-atari-to-devour-mobygames/.
- ↑ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. http://www.mobygames.com/info/faq7#g1.
- ↑ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. http://www.mobygames.com/info/standards.
- ↑ 5.0 5.1 5.2 Miller, Stanley A. (2003-04-22). "People's choice awards honor favorite Web sites". Milwaukee Journal Sentinel.
- ↑ "20 Years of MobyGames" (in en). 2019-02-28. https://trixter.oldskool.org/2019/02/28/20-years-of-mobygames/.
- ↑ 7.0 7.1 7.2 Plunkett, Luke (2022-03-10). "Atari Buys MobyGames For $1.5 Million". https://kotaku.com/mobygames-retro-credits-database-imdb-atari-freyholtz-b-1848638521.
- ↑ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-02-07. https://www.gamedeveloper.com/game-platforms/report-mobygames-acquired-by-gamefly-media.
- ↑ Corriea, Alexa Ray (December 31, 2013). "MobyGames purchased from GameFly, improvements planned". http://www.polygon.com/2013/12/31/5261414/mobygames-purchased-from-gamefly-improvements-planned.
- ↑ Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. https://www.gamedeveloper.com/business/game-dev-database-mobygames-getting-some-tlc-under-new-owner.
- ↑ "Atari invests in Anstream, may buy MobyGames". November 24, 2021. https://www.gamesindustry.biz/articles/2021-11-24-atari-invests-in-anstream-may-buy-mobygames.
- ↑ Rousseau, Jeffrey (2022-03-09). "Atari purchases Moby Games". https://www.gamesindustry.biz/atari-purchases-moby-games.
- ↑ "Atari Completes MobyGames Acquisition, Details Plans for the Site's Continued Support". March 8, 2022. https://www.atari.com/atari-completes-mobygames-acquisition-details-plans-for-the-sites-continued-support/.
- ↑ "Atari has acquired game database MobyGames for $1.5 million" (in en-GB). 2022-03-09. https://www.videogameschronicle.com/news/atari-has-acquired-game-database-mobygames-for-1-5-million/.
- ↑ Stanton, Rich (2022-03-10). "Atari buys videogame database MobyGames for $1.5 million". https://www.pcgamer.com/atari-buys-videogame-database-mobygames-for-dollar15-million/.
- ↑ Harris, John (2024-03-09). "MobyGames Offering “Pro” Membership". https://setsideb.com/mobygames-offering-pro-membership/.
- ↑ "MobyGames on Patreon". http://www.patreon.com/mobygames.
- ↑ "An update on MobyGames leadership". 2025-02-13. https://www.mobygames.com/forum/3/thread/269628/an-update-on-mobygames-leadership/#post-269628.
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